I'm always going to take community opinions on weapon balance with a spoonful of salt because, let's be honest, a lot of the time the solution presented by members of the community is "Gut all the strengths the weapon has." Which would leave a game filled with boring, same-y weapons. I would personally kinda like to see the weapon families defined a bit better an then the weapons within that family sharing similar traits.   As an example: HVR family weapons.   Low rounds per