"Okay... rebalance them how?
If you're proposing a rebalance of the weapons, you should have some kind of an idea as to what should be done about it. Saying that "it needs a rebalance" and not pointing to anything in particular is akin to saying "I don't like it, change it to something" and never specifying what needs a change in the first place."
NFAS needs a whole rework, its either overpowered or underpowered due to its easy gameplay mechanic ( no recoil, lmb holding, big spread) you cant balance it by only changing a few stats.
"You seem really hellbent on insisting that some specific types of people are idiots. You also seem really confident that you would pass the same tests you want to impose on other people.
(There's also the issue that IQ tests don't accurately measure for all types of intelligence and have been said to be fundamentally flawed since you cannot accurately boil down someone's intelligence to a number on a scale - but that's a separate topic that I don't want to get into here.)"
The part with the IQ test was obviously a joke, how would you even implement that.
"Devil's advocate here - percussion grenades are fine as they are due to their very limited versatility. They aren't practical when it comes to dispatching vehicles or getting rid of targets hiding behind walls - other grenades do that way better. Percs are basically only good when you're already in close range and are very desperate for that finishing blow."
percussion grenades are free damage and can be used as a panick button. OMG I cant aim lets throw a perc to kill/hurt him more than I would with a gun. There is
nothing fun about getting hit by a perc you couldnt avoid.
Not to mention the PIG/perc "strat".
"Same thing as with "rebalancing weapons". You're saying that these missions are flawed, but you're not really pointing to any flaws. You want to assure us that they are there, but you're not bringing up any of them, nor any ideas how to fix them, for that matter."
"That's 13 minutes and 20 seconds.
For comparison, Explosive Material has its first stage last 8 minutes - or 480 seconds - and asks the Enforcers to raid three targets and deliver the items to the drop off.
You don't need me to tell you why your suggestion is silly."
there are missions in the game like antisocial networking which are a free lose for the attacking team. having to attack 3 points and deliver the heavy items in 300 seconds is a joke,
The only thing the deffenders have to do is making sure that they dont get their items in cars and nadespamming them to death.
And the 800 seconds was a exaggeration on my part.
"In that case, why even have the mission be focused on an item in the first place? You might as well replace the item with an area to hold - in both scenarios, the target is immobile."
That would work too. But I thougt just making the item stuck is a easier way for a quick fix.
It seems like the message of my post is not clear:
Im not here to show how to fix the whole game or try to explain why things are unbalanced.
My point is that removing some things would make the game better for now and bring them back in a new and better thoughtful way.
But how to rebalance it is a question for later.
I dont want to limit the game either but I dont share the idea of "We dont know how to fix it so we keep it in the game".