Hi all,   This was a bit of a frustrating week.    The main issue right now is a combination of data that was discarded in the original upgrade and the fact that between Unreal 3 and Unreal 3.5, Epic started compressing lighting textures. Epic did this to reduce texture memory by 1/3rd for Directional Lightmaps from 3 to 2. So all of the maps for APB 2.1 ran code during the conversion to get them into the proper format. However during this conversion, the original dev team al
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