Since we're talking business, internationally hosted servers are expensive. That is an upfront overhead that this company may not be able to afford. Not the greatest example to compare this company to Amazon, who already maintains its own infrastructure, arguably the most sophisticated in the world, when it comes to with AWS cloud servers. Me thinks this game has to grow organically a bit, prove it can sustain numbers, drive revenue and be profitable before any serious bank would consider lending it any money. The other risk is that if they feel hard-strapped for cash, they may choose to look for PIPE investments or issue equity, which could lead to them losing control of the game in order to turn profits for those investors. My advice is take it slow, build a good game and watch it grow. People are on the lookout for a good non-p2w mmo with deep meaningful crafting, action-lite combat and good non-linear progression. Build it and they will come.. the money will follow.