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CarSaker

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  1. Missions should go a different way if one side that's attacking fails. It really shouldn't work like it does right now. Missions currently have an attack/defend type. If the attacker fails, the stage doesn't advance, and the mission is over. If they succeed, then stage two happens, and that is most likely a mirror of stage one. A better idea to create a more fair stages for missions is giving stages that fail an alternate path. Example, Criminals are attacking. They fail, so instead of instant loss, another stage that wouldn't happen with the way the game is setup currently would play. If the Criminals had to break into a car and steal a package, deliver it, and fail, enforcers could pick up the package and start to deliver it to their evidence locker instead. It could be a shorter amount of stages then normal, as most scenarios are all the same as others, but it would at least give a reason to keep trying after you know you won't win.
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