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Synyn

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Posts posted by Synyn


  1. 1 hour ago, Sergsininia said:
    I don't know a man that would spend enough money to buy 2 Nissan Altimas (family cars albeit if you're a man) on a digital game.
    Most of the men I know, they all save their money, sure they'll spend maybe 100 or so maybe more on a digital thing, but thousands? Yeah right.
    If you're a man, you're just not smart with your money, at all.
    You bunch fags, I never said I spent 50k. Personally, I think I spent about 1700 last I checked. We had 50+ active paying players at one point,  all spent many hundreds, many spent more than me personally, but I know it had to be over 50k for just 2014-2016 alone... but punk patootie kids will talk shit, and not deliver as per usual. Cause well, punk patootie bitches be just that.

  2. All the whining about de-threaters won't fix the real issue, 'the system'...

    Some of us have been playing since beta, and have chosen a different play style. You might call me a DT cause I don't want to play with all the twitch kiddies and script abusers....

    I like to play for the fun factor, doing hilarious stunt kills and winning/losing is the last consideration of my style. Since adopting that, I started to really enjoy the game, where before it was always just a stupid bitching grind fest of win/lost ratios and punks mouthing off about it.

    Now, I have fun, so in essence, screw the rest of you and what you think if you call me a de-threater....

    The group I've played with over the years, I know have put in 50k+ in usd to keep this game going. All you free-2-play whiners need to stfu. </end rant>

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  3. Don't be hating the de-threaters, they are a byproduct of a broken system. If you really want to fix this issue, go back to the drawing board and start over. Throw out the current system, and don't make anything the even remotely resembles it. GIVE UP ON THIS IDEA.

    Now how to design something more effective? Hmmm, not quite sure, but throwing out what doesn't work first, is a good start.

    I would suggest working on code optimization for client and network to allow for 100 players in an instance and up to 10 players in a team.

    This change alone would alleviate a lot of the frustration which mainly comes from mismatching and SMALL GROUPS.

    Bigger groups allow for mismatching to have less negative effect and more enjoyable play by all participants.

    Shrinking servers and groups was the wrong way to go. The other direction is where prosperity lies...

    THIS IS WHY CLANS DO NOT WORK IN APB, no reason to join a clan if you can't even play together cause of stupidly small groups and districts.

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