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Seadee

A An Other Competitive APB Post

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Welcome to another high quality thread (got to keep those post counts up right?)

APB thrives on competition, its a massive Ego booster and we all know that APB has some massive egos to boost.

so with that in mind, as i'm sure some of you are aware, APB isnt exactly perfectly balanced as a game, match makings, missions weapons etc (my other post today deals with weapons and gear) match making is something being worked on already (yay) so i'll talk about missions for a moment.

there is a simple and straightforward way to make "competitive" missions "balanced" ... at the end of the mission, flip the teams and play it again.

yup its that easy, even CSGO does, both teams have a crack at it from both angles. 

now of course this wont work for every mission as some do specifically criminal activities, so someone will have to spend time making missions that work for both teams (one does arson, one does camera/bug, one is a drug raid, one is breaking and entry, easy right?) to create a more controlled environment you can slice out chunks of map (a la fight club) and initiate an instance of it (so the living citizens are in the same places, or not there at all for both teams) the missions in these "competitive districts" would be as dynamic as they are in the "real" districts, but you would also have a modicum of familiarity that you can build up easier with controlled areas.

one possibly idea is that when teams get matched they have a pre-match area in which they are shown the map with the prospective objectives on it, allowing them to plan how their mission will go (if it goes to plan, which it rarely does) 

the simple act of flipping the teams at half time (15 mins each way?) means that the match becomes inherently balanced, in the event of a draw you go off of a set of win conditions in decreasing importance, Winner > Time > Points >K/A/D or something along those lines.

throw in a league table with some points rating system (glicko2 or whatever) and you have a neat little measuring stick for our competitive community. 

no need for weapon restrictions or mission skipping, because "anything goes in APB" as everyone has just as much chance of using the same loadout to the same effect. (if you deal with the weapon issues as detailed in my other post about ARMAS) 

collaborative credit to the APB discord peoples : Explosion, Nitronik4ever,  NotGoodAtNames

Edited by Seadee

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