CaptainTeamkill
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"Okay... rebalance them how? If you're proposing a rebalance of the weapons, you should have some kind of an idea as to what should be done about it. Saying that "it needs a rebalance" and not pointing to anything in particular is akin to saying "I don't like it, change it to something" and never specifying what needs a change in the first place." NFAS needs a whole rework, its either overpowered or underpowered due to its easy gameplay mechanic ( no recoil, lmb holding, big spread) you cant balance it by only changing a few stats. "You seem really hellbent on insisting that some specific types of people are idiots. You also seem really confident that you would pass the same tests you want to impose on other people. (There's also the issue that IQ tests don't accurately measure for all types of intelligence and have been said to be fundamentally flawed since you cannot accurately boil down someone's intelligence to a number on a scale - but that's a separate topic that I don't want to get into here.)" The part with the IQ test was obviously a joke, how would you even implement that. "Devil's advocate here - percussion grenades are fine as they are due to their very limited versatility. They aren't practical when it comes to dispatching vehicles or getting rid of targets hiding behind walls - other grenades do that way better. Percs are basically only good when you're already in close range and are very desperate for that finishing blow." percussion grenades are free damage and can be used as a panick button. OMG I cant aim lets throw a perc to kill/hurt him more than I would with a gun. There is nothing fun about getting hit by a perc you couldnt avoid. Not to mention the PIG/perc "strat". "Same thing as with "rebalancing weapons". You're saying that these missions are flawed, but you're not really pointing to any flaws. You want to assure us that they are there, but you're not bringing up any of them, nor any ideas how to fix them, for that matter." "That's 13 minutes and 20 seconds. For comparison, Explosive Material has its first stage last 8 minutes - or 480 seconds - and asks the Enforcers to raid three targets and deliver the items to the drop off. You don't need me to tell you why your suggestion is silly." there are missions in the game like antisocial networking which are a free lose for the attacking team. having to attack 3 points and deliver the heavy items in 300 seconds is a joke, The only thing the deffenders have to do is making sure that they dont get their items in cars and nadespamming them to death. And the 800 seconds was a exaggeration on my part. "In that case, why even have the mission be focused on an item in the first place? You might as well replace the item with an area to hold - in both scenarios, the target is immobile." That would work too. But I thougt just making the item stuck is a easier way for a quick fix. It seems like the message of my post is not clear: Im not here to show how to fix the whole game or try to explain why things are unbalanced. My point is that removing some things would make the game better for now and bring them back in a new and better thoughtful way. But how to rebalance it is a question for later. I dont want to limit the game either but I dont share the idea of "We dont know how to fix it so we keep it in the game".
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disclaimer: this is not a official little orbit post, all the changes are invented by me. Ladies and gentleman, to make the waiting time for the engine upgrade a little bit more enjoyable, we have decided to fix some gameplay issues. We finally realized that the community of apb dont want a new mod for now and rather like to have some changes to the gameplay. We obviously cant fix the whole game and things like threat and matchmaking have to wait after the engine upgrade, but there are some things which have been on the line for way too long. You guys have suffered long enough from undeserved deaths and silly game mechanics. Weapons: Primary NFAS: We are going to remove this weapon and bring it back in a new rebalanced design. N-tec 5: reducing the magazine capacity from 32 to 25 ( jesus christ why does this laser weapon have so much ammo). JG : We are going to remove this weapon and bring it back in a new rebalanced design. OCA: reducing the fire rate to what it used to be before it got buffed for no reason a long time ago. Explosive weapons: We will remove all of them and bring them back in a less annoying and more fun and skilled way. Secondary FBW: reducing the magazine capacity from 15 to 13 ( just a small change to make it less spammable) showstopper 'thunder': dropoff range from 10m to 7m ( this weapon is super broken in the rights hands, its basically a better secondary csg) Grenades People have to do a IQ test now before they get their hands on grenades. Low-Yield Fragmentation Grenades: We are going to remove these grenades and never bringing them back. Percussion Grenade: We are going to remove these grenades and probably not bringing them back, fuck that shit. Missions: antisocial networking Stage 1: time from 300 seconds to 800 seconds creme de la crime removing and bringing back reworked basically removing all missions with car delivery, maybe bringing them back with a better design. 2vs2 VIP missions are not possible anymore Bounty system: Removed. Ammo: you dont need to buy ammo anymore Fight club: maximum player amount in both abington and baylan from 40 to 30 car spawner removed grenades reduced to 1 per player item in abington is stuck in 1 place now and cant be moved vip mission in abington removed hvr dissabled in baylan ( that might piss off some silvers) inventing a kick system where people can be voted to get kicked ( the majority of the district has to accept) Chat: you need to earn your chat rights now: 1. you have to do a IQ test 2. you have karma points now, by logging in for the first time, you are allowed to chat. people can now honor you after every missions, if you are never honnored your karma points sink and you lose your ability to chat. RIOT: removed and reworked after engine upgrade this has no priority for us anymore its dead anyways bug fixes: fixxed the bug where you cant see points anymore after swapping districts. fixxed the car spawner bug where a big car is blocking the whole spawner vandalize missions are not abusable anymore I know there are more things which we need to work on fast but I hope these tweaks make waiting more enjoyable kind regards