just a technical question for @MattScott
will APB get raytracing (unlikely I think) or DLSS (more likely) in the future (perhaps with the unreal engine 4 upgrade that's being worked on)?
and - have you even considered implementing this new tech ever since the RTX series got released?
some additional text that can be ignored:
about raytracing - for Battlefield V it's unfinished and still getting developed... it's a huge performance impact (even though with some other optio
Hi all,
I want to try and at least acknowledge the OP's post.
Honestly, it's hard to think about raytracing or DLSS with the game in its current state.
We've got to finish UE3.5 to consolidate the code.
We have RIOT coming out next year as a big content upgrade.
We have UE4 after that...
My personal opinion is that players want the game to be fast, responsive, and accurate.
It seems like they will sacrifice the graphics to ugly minimal sett