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tomezone

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  1. The sound I'm talking about is; say you're in fight club, a new player joins and is considered 'backup' and joins the team. When this happens, a very loud police siren sound plays and there is no way (that I currently know) to turn it down. Even when my APB on my volume mixer is at 0% and my in-game sounds are at 0, the sound still plays and is VERY loud. Fight Club is almost unplayable because of this. The sound is ear piercing and there is no straight forward way to turn it down. If anyone has an idea on how to turn down this 'backup siren' sound then please do tell me. It would be greatly appreciated. Thanks. EDIT: I fixed it, disregard this post.
  2. But... why? What if 10 premium users were in queue, and 1 non-premium user was in queue as well. That one dude is gonna be in that queue for ages, and he'll probably just give up and logout. Also, if everyone buys premium, which is very unlikely, this feature is basically void. I don't think this could work with the current population of the game as well as the sizes of the servers, but I might be wrong, this could work flawlessly and be a good feature, but I personally wouldn't want it.
  3. NOTE: This suggestion might've been brought up previously, and if so, please either disregard this thread, inform me, or for forum moderators, lock this thread. Anyways, let's get right into it. Instead of letting players whom aren't in your mission physically interact with you, your car, etc. while in-mission, ghost the player's model and vehicle model so that when they 'collide', they phase through each other and no actual collision happens. For streamers and well-known players, as well as your average joe, griefing is a major problem. Currently during a mission, you can collide with other players and their cars whom aren't in your mission, thus slowing you down and not letting you get to a mission objective in time, giving the opposition an advantage. Players can also completely block your mission's objective either on purpose or accidentally, which disallows you from completing your mission's objective, again giving the opposition the upper hand. I'm sure many players can agree with me, griefing is currently a MAJOR problem, from upset players slamming your car into a wall and not letting you get to a mission objective in time, to players completely blocking you into a corner with a dump truck. Griefing is definitely something that should be acknowledged at some point. I'm not going to go into detail about 'N5/P5 griefing' during missions as that has already been addressed and will *hopefully* be fixed somewhere down the line. Again, if this has already been brought up and acknowledged by the community/developers, please disregard this thread, inform me, etc. as I don't want multiple copies of the same suggestion clogging the suggestions sub-forum. Please do discuss this topic as I would love to hear your opinions of how this can be fixed and/or further improved. Thanks!
  4. We'll see. I'm sure something will happen to it if these changes happen, though.
  5. I guess that's fair, but it's not really needed. I'm sure the APB Advanced Launcher will be discontinued by it's developer if/when LO decides to add the features of the launcher into the main game. EDIT: Or if they officially announce that the APB Advanced Launcher isn't allowed.
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