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OfficerEdd

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Posts posted by OfficerEdd


  1. 16 hours ago, BXNNXD said:

    i’m not sure where i said this, considering it’s obviously untrue as nearly every non-cosmetic item can be reached for free

    And like I already said, it still takes a ridiculous amount of time to do so, even longer without having premium

     

    16 hours ago, BXNNXD said:

    it may or may not be anti-consumer, but that has very little bearing on how it adds to the gameplay experience, which achievements and “grinds” are fundamentally designed to do

     

    It by design has a huge impact on gameplay. While most ARMAS weapons are niche weapons there are some that offer clear advantages over the free counterparts and it just constitutes as an unnececary divide in player experience.

     

    16 hours ago, BXNNXD said:

    how would you reward players if not with progressively better (to a point) items that they can actually use, it’s the easiest and (imo) best way to have physical proof that their efforts are a positive action

    I don't know. Why do peaple play Counter Strike? Because it has mechanics that make it both skill based and unique. A leveling system wich offers progressively better equipment cannot offer a fair experience. Where is the reward when you only win every 5th game when you just created a new account? It doesn't feel deserved and there is a pretty big disconnect between win states and the effort you made to contribute to the team. APB is more of a 3rd person shooter than an RPG. It's always been that way so the design should represent that.

    Believe it or not but it is possible to enjoy a game on the basis of playing it instead of bastardising by splitting up its content and sprinkling it all over the game only so your next 12 year old can be happy about unlocking the next new shiny thing.

     

    16 hours ago, BXNNXD said:

    i would argue that the arbitrary wall is more entertaining than the content behind it in most cases, regardless of knowing it’s a psychological trick or not 

    So you like it when games get reduced to slot machines and milk its players without offering any meaningfull enjoyment.

     

     

    16 hours ago, BXNNXD said:

    apb was a good game with rewarding mechanics and a high skill ceiling, 2011-2012 was the peak imo, and the game barely surpassed 7k concurrent players

     

    making the perfect game and players deciding to flock to it is a great idea in a vacuum perhaps

     

    in reality the gaming industry (just like literally every other industry) relies on money and that money comes from consumers - perhaps you feel differently but i would much rather get into a game for free and find out i have to pay for small conveniences over handing over $60/$80/$100 up front and finding out the game is crap


    The reason APB failed in the first place was the expectation for it to basicaly be full blown GTA: Online RPG. That isn't really a surprise since the idea behind APB was born from the maker of GTA. It simply was a disappointment and got severely neglected by its developers until Realtime Worlds went bankrupt. There are plenty of good games that survived despite not having micro-transactions as a business model.

    Also... you know that you can watch gameplay before you actually buy a game right? Steam refund also exists for a reason. I also don't see a growing player count simply because of how "rewarding" the game currently is. If anything peaple got turned off by that and left it for good like I did.
     


  2. 8 minutes ago, BXNNXD said:

    i’m not sure where i said this, considering it’s obviously untrue as nearly every non-cosmetic item can be reached for free

     

    in any case, yes i do consider this game worth more to me than a fully fledged AAA title but that’s obviously subjective

     

    it may or may not be anti-consumer, but that has very little bearing on how it adds to the gameplay experience, which achievements and “grinds” are fundamentally designed to do

     

    how would you reward players if not with progressively better (to a point) items that they can actually use, it’s the easiest and (imo) best way to have physical proof that their efforts are a positive action

     

    “endgame” players vs new players shouldn’t factor into any of this as its not something that should happen unless it’s voluntary and steps are being taken to reduce/eliminate it

     

    i would argue that the arbitrary wall is more entertaining than the content behind it in most cases, regardless of knowing it’s a psychological trick or not 

     

    apb was a good game with rewarding mechanics and a high skill ceiling, 2011-2012 was the peak imo, and the game barely surpassed 7k concurrent players

     

    making the perfect game and players deciding to flock to it is a great idea in a vacuum perhaps

     

    in reality the gaming industry (just like literally every other industry) relies on money and that money comes from consumers - perhaps you feel differently but i would much rather get into a game for free and find out i have to pay for small conveniences over handing over $60/$80/$100 up front and finding out the game is crap

    Wow, really. I don't think I've read a more shallow statement than this. I'm starting to get the feeling that you're trolling. If this is the taste in games that peaple develop nowadays then it is no surprise that companies get away with it. The quality of games is at an absolute low despite maijor technological improvements and then this...


  3. 1 minute ago, Kewlin said:

     

    Didn't you say you spend 550 euros on this game? Doesn't that put you on the same planet?

     

    *EDIT* I'm sorry BXNNXD, I know you'd probably rather be on a different planet than him, but sometimes the truth hurts.

    Well, yea. Kind of emberassing, I didn't have the same views back then. I started playing when APB was in open Beta. I was also one of the peaple that defended the devs when peaple started to complain about how long it took them for the engine update and lack of communication. I had fun with the game together with friends and enjoyed the outstanding variety in costumization options in the game.

    Thats the more reason to criticise the game because it didn't even come close to its true potential. All these faulty mechanics and the wrong business model ultimatively will mean the death of the game if they don't make drastic changes. Nothing is changing and I found a better nichee in the tactical shooter genre so it really isn't worth it anymore. 


  4. 1 hour ago, BXNNXD said:

    "for pennies on the dollar" is not a strawman, you've repeatedly (even in this very quote) said that you want access to all apb content for a fraction of what it currently costs

     

    removing "grinding" and thus many achievements will only lessen the gameplay experience for most people, here's a link that breaks it down fairly well and provides several sources

    http://www.psychologyofgames.com/2016/07/why-do-achievements-trophies-and-badges-work/

    You are living ona different planet if you think the game is worth more than a full fledged AAA title.

    52 minutes ago, OfficerEdd said:

    You are living ona different planet if you think the game is worth more than a full fledged AAA title.

    The very fact that it is founded in Psychology does not mean it is not anti-comsumer.

     

    Merged.

     

    I don't mind points or ranks as an asthetic, as in to measure a players experience. What I criticise is how it promotes inbalance by offereing the best equipment to those that already have a lot of experience in the game and thus a distinct advantage over anyone new to the game. It is not nececary to hide the games content behind an arbitrary wall to make a game enjoyable and psychological tricks are exactly what degraded the whole industry in jumping in on the train that are micro-transactions.

    Making an actual good game with rewarding mechanics and a high skill ceiling can make a game just as if not more successfull in the long term. A game can be rewarding in itself without throwing shiny new skins and points on the players face. Its a disingenuous way of making a game and shows how little respect the industry has for its consumers.


  5. 7 minutes ago, BXNNXD said:

    so your entire argument boils down to “i want everything for pennies on the dollar”

     

    why even bother playing the game? i can’t think of a single similar (fps/tps, mmo, rpg) game that can be purchased for x dollars and every single piece of content is available immediately after logging in, all the achievements are unlocked and completed, etc

     

     

    it really astonishes me that you’re somehow surprised that an opinion going against the majority of the gaming industry and actual scientific studies is met with criticism 

    3 minutes ago, OfficerEdd said:

    Again, I'm not arguing about the value of the game. Presuming that I want everything "For a penny and a dolar" is a strawman. I wouldn't mind paying 60 bucks or even 50% more as a one time payment to access the game. Aside from that I already have contributed more than enough to justify beeing in this position. Exactly wich scientific studies are you talking about? A few sources woud be great. 

    Again, I'm not arguing about the value of the game. Presuming that I want everything "For a penny and a dolar" is a strawman. I wouldn't mind paying 60 bucks or even 50% more as a one time payment to access the game. Aside from that I already have contributed more than enough to justify beeing in this position. Exactly wich scientific studies are you talking about? A few sources would be great. 

    When a AAA game is in the price range of 80 to 120 dollars, then charging 20 dollars for A SINGLE GUN is more than unreasonable. That you conclude that I want everything for free on that basis just shows how accustomed everyone has become of practices that would be considered fraud in the 90's.


  6. 4 hours ago, Nanometic said:

    large.jpg

    Name is OfficerEdd in the Citadel server it was I believe... Screenshots will fallow 🙂

     

    Merged.

     

    It's incredible what game companies get away with nowadays. It really astonishes me that my views are met with so much criticism instead of asking what of it really is nececary.

     

    [Merged and snipped double quote -Spuzva]

     

    8kC7lvf.jpg


    ntidBnX.jpg


  7. On 12/29/2018 at 4:31 PM, BXNNXD said:

    nearly every game since ever has been based around ranks or achievement; from spiffy new clothes in apb or access to a new harder level in the original mario games

    its especially prevalent in MMOs and RPGs (of which apb has aspects of both)

     

    im not even sure we play the same game tbh, there’s incredibly little grinding in apb since you can unlock just about everything (there are some poorly balanced exceptions that g1 implemented) simply by playing the core pvp gameplay, if that’s not a seamless mesh of  “enjoyable game” and “artificial achievement” then perhaps you just don’t like apb?

     

    the pay2play model seems to be dying off, imo most people far prefer the choice of paying for small microtransaction content over being forced to repeatedly pay for all content (including things they may or may never interact with)

    I have played APB for already thousands of hours, have spent +550€ on it, so telling me that I don't understand the game doesn't really stick here. Yes you can get everything by playing the game, but without premium it takes ridiculously long to unlock every weapon with full capacity and modifications.


  8. On 12/29/2018 at 11:33 PM, Kewlin said:

     

    I'm just curious. . . how exactly do you suggest appeasing the people who have spent thousands and thousands of dollars on this game while changing it to a pay to play game?

     

    *EDIT* Ignoring the obvious fact that nobody would play a game most people see as a dumpster fire if they were expected to pay for it.

    I realize that I elaborated too little for peaple to understand it in the way I intend to. I just stated my general opinion. I realize that a pragmatic solution would have to be a bit more suphisticated. The best thing they could do right now would be to lower prices to where they are reasonable. When a single permanent weapons skin costs as much as a half decent game then I think everyone could agree that that is somewhat shady. 

    As for the argument of peaple getting upset over past investments... I mean.... isn't it a bit ego-centrical to support a shady business model just because you made the mistake of buying in the first place? What difference does it make if all ARMAS weapons become free. All that really means is that you get every other item you want for free. The damage has already been done. It's just another way to delude yourself into thinking that you didn't waste your money in a way. Why can peaple not simply appreciate the fact that they supported the development of the game? All peaple really pay for is EXCLUSIVE access and I have to ask... is that really something worth paying for? 

    A pay to play plan could be more nuanced then just flipping a switch from one day to another. It could involve giving the game out for free to those that already have paid in one way or another.


  9. I'm honestly getting sick and tired of this type of business model as a whole. No matter how little the effect on gameplay. Microtransactions are fudamentally designed to pull money out of our pockets by disingenuous means.

    The day I come back to this game is the day they drop this business model as a whole and instead make it pay to play again but god knows that will never happen :). I could start a whole new chapter about grinding for items and equipment but it would still be more enjoyable if they just let us unlock the ARMAS weapons.
     

    My general opinion however is: 

    • Grinding has to die as a game mechanic.
    • Microtransactions need to die as a business model.

    I never understood why peaple are only capable of enjoying a game if they had ranks to climb or stuff to unlock. It really strikes me as an arbitrary element. Shouldn't the game itself be enjoyable? 

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