Synapze777 25 Posted December 26, 2024 The title says it all. Clans - rethinking APB and how it "plays" for the future. Back in 2009 right out of Beta - Clans were the THING; BruteForce, Rezistance, Reapers, HIVE, WASP, ROYAL, the list goes on... what made APB, well... APB. It was the clanning and the infights of the clans and it's players that made the experience of APB fun and interesting and APB4LIFE slogan came to be. Now 15 years later how about Clans made a comeback, and I mean as in Clans that made sense and had a purpose. I think like a system where you would get special stuff for being in the clan, sure you had to ram-raid shops for it, or mug npc's - the enforcers had to do arrests, confiscate items... so use the whole "loot-system" that's in the game, that only new people use to scrape up some cash to begin with. How about you then could buy *Insert item A, B, C, D, E, F* from the Clan depending on the Clans Rank. The items were on a timer on a few hours and then it would burn out and had to be farmed again, be it some sort of extra sprint or better heal or whatever... I hope you see the point here. To make Clans and looting relevant again. And of course bring back the rank system of which clans did the best, but also an internal clan system from say 1-50 where the best gear would be when the clan were "leveled" to 50. This would definately bring me back to a clan. Quote Share this post Link to post Share on other sites