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KFlow

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  1. UI Loot Miscounting Issue Summary: UI Loot Miscounting Issue Game Version: 2.1 Description: If the player rapidly picks-up/drops their carriable items (those with 1 weight), the UI erroneously displays their carried weight as either more or less than what they're actually carrying. Steps to reproduce: 1. Launch the game and login as a Criminal. 2. Enter a district with muggable NPCS (Waterfront/Financial). 3. Mug a few NPCs for some 1 weight items (those held on your person) and pick them up with F. - For reference, I gathered around 6 to 7 items on my person. 4. Now stand in place, stare at the ground, and alternate rapidly between picking up many of the items (with F) and then dropping them (with X). Do this around a dozen times. 5. Finish by picking up one item so the UI displays a weight count in the top-right corner. 6. The weight counter now shows an incorrect value. It can be either too high, or too low (possibly negative). - This UI miscount persists even after death (I tested this only once). - The player cannot use a negative UI value to carry more than the maximum of 50 held items. How many times have you recreated this bug: 3/3 Expected results: The UI for carried items should always show an accurate value, and should never be negative. Dropping 50 loot items issue Summary: Dropping 50 Loot Items Issue Game Version: 2.1 Description: After holding 50 carriable items (those with 1 weight) and attempting to drop them, the player instead drops a single large box item worth 1 weight. Additionally, the UI weight counter displays a value of 50 even after the items are dropped. Steps to reproduce: 1. Launch the game and login as a Criminal. 2. Enter a district with muggable NPCS (Waterfront/Financial). 3. Mug NPCS for their held items and collect 50 total on your person. 4. Now drop all 50 of the items (with X). 5. The items are all dropped as a single large cardboard box (instead of individual items all at once) and the top-right corner weight counter erroneously still displays 50 held items. 6. Moreover, the player's dollar value shown to Enforcers (for crime reporting) still reads as though the Criminal is holding 50 items, instead of only showing a Criminal's held dirty cash. (I only tested this step once with another player.) 7. Additionally, if another player picks up the cardboard box item that's dropped, it is only worth 1 weight to them. (I also only tested this step once with another player.) How many times have you recreated this bug: 2/2 Expected results: The UI for all players should acknowledge when 50 held items are dropped by a player, and lootables should appear individually when manually dropped by a player.
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