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Tivi

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Posts posted by Tivi


  1. I had the same problem today.

    m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
     at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
     with error D3DERR_DEVICELOST

    ....and it's very annoying and it happens time by time.

     

    Please find a solution to fix this issue because this makes the game completely unplayable.


  2. 21 hours ago, TheSxW said:

    @Ketog 1650 has GDDR5 (but i wasn't use that b4 i connected that after i finished my build with Virtual Machines over linux) i sended support ticket providing my PC setup logs and configs im using right now maybe it will get some fix apparently
    And to add more data i was using RTX2080 Super only b4 and game was workign without issues (only on that one GPU) so im assuming playing on 1920x1080 (maximum ressolution) and usign Minimal preset from Flaws fix that issue temporarly)

    @Tivi im not telling it can work for you but you should try to get Flaws config set it ingame to Minimal (it will still look OK its just named like that) reset game after that and check if you can play

    Thank you for letting me know guys.

     

    Maybe I found a temporary solution. If your game crashes/freezes just press CTRL+ALT+DEL then go back to your game. It will unfreeze your game - at least it worked for me several time so I could go back and proceed with my mission...


  3. Hey folks,

     

    I am running the game with RTX 2060 GPU and it seems I have the same issues. I can't play longer than 20-30 minutes because the game just crashes every time...

     

    Did anyone find the solution? Will they release the new engine in short time?

     

    BRGDS

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