Correct me if I'm wrong but APB is using Unreal 3.0, right? The only reason they "cannot work" with it is because it's not supported anymore.
Yet if they really wanted to, they could 100% implement new features using the old version of the engine. Why wouldn't they be able to include new vehicles in Unreal 3.0?
It's always advertised as the "one thing that has to happen" before anything else, but on a technical standpoint: I honestly don't understand why they shouldn't be able to change anything on 3.0.
Please explain ty