Opinion : Clotting Agent is in a strange spot as it stands - there's three versions of it, with the usage rate being stacked heavily in favor of Clotting Agent 3 TL;DR : Streamline clotting agent by removing 1 and renaming 3, following the trend of R195 mods (which have no levels)
The longer version, with a breakdown by mod Clotting Agent 3 is the king. In a game so heavily based around CQB, you just need all the health you can get - it also helps if the nearly constant regeneration helps y
Yes, but if you make CA3 default then you get into essentially mixing mods, and it becomes. . . awkward. . .
Also, you're suggestion for base regen to be 2s delay with 80hp/s is insane, that would have extreme and unpredictable effects on overdamage requirements because an additional 20hp/s is worth WELL more thanĀ an additional 0.4s on your healing delay TBH.
Also, the reason that damage reduction is better than more health is that you then regen faster. Fall damage I can see keeping the sa