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Player1

CD`s between throwing nades

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What do you guys would think about it when we get an cooldown between throwing nades ? like i throw a nade and getting a cooldown of 5 or 10 second before i can throw the second one again ?.

 

The Idea behind is to determind Nade spamming, specially with low yields or for general.

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Imagine that, you want to listen to some tunes and you accidentally insert a grenade in your cd-player.

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imgagine turning this game into a hero shooter with unlimited ammo and abilities

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Because the time it takes for someone to cook a nade should be enough and throw them(save for percs).

 

For all the grenades(expect percs), if you see one thrown around a corner that probably means you should move.

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Wouldn't really stop this game from being pretty much a nade timing competition when it comes to fights.

It's kind of come to a point where I wouldn't mind having all explosives removed completely. Or like 1 nade that you can only resupply once per mission.

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