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Nocken

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Posts posted by Nocken


  1. 12 minutes ago, 404 said:

    the oscar has a .8s ttk which is already slower than the carbine, increasing it further just makes it harder for the oscar to compete within its intended range

    but oscar is way more mobile than carbine


  2. Quote

    you didnt really elaborate enough for me to understand what you want here, but the additional image seems to imply that missions will go back and forth based on which team completes the stage?

     

    this seems like it would greatly increase mission run times, with team A and team B ping ponging back and forth forever if they're evenly matched

     

    i think a better solution would simply be to "copy" the more traditional format where the attacking and defending teams are swapped each stage, and the mission progresses to the final stage regardless of who wins each stage

    In my point of view, you should have one timer for the whole mission. Attacking and defending in one mission sounds good too. Anyway, somehow but it's okay even now.
     

    Quote

    this is already something that's been stated to be in the works, i have no idea what revenue has to do with anything

    Just imagine having new server in Poland and starting playing there from a scratch - for current online it's a big no no.
     

    Quote

     -- Try using an oscar. you'll quickly realize its actually sort of hard to hit people with it because the weapon is so accurate - and thus unforgiving. It's fine.

    As for me, oscar is overpowered, to solve the problem we should start from increasing ttk.
     

    Quote

    It already is an elo rating behind the colours. It's just hidden from you.

    The thing is i dont agree with it. I dont want see just gold threat or silver, i want a proper character info (when you press J) with my and others elo-rating. The problem is in bronze/silver/gold servers - we should give 'em up as well as was in the winter.


  3. Missions
    In the current form, in my opinion, missions do not give much pleasure in performing, so it is necessary to make them more dynamic and two-sided, so that teams compete during the mission, and not divided into guards and attackers depending on who first started the mission.
    rS9cnmJgbSc.jpg


    Threat
    Yes, this is just garbage and not a system for players. Just throw out your system and make a normal Elo-rating.


    Districts
    They should be to be expanded to 60-80 people each, but with one condition that you will make a system of "worlds": one single world for waiting and for each separate world without extraneous players for those who perform missions. Is it that hard?

    Weapons
    - Throw out your system with curves and decreasing damage – this is really nonsense. I just don't understand how it could have occurred in your mind.
    - You need to worsen the spread for all new guns, especially pay attention to accuracy in the jump.
    - All large-caliber sniper rifles must initially have a purple "large caliber" modifier, so that player wont be able to put other purple modifiers.
    - Improve, but not return the original accuracy of the "duck" in the jump, reduce the ammunition to 3.
    - Remove stun weapons like PIG and O-PGL 79 CD.
    - Increase the minimum TTK for pistols to 1 second, because this is a secondary weapon, but not the main one.
    - Make sure that the OSCAR is no better than standard carbines.
    - Need to give a second wind to OCA: increase "Shots to Kill" of PMG to 6 and set "drop off range" to 30 m.
    - ALIG: increase "hard damage" to 76 and "Accuracy Radius" to 23
    and so on.

    Servers
    As for me, a new character for each server (NA, EU) is the last century idea (by the way, where is our server in Poland??Well, we know, it is in beta, as well as the entire APB). You must allow the player at the game's lobby level to select any server with an indication of the average ping to each server. If there are no people on one server, why not switch to another? Or do you think you will not get 30% of the revenue from this kind of "features"? Online is on its knees.
    Clans
    There is nothing to discuss – you need online 2K+ on average to restore clan activity
    Settings
    I bet you are woking with it.
    Matt Stott
    As usual, thank you, but I'd like to see more. Changing textures and writing a new shader is good for future, but potato settings is potato settings..

    This is not everything that I would like to highlight, but anyway, it will take years for developers to do.

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