deivid95
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deivid95 started following My game is crashing after I spawn at a spawn point
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Hello, I've been trying to play APB recently but for some reason my game keeps crashing seconds after I die and spawn. The error that it gives me is this: Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST I tried searching in the internet but only one case was found which didn't have a solution. I was hoping someone would have an answer to that. The specs of the PC are as follow: CPU: Intel Core I5-6500 3.2GHz RAM: Kingston 8GB (2x4GB) DDR4 2133MHZ Video card: Gigabyte GeForce GTX 1660 Ti Here are the logs for the last 20 secs before the game crashed: 11:27:42 - Log: Flushing async loaders. 11:27:46 - Log: Timed out while waiting for GPU to catch up. (500 ms) 11:27:46 - Log: GolemPart F_Top_Longsleeve_Skate_HoodieHoodup_Golem doesn't have a Class ID assigned. Please open it with the Character Tool. 11:27:46 - Log: Flushed async loaders. 11:27:47 - Warning: cSkelMeshBucketAllocator: Couldn't find a compatible bucket. Size=69732, RenderResource=FIndexBuffer. 11:27:47 - Warning: cSkelMeshBucketAllocator: Couldn't find a compatible bucket. Size=325984, RenderResource=Skeletal-mesh vertex buffer. 11:27:52 - Log: Timed out while waiting for GPU to catch up. (500 ms) 11:27:52 - Thread: Thread RenderingThread created with stack 131070 and priority 'normal' 11:27:52 - APB_StatWatch: Stat FrameTime, trigger 10335.516602, base 126.147079, numframes 1, flags 0 11:27:52 - APB_StatWatch: Stall detected (trigger 10335.516602, threshold 500.000000) 11:27:52 - APB_StatWatch: Spike Summary (time): Day 0.477685 ToD 0.893039 Con 000 LCPs 0000 LCVs 0000 OSMs 0000 TCCs 0 : FT 10335.516602 FT_PrET 0.113600 _PrWT 0.108700 _Strm 1.262200 _PrTD 0.001400 _PNIx 0.019100 _TD 0.221500 _CToDT 0.000900 _FMT 0.000000 _ALT 0.000000 _ACDT 0.014200 _TOT 0.061000 _TT 5.036800 _AT_other 0.026900 _UCLT 0.556400 _G11 0.359900 _TNS 0.000000 _G08 0.013400 _PWT 9370.984375 _PnkB 0.000000 _GBT 0.000000 _GBA 0.000000 _GBW 0.000000 _BES 0.000000 _BER 0.000000 _BET 0.000000 _EACS 0.000000 _EACR 0.000000 _EACT 0.010400 _Vis 0.000000 _PFix 0.000000 _Aud 0.415900 _Hst 0.004200 _APBE 0.717700 _PET 955.825378 _FES 0.002900 _MBk 0.000000 _PostUTT 0.005600 FT_other 0.009600 11:27:52 - APB_StatWatch: Spike Summary (sub-tick): Day 0.477685 TT_PreAWAT 1.015000 _PreAWCT 0.000000 _DuringAWAT 0.809700 _DuringAWCT 0.022800 _WAWT 0.046000 _FetchRes 0.044700 _RBNotifies 0.000200 _PostAWAT 2.174500 _PostAWCT 0.000200 _LET 0.946900 TT_other 0.022800 TNS_STC 0.000000 TNS_STC_CA 0.000000 TNS_STC_PL 0.000000 TNS_STC_Rep 0.000000 TNS_STC_Sat 0.000000 TNS_other 0.000000 Audio_Mgr 0.314700 _Ww 0.004300 _MSM 0.001300 _Pri 0.087200 Audio_other 0.008400 Hst_WS 0.000000 Hst_AW 0.000000 Hst_AW_DL 0.000000 Hst_WS 0.000000 Hst_CD 0.000000 Hst_DS 0.000000 Hst_Mon 0.000000 Hst_Net 0.000000 Hst_Xml 0.000000 Hst_Sd 0.000000 Hst_other 0.004200 _GC 0.012300 11:27:52 - APB_StatWatch: Spike Summary (ren): Day 0.477685 PWT 9370.984375 PrWT 0.108700 PWT_PreRV 9361.265625 _RV 3.015700 _PostRV 6.692100 PWT_other 0.010742 RV_P 0.000000 _CPUren 0.000000 _UID 2.715700 _GMSB 0.000000 _GMSF 0.000000 RV_other 0.300000 CPUren_IV 1.211100 _D 1.095400 _B 2.598900 _SV 0.000000 _L 0.074400 _T 0.645700 _O 0.633300 _AL 0.006100 CPUren_other 1.525600 11:27:52 - APB_StatWatch: Spike Summary (RPC): Day 0.477685 InBytes 707 InPackets 2 TOTAL 0 11:27:52 - APB_StatWatch: Spike Summary (Ticks): TOTAL 34 cNPCSkeletalMeshActor (7) 0.04 cAPBVehicle (27) 1.18 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_Audio: Initialised audio NPC interface 1753078128 for vehicle 2486861824 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - RegisterGameObject 2439918980 11:27:52 - APB_Audio: Register character game object 2439918980 11:27:52 - APB_IGABF: Adding request cCharacterRequest_280 for: cAPBPawn_189 11:27:52 - APB_IGABF: Memory cache found for request (build manager): cCharacterRequest_280 with component: cCustomisedSkeletalMeshComponent_576 11:27:52 - ScriptLog: (cProp_402) ReplicatedEvent animation: NoneFalseTrue 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse=cAPBVehicle_336 APBPawn=cAPBPawn_170 Controller=None Name= CharacterUID=0 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nVehicleID = 106 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nUseID = 2 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bInsideVehicle = True 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_SeatPosition = VehiclePositionIndex_FrontLeft 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bSwitchingToAdjacentSeat = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bTeleportIn = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bOpenVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetInToVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetOutOfVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bBailOut = True 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bRouteingToVAP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnteringVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCPDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bLeaningOut = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectInitial = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectLater = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDoingDriverEjectFromPassengerSide = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseingDriverDoorFromInside = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCanDriveVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnforcer = True 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_eNPCTypeDriver = 12 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nDriverAssetIndex = 126 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_LeaveVehiclePos = 0.00,0.00,0.00 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse1 = cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseOld = cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse2 cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bBailOut True 11:27:52 - ScriptLog: (cAPBPawn_170) CloseDoorIfAppropriate vehicle=cAPBVehicle_336 ePosition=VehiclePositionIndex_FrontLeft 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - RegisterGameObject 2439922788 11:27:52 - APB_Audio: Register character game object 2439922788 11:27:52 - APB_IGABF: Adding request cCharacterRequest_281 for: cAPBPawn_190 11:27:52 - APB_IGABF: Memory cache found for request (build manager): cCharacterRequest_281 with component: cCustomisedSkeletalMeshComponent_577 11:27:52 - APB_Audio: Terminated audio NPC interface 2945747408 for vehicle 2970705920 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse=cAPBVehicle_336 APBPawn=cAPBPawn_170 Controller=None Name= CharacterUID=0 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nVehicleID = 0 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nUseID = 2 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bInsideVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_SeatPosition = VehiclePositionIndex_MAX 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bSwitchingToAdjacentSeat = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bTeleportIn = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bOpenVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetInToVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetOutOfVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bBailOut = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bRouteingToVAP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnteringVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCPDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bLeaningOut = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectInitial = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectLater = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDoingDriverEjectFromPassengerSide = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseingDriverDoorFromInside = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCanDriveVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnforcer = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_eNPCTypeDriver = -1 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nDriverAssetIndex = -1 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_LeaveVehiclePos = 121084.00,102776.00,95.00 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse1 = None 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseOld = cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse2 None 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_VehicleUse == none 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bInsideVehicle False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData DrivenVehicle=cAPBVehicle_336 m_PassengerVehicle=None APBVehicleUseTemp=cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) StopDriving 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_SeatPosition = VehiclePositionIndex_MAX m_SeatPositionOld = VehiclePositionIndex_FrontLeft 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseDataCloseDoorIfAppropriateOldVehicleUse 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bBailOut False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseReplicated m_VehicleUseReplicated = None 11:27:52 - ScriptLog: (cAPBPawn_175) cAPBPawn_175 cAPBPawn::ChangedDyingData!!! 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.eDyingState - eDS_OnFoot 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.bForceRagdoll - True 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.fImpulseScale - 0.5000 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.nExplosionType - 0 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.vExplosionLocation - 0.00,0.00,0.00 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.nControllerUID - 416994465 11:27:52 - ScriptLog: (cAPBPawn_175) bTearOff - True 11:27:52 - ScriptLog: (cAPBPawn_175) TearOffMomentum - 0.00,0.00,-1.00 11:27:52 - ScriptLog: (cAPBPawn_175) DamageType - cWeaponDamageType 11:27:52 - ScriptLog: (cAPBPawn_175) m_fDespawnDelay - 5.0000 11:27:52 - ScriptLog: (cAPBPawn_175) m_fDespawnDelayMax - 30.0000 11:27:52 - ScriptLog: (cAPBPawn_175) BeginOnFootDeath - (WorldInfo.TimeSeconds - LastRenderTime) = 15.9857 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - Unregister game object 1875555180 11:27:52 - ScriptLog: (cAPBPawn_168) StartCrouch 31.0000 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - Unregister game object 2485280228 11:27:52 - Mem: Memory Event: Day 0.477685 VB 3135066112 Prev 3018883072 LgDev 1 Thresh 2988172288 Dev 0146893824 LgDelta 1 Lim 0010000000 Delta 0116183040 11:27:52 - Mem: Setting new raised memory threshold of 3088172288 11:27:52 - APB_Audio: Damage State 2 (0) 11:27:52 - APB_Audio: Damage State 2 (0) 11:27:52 - Mem: Memory Event: Day 0.477685 VB 3152228352 Prev 3135066112 LgDev 1 Thresh 3088172288 Dev 0064056064 LgDelta 1 Lim 0010000000 Delta 0017162240 11:27:52 - Mem: Setting new raised memory threshold of 3138172288 11:28:07 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST 11:28:07 - Critical: Windows GetLastError: The operation completed successfully. (0) 11:28:07 - Log: Exception handler starts. 11:28:07 - Log: Main thread is suspended. 11:28:07 - Log: UE3 memory allocator is unlocked. 11:28:07 - Log: Memory freed for exception handler. 11:28:07 - Log: ErrorCode : 0x75414192 11:28:07 - Log: Create minidump. 11:28:07 - Log: Create internal minidump: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540.dmp 11:28:07 - Log: Create an empty file for the internal minidump. 11:28:07 - Log: Generate internal minidump with MiniDumpWriteDump. 11:28:07 - Log: MiniDumpWriteDump for internal minidump succeeded! 11:28:07 - Log: Generate external dump file name. 11:28:07 - Log: Create external minidump: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp 11:28:07 - Log: Copy the exception info to shared memory 11:28:07 - Log: Wake up APB_Catcher. 11:28:07 - Log: Wait for APB_Catcher to finish. 11:28:07 - Log: APB_Catcher succeeded! 11:28:07 - Log: Creating external minidump succeeded! 11:28:07 - Log: Get callstack from the external dump. 11:28:07 - Log: Process mindump file: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp 11:28:07 - Log: kdprogram -z D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q" 11:28:07 - Log: Executable not found! 11:28:07 - Log: RunAppProc failed! 11:28:07 - Log: ProcessMiniDump failed! 11:28:07 - Log: Search for callstack text. 11:28:07 - Log: Callstack text not found. 11:28:07 - Log: 11:28:07 - Log: Exception: Sending CrashReport callback event... 11:28:07 - Log: Client crash report 11:28:07 - Log: Map waterfrontdistrict_master 11:28:07 - Log: Pawn location 122155.3 107120.2 83.7 11:28:07 - Log: Exception: Calling HandleError()... 11:28:07 - Log: === Critical error: === m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST History: 11:28:07 - Log: Log file closed, 20/04/20 14:28:07