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McL

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Posts posted by McL


  1. 33 minutes ago, RatedX said:

    Thats exactly where the problem lies, the JG has the 4 things that make a shotgun great, when at most, it should only have 2.

    It has :
    extremely high forgiveness for partial misses.
    Extremely high damage 
    comparably good range (17 meters with IR3) (base CSG has 15m, or 22m with IR3)
    lower than average TTK  (0.67)

    If the JG's spread gets increased it would still allow it to be a monster in its intended range (under 10 meters) while weakening its forgiveness and effective range.
    I mean, with the recent SMG range nerfs, the JGs range is starting to make OCAs and PMGs obsolete. 

    Heres a comparison between the JG and CSG : https://imgur.com/a/RdsaIVt 
    I'd estimate the break even point is 15 meters if we go by 2 shot kill potential.

    If we do some basic math we can estimate the JG's spread to be 2.25m at 15 meters, (1.5m at 10m , 15m being +50% distance, then 1.5m spread + 50% spread = 2.25m)  that still allows the JG to effectively 2 shot reliably.

    I get your point and also partly agree but let me repeat mine.

    I was just saying that you cannot compare the JG and CSG by the percentage of pellets need to hit for a kill.

    If the JG would have a spread of 500m(exaggerated) at 10m range the weapon would be the worst weapon available. Still it would need 66% of the pellets to hit for a kill. 

    Do you see what I mean? The percentages you mentioned in your earlier posts are not a valid indicator.

     


  2. 28 minutes ago, RatedX said:

    1. Shotguns

    The shotgun pellet hit requirement is always in the 80%s except for the extreme outlier of the JG at an alarming 66% with a 1.5m spread.

    Comparability, 
    Nfas sits at 83% with the same 1.5m spread while requiring 3 shots opposed to 2.
    Regular showstopper at 88% with 1.25m spread, 3 shots vs 2 aswell.

    If you check shotgun stats you can see the spreads vary wildly but the accuracy requirement remains in the 80%s
    Like the CSG at 80% with a 0.85m spread.

     

    Sir, you cannot compare an automatic shotgun with high firerate with the JG. The only valid option for a comparison is the CSG. And as you mentioned it has a spread of 0,85m which a little bit more than the half of JG's spread. So it is just natural that JG need less pellets to hit for a kill. 

     

    Let's do a weird comparison with any non-shotgun weapon. They have a spread of 0m (just a single projectile) and need 100% hit (yes I know there is only 100% or 0%) to do damage. You see where it goes? If there would be a shotgun with a spread of 3m it would probably only need 30%(just a random number below 66) of pellets to hit to do kill. 

     

    I'm not saying CSG should not be buffed, just saying it does not make any sense to compare percentages of pellets need to hit for a kill due to different spread.

     

    Have a nice day 🙂

     

     

    Edit: What I always wanted to know:

    It is obvious that the JG is better than the CSG in hug range due to the higher damage and spread has barely impact at hug range. CSG becomes better with every meter more distance. 

    Did someone calculate at which distance the break even point is? So at which distance both shotguns perform identical and every meter more distance the CSG outperforms JG more?

    Thanks in advance if somebody knows 🙂

    • Like 1

  3. 7 minutes ago, Lign said:

    you're forgetting a thing that shotguns are extremely overpowered in 3rd person shooter, making them even stronger will ruin other type of weapons in cqc. JG is already faster than any meta smg, and don't forget that it's a paper definition of strength, practical you're going to minttk with smg in very rare scenarious while you can hit scan with jg and make an easy two shot kills

    It is true that a min ttk kill is easier with JG, but it is also more risk involved. If you miss one of the first two shots and need a third one your ttk will be a lot higher than smg's ttk. Missing shots with smg is more forgiving.

    Not saying JG should be buffed, it is fine right now in my opinion


  4. 12 hours ago, RatedX said:

    I feel like some weapon categories need to be addressed regarding consistency and specializations.
     

    1. Shotguns - 
    While some shotguns feel extremely underpowered and underwhelming, some are just plain bonkers in terms of low risk high reward.
    For instance, heres the JG's stats : 
     

    0.65 TTK
    12 pellets = 756 damage 
    Minimum of 8 pellets per shell to secure a 2 shot kill at 504 damage.
    1.5 meters pellet spread at 10m 
     

    This means a JG player only needs to connect with roughly 66% of his pellets to secure a 2 shot kill.
    This also permits a gross combination where a missed shot with only 4/12 pellets hitting is still 2 shot kill territory granted the next shot is a 12/12 pellet hit.
     

    Comparably ,
    CSG sits at 80% pellet hit for a 2 shot kill (17/21)
    Showstopper Thunder sits at 88% for a 3 shot kill (8/9)
    Thumper at 83% for a 3 shot kill (10/12)
    Shredder at 88% for a 3 shot kill (8/9)
    Nfas at 83% for a 3 shot kill (10/12)
     

    Heres my suggestion to fix this issue with shotguns : 

    -Pellet damage should be based on a POSITIVE Per Ray Damage Multiplier to achieve a desired minimum accuracy requirement per shell in order to secure min TTK and reduce the reward potential on partially missed shots.   (First pellets deal LESS damage while next ones deal increasingly more damage forcing accuracy over luck).
    -Shotgun effective ranges should be tweaked with spread rather than max range.
    For example, converting the JG's 1.5m spread to 2.5m
     

    You cannot compare percentages of pellets need to hit because of the different spread you mentioned.


  5. On 8/17/2020 at 6:44 PM, Sakebee said:

    My understanding is that mission rotation would require some code changes to implement. We are trying to keep those changes minimal since we want our engineers focused on the upgrade at this time. Also, any code changes we make now on live would have to be transferred into the upgrade, essentially creating double the workload.

    If you can't implement a rotation, you could maybe just switch it with the weekly maintenance. Ofc only if it's the workload of a single click.


  6. Maybe it's only frustrating and boring for veterans.

    I'm relatively new to the game and the last offered Gun Game was my first one. I really liked to play with different weapons I don't own. Ofc it was luck-based but it was still fun for me and it was a nice variety to missions/FC 🙂

    • Like 1

  7. 9 hours ago, Resine said:

    I was happy in current state of cheaters. I played for weeks lately and spotted maybe one or two?

    But I do think there is trigger bot issue. 

    I would just love to see dynamic color changing crosshair removed. 

    Players would adjust and trigger issue would be no more. 

    Red crosshair will get removed with engine upgrade, won't it? I couldn't see it at the beta stream. But I'm not sure. Maybe someone can confirm it


  8. I would really like to see a "Tracking (Weapon) Balance" Thread.

    It took me some time to find the latest shotgun stats, so I thought this would be an easy to implement solution.

    Yes ofc you can see the stats on the database website but for example the fire rate of Shredder is wrong. (99% is correct I know)

     

    Have a nice day 🙂

     

     

    • Like 1

  9. 21 minutes ago, AlishaAzure said:

    Well, it's not technically P2W, but it sucks so much for those who farming for those items.

    Firebomb, Crown, permanent vehicles with 4 slots.

     

    Joker Store Distribution was unique because the only way to get JT's was to join FC  or doing Daily Activities.

    Now if you get the money, boom, 1 minute or less and you have anything you want from there.

    That basically is cutting every extra moment you would spend playing with your friends tryign to get a specific item.

    Yes, agree on that. But I'm still hoping noone is going to pay 300$ for an ingame skin 


  10. 1 hour ago, AlishaAzure said:

    Exactly, well, too much for LO to do this small move.

    Also the thing about super small preview pics into the ARMAS, you can't even see all details.

    Im also not going to waste my time and money to try and get it, either wiith real ones.

     

    PS congrats btw, made the Joker Store Distribution completely useless and P2W. Yes, P2W, 100 JT's each box means that if you buy 300 JMB's you get 30k of them and you can easily get a Crown, without even joining FC for 1 second.

    And you guys want to change this system? Make it better? Try to move the game from P2W to more classic and cool style?

    Yeah, totally seen this. F* me. 😆

    In which world is a skin bought with real money P2W? 😄 maybe it sucks for people who farmed 30k JT for the crown but it is definitely not P2W 

    • Like 1

  11. 2 hours ago, Fortune Runner said:

    op was talking about how he wants more JT , similar to how a month or two ago they said the same to et more free stuff

    back then it was crying over wanting even more for free in the same threads as how we get JT on missions now and this time it seems similar to that.

     

    My main point wasn't that I want more JT or any resulting free stuff. With my record I wanted to show that Pre-March JTs from Mission District do not have any impact at all. So a reversion to Pre-March would practically equal a deletion. Where is the point in having a useless game feature?

     

    How they value it is not my part. Not saying the average should be 5, 10 or whatever. Just saying it should have any positive impact. Imo less than 1 JT per mission fells non-existent. Pre March, it was more like a consumable blocker.


  12. 9 hours ago, Zatro said:

    Yeah I got an average of 5.7, although I got lucky and got 30 1 mission plus the sample size was smaller than yours

    When they introduced this system I calculated an average out of 100 missions and it turned out to be 0.83 tickets a mission. I know I got the numbers written down somewhere but I really can't be assed to go look for them 😛

    So of double the rate and triple the amount, it should be a x6.
    0.83 * 6 =~ 5 so it makes sense

    I'd really like it if it would stay like this. With FC and Dailies (if you're R255) you can make like 1600 JT a week. It'd be nice if 70 missions a day could get you an average of 400 JT, so someone who plays 10 missions a day could get 2000JT a week. That would be an average of 5.71 JT a mission, so kinda like it is right now during the event. Maybe a little higher

    Thanks for sharing!

    We'll have to wait and see. 


  13. 3 minutes ago, CookiePuss said:

    ... You are planning to farm free weapons from missions alone?

     

    Bruh, why would you do that to yourself?

    Oh no ofc not haha. Just saying that pre March the JT from Mission Districts are practically not existent. Why should they revert it to a senseless game feature? They should have some kind of impact as a secondary source of JT. Main source is still Fight Club.

    • Like 1

  14. "This March, get ready for a little mayhem. Starting with our March 4th patch, we will be granting triple Joker Ticket rewards in Action Districts."

    Do I understand this sentence correctly that they revert it in April? 

     

    With currently 2000 missions needed for an 3 slot JT weapon, a reversion to pre March with 12000 missions needed would completely negate any impact of JT in Mission District.

    Imo you could at least leave the increased amount or increased chance(which sadly would be in conflict with consumables). 


  15. Hey,

     

    when I heard about Joker ticket chance in mission district is doubled and the amount is tripled, I got really excited. After approximately 50 games I got the feeling that I mostly received 3 Joker tickets and haven't received more than 9 yet. Because I could have been biased, I started to record my rewards. This is the result of 54 missions (Amount of JT - Count):

    0 - 12

    3 - 18

    6 - 15

    9 - 5

    15 - 3 

    30 - 1

     

    I got 264 JT in 54 missions which is an average of ~ 4,9. 

    This is a little bit disappointing and doesn't feel like Madness 😄 But it's fine because apparently Fight Club supposed to be the main source of JT. But if the changes get reverted in April (correct me if I'm wrong), it feels kinda needless.

     

    Did someone of you record his/her rewards? Or what is your impression of JT in March?

     

    I know an amount of 54 missions is not representative. Maybe I'll update it in the future.

     

    Last but not least I'd love to see some math about JT from LO ❤️

     

    • Like 1

  16. 13 hours ago, Kittaa said:

    Hey funny guy, you know the drill.

    Every new JMB that got introduced to the game was just a cash grab OP gun that stayed broken for at least 6 months or more, before getting fixed.

     

    Didn't play when the New Glory was released, but as far as I know it wasn't op back then. And now it isn't op as well? 

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