Hi all,   Sorry for the late post today. I try to get these out a bit earlier, so they can be read by our European player base.   We had another big push this week to try and clean up remaining items for the Beta. We completed a lot of the audio re-work late on Friday, but I had an SPCT member go in, and we saw many of the issues were fixed. Still a couple stragglers, but with the limited testing, it looks like we got about 80-85% of these bugs.   Next, let's
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