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Cyranule

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  1. Hello and welcome to the overseer's ordinance. This post will prepare you for what is in store as part of the upcoming Elden Silver game update. Ever wished your legion of 'Free Candy' and 'A-Team' vans were useful? Fear not silvers, we heard you, and this patch is sure to add variety to your storefront plundering. Ram Raiding and Criminal Enterprising Extra Cargo Capacity • Buffed cargo storage space increases offered by this vehicle modification. Tier 1 -> +2 cargo capacity. Tier 2 -> +5 cargo capacity Tier 3 -> +10 cargo capacity. Killing San Paro denizens while off mission now offers a chance, albeit smaller than mugging, of dropping small items. The Blood Roses and G-Kings are expanding their criminal operations. You will occasionally see contact specific contracts. Delivering them the raw materials for production will offer lucrative monetary rewards. • Delivering small, medium, and large items are now more rewarding while delivering to contacts who requested your services. Items must be hand-delivered to the specified contact to receive increased rewards. Upon reaching their quota, or when time runs out, you will receive a bonus. Bounty System Slightly increased notoriety gain when killing San Paro denizens. It is now possible to reach N5 this way. San Paro's Most Wanted Your dedication to aberrant behavior will now be met by stronger enforcer opposition, but you will also see greater rewards. • Level 5 notoriety can now be maxed out and will place a cross-district bulletin on your head! Enforcers who put a stop to the ceaseless violence of these so called vigilantes will be greatly rewarded for doing so. • Most Wanted status will display a cross-district message, or an All-Points Bulletin, displaying player name, game location, and current stash value. • The entire city has taken notice of your behaviors. For five minutes the stash won't take your dirty money and criminal contacts will refuse to pay off your notoriety. Like the old bounty system, everyone becomes your enemy and may claim the bounty. Survive the heat and receive up to 3.0x the rewards! Witnessing and Patrolling Enforcers will now be able to engage players who are able to be witnessed simply by turning on their car's emergency sirens. This effect works in a radius of up to 30 meters. This shares the same parameters as key bind witnessing. Enforcers may now set their status to 'patrol.' Enforcers will be rewarded money and standing, at a rate balanced similarly to criminal mugging activities, for driving by intact storefronts. • Enforcers set to 'patrolling' status will now be targeted by criminals who may commit 'random acts of violence.' Random Acts of Violence Criminals may violently engage enforcers who are found patrolling their streets. A kills mission will begin. The first to reach the designated amount of kills earns money and standing for their faction. Leaderboard | Changes and Balancing Each player must play more than 1 stage for a mission to count towards the leaderboards. This is to prevent ill-timed back up calls from reflecting poorly on player achievement. Exiting a mission in progress will immediately count as a loss. Win/loss ratios, K/D ratios, and number of medals earned (Blitzkriegs, Kill Streaks, Etc.) will be factored in towards player ranking. You must play a total of 50 missions to qualify for leaderboard rankings every season. This change will more reliably measure skill level as opposed to linear achievements primarily attained by playing more than others. Forum Boss Ordinance | Elden Silver Signed, sealed, and delivered.
  2. i had a dream i was at the mall on some job and saw a group of people beating up bilbo baggins from my terminal so i broke it up and gave him a hug "its so warm" he said then i tried to sell him stuff off the apb marketplace not before getting super excited cause i saw a new obeya fbw sd 'nightgold' with a reduced rate of fire it was only available until the 11th and cost 3199 g1c but i bought it with a smile account wide so with the new forum boss update there will be two new guns: Joker SR15 'Bilbo' Carbine - SD Obeya 'Nightgold' FBW - SD get on the mcdouble ill exxpect it done by next patch 2 slots each cause its cool no excuses stfu
  3. I nhad a dream APB had aberrant weapon legendary variants and a battlle pass and i think it should. ANd that the aberrant weapon variants have a red fleshy skin to them so thatmy charcters fingers smell good too. And a carbine with a silencer thatd make me happier than a boy. Also I think cars should cost $1000,000 to spawn tats a great idea i saw on forum. hyippeeee. oh and high stakes mission too $1000,000 buyin so i can pink slips my car spawn and if u dont mind i want to be an elden baby with big teeth and stupid face maybe if u could also reuuse and package the original game as a little box with ribbon and i buy that tooo yayyyy just maake it a '2013;' anniversary edition or that can be the abberation lineup and u can sale me $50 per i dont mind.
  4. Hello and welcome to the Overseer's ordinance! Today I am introducing new Balance Changes with Forum Boss patch 1.0: Get your barrier cream ready! Colby .45 AP: We're gonna be really transparent with this one! We've decided to grant invisibility when the .45 is equipped. You may also now purchase the primary variant and utilize the newly added green, akimbo character mod to use the weapons in tandem. With this change, we believe that other aspects of the game, i.e., creativity and customization, will really shine through and into your gameplay. DMR-AV: When equipped with the Colby .45 AP, Thanos becomes available as a summonable ally. This maintains the natural balance of forces, ensuring that the akimbo playstyle does not overly dominate the streets of San Paro. Twerk Emote: We heard your concerns about getting killed while trying to type /twerk on your enemies (and glazing like an old man standing frozen at a credit card terminal when that infernal beeping noise, wearing the namesake of 'nothing', persists), especially when your teammate crashed and the stars aligned against you, with the moon casting an ominous summer shade at the supremely worst possible cosmic moment. So, we've added this emote to the game! You'll also get 5 seconds of invulnerability to show off your moves and have fun. This emote costs 576 G1C and will be available in the Armas Marketplace. Decision-making update: With the recent implementation of Brightcycle's logic 2.0 algorithm, the code malfunctioned and caused 1.000 player(s) to disconnect precisely when their teammate made the decision in their mind to ready up (default: K). This crowd has recently become very vocal about the distress an impromptu solo mission caused, so we've added 10.0 seconds of delay to this function (decision-making) for everyone! — in order to capture that special moment like a dream where you really have the time to think about thinking. We hope to see this improve the flow of the mission districts and reduce the frustration of... A note on fun and other emetic doo-higgies: Our team noticed that APB had videos from the dark ages dating back to 2013, watched by millions, where players ramped cars, explored areas designated as 'out-of-bounds', and used other gimmicks that defiled the charm and playability of APB: Reloaded for others! We've decided in the tradition of heroes past to also remove instant teleportation into vehicles, Vegas-4x4 backflips, ramping in the skate park, and also added a barrier for vehicles preventing them from traveling above heights that exceed 50 meters (barrier cream anyone?). Vehicles shall be used only for driving, as intended, and not for flying or other hooliganism. Silly criminal, you aren't Superman y'know! Any players found to be expressing themselves in violation of fun-clause (ordinance #1397), whereby the game is hitherto reduced to shooting at the Invisible Man with akimbo .45s will immediately be subjected to a violently twerking, 680 x 480 wide .mov of Thanos irremeably covering their field of view. We take these changes seriously and expect the player base to act respectfully; as you would towards the funerary rites for any dying thing. Anyways, my room has now reached the melting point of chocolate and I cannot pretend I care. We hope these changes serve you, the community, well!
  5. Thanks for saying so, and good idea. I've posted it in a discord server and got quite a few responses. I'll be waiting until data saturation is achieved, so if anyone wants to continue providing feedback, I would appreciate it. All the best, C.
  6. Yes, that was what I intended, @mtz. Thank you for the feedback. I've added a slight clarification for now and will look into improving the format. Any relevant insight into player experience based on these questions is helpful and will be used. I appreciate the time you took to clarify this for me, as I am not yet skilled in formulating experiential questions. Thank you for your response, @Yapopal. My approach is interpretive and descriptional, centering on specific core mechanics from the era many players consider to be APB's prime, ~2013. I want specific data that can be analyzed thematically, looking for patterns and insights that can lead to a greater understanding of the topic. It is all about the player experience, not about any suggestions made by me, however opinionated the survey may seem. I agree that there are certain frustrations present in the game which would be more logical to address, but I am not suggesting that anything should be added or removed. Thank you for sharing your thoughts; I consider them a valuable reflection on the game. All the best, C.
  7. Dear APB community, I have created a survey to explore player opinions on gameplay elements that are now nothing more than nostalgia. This is not comprehensive and addresses only the basics. There certainly exists a risk for bias, and I am no expert, but the data provided would allow for thematic extrapolations and would provide an interesting entry-point contribution to a currently lacking database. Any input would be appreciated. https://docs.google.com/forms/d/e/1FAIpQLSemeBQtPloLLwejf8HBHSZ-3loIIkwbUxc_cmvN_WVvVnARWw/viewform?usp=sf_link All the best, C.
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