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On 5/31/2018 at 3:28 AM, Triksterism said:

Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking

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On 5/31/2018 at 3:28 AM, Triksterism said:

Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP.

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On 5/31/2018 at 3:28 AM, Triksterism said:

Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind!

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On 5/31/2018 at 3:28 AM, Triksterism said:

Revisit

On 5/31/2018 at 3:28 AM, Triksterism said:

Kevlar
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On 5/31/2018 at 3:28 AM, Triksterism said:

Marketplace 20% tax
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On 5/31/2018 at 3:28 AM, Triksterism said:
  • Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers.
  • Threat system (Though I'm not sure anything can be done to make things better given the # of people per district)
  • 👍👍
On 5/31/2018 at 3:28 AM, Triksterism said:

Tutorial district (or something similar)
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Edited by TheMessiah

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On 5/30/2018 at 8:28 PM, Triksterism said:

 

 

 

<<< snip >>>

  • Ability to see secondary weapons / grenades on score screen, possibly without revealing mods
  •  


<<< snip >>>

No, you would think you're angling for a staff position. Edited by Kivron

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On 8/5/2018 at 7:40 PM, CoDesigns said:

Another thing we need to get our loved APB back are 'Stunt Districts' where all that out of bound and out-of-map teleporting is removed, cuz when they 'fixed it' another part of APB died *DIEDED*
I would really like to hear some User-opinions on that..

Greez CoDesigns

Unless this would bring in players who otherwise would never play apb, this would just further divide our already tiny population. Im not sure that would be helpful. 

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On 5/31/2018 at 4:28 AM, Triksterism said:

Way back in the day when GamersFirst acquired APB and made it into APB Reloaded, myself and many others who were/are passionate about this game due to its unique gameplay experience, worked on a lot of feedback (some going above and beyond in terms of effort). Unfortunately almost all of that feedback was ignored and we realized G1 had seemingly no real interest in improving the game, only trying to wring as much $$$ out of it as possible. I'm hoping Little Orbit is different. Sure, LO has to make $$, I get that, but I hope they are committed to breathing life into APB in order to make it last. It will be beneficial to both the players and subsequently themselves in the long run.

 

Here are is a list, mostly off the top of my head, of things that if fixed/changed, should greatly improve the overall quality of the game:

 

 

<<< Additions >>>

  • Ability to see secondary weapons / grenades on score screen, possibly without revealing mods - no comment
  • Ability to put a resupply box (consumable) in the trunk of a vehicle and resupply from the trunk area (similar to the vehicle mod Mobile Supply Unit) - no comment
  • Better friends list akin to modern games (friend request, account-wide adding, etc...) - would be nice
  • Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking (sort of how WoW's phasing system works) THIS WOULD BE AWESOME
  • High res setting for primitives no comment
  • Loose ping restrictions -- Boot players out of the district if their ping exceeds 350 for x minutes maybe  no comment
  • Make "non-meta" vehicles viable --> Give vehicles bonuses to certain mods (Han Veo = radar range, Ceresco = % bonus to the cargo expander, etc...)  no comment
  • Mission-length replay (very similar to the replay systems of PUBG and Fortnite)  no comment
  • Permissions system: Allow us to set permissions on our creations be they clothing or otherwise so other people can modify what they buy or obtain from other players Would be nice 
  • Return our precious bullet tracer effect (with optional toggle inside the options menu!) no comment
  • Weapon/equipment loadouts with save slots (this might make some weapon switching unfairly quick? idk!) no comment


<<< Quality of Life >>>

  • Ability to join a queue for full districts F*KING NEED THIS !!!!!!!
  • Account-wide storage (Sending legendaries or mods to other characters on the same account is tedious as hell) F*KING NEED THIS !!!!!!!
  • Account-wide currency ($$ & JT) F*KING NEED THIS !!!!!!!
  • Add a delay/invulnerability when switching to a stage that involves takeouts no comment
  • Allow players to attach multiple items to an in-game mail F*KING NEED THIS !!!!!!!
  • Better weapon sorting (Would love things to be alphabetical right now, but I'm sure the whole interface could use a revamp) F*KING NEED THIS !!!!!!!
  • Change how yellow mods work: Either make them unlimited (no cap) or when you hit the cap, stop receiving extras (mail spam) F*KING NEED THIS !!!!!!!
  • Consistency, consistency, consistency! One of my biggest gripes with the game since my first day back in 2011. Sometimes I have to aim behind people to 'hit' them, other times I can shoot where their actual player model is. Also this sort of ties in with inaccurate cross-hairs and client-side blood splats / hit-markers no comment
  • Dampen the sounds of people outside of your current mission slightly + have an option to 'mute' out of mission players (voip only) no comment
  • Different color 'tie' score screen (Green is currently shown for a win and a tie) no comment
  • Eliminate client-side hit markets / blood splatters and other things that can mislead players no comment
  • Ensure weapon reticles and such reflect a true accuracy no comment
  • Fix certain fence walls being unable to be shot through no comment
  • Fix certain map geometry to prevent seeing/shooting through no comment
  • Fix LOD on map geometry (certain walls, etc... disappear at strange ranges) no comment
  • Fix objectives (vehicles) in vehicle delivery missions from exploding in certain areas when you enter their vicinity -- Cant remember the mission name(s) but I run into this often in Financial around no comment
  • Fix progress on a point carrying over to another mission (Example: A break-in door objective that had progress on it but was never completed will have the same progress for whomever has their objective at the same door later on) no comment
  • Fix that one vehicle spawn in Waterfront that spawns vehicles facing the wall no comment
  • Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP. no comment
  • Fix vehicle spawn areas so that, no matter the size, two vehicles can always spawn side by side F*KING NEED THIS !!!!!!!
  • Gas Can 4 has had a loose vertex forever which results in it 'exploding' during animation/use no comment
  • Item jump/drop 'trick' -- This was fixed for heavy items years ago but not for medium items. In lieu of this 'feature' give a player carrying a medium / heavy item x% more HP (only while holding said item). FIX IT
  • Make out-of-mission vehicles have 0 collision aka 'ghost' for people inside the mission but ONLY WITHIN x RADIUS OF AN OBJECTIVE no comment
  • Make sprinting 'always on' by default (auto sprint) -- There is little to no reason to ever not sprint in APB no comment
  • Minimize 'cheap' hold areas and other supreme choke zones by adding more ways to reach certain areas (There was an excellent thread with pictures on the APB forums years and years ago about this) no comment
  • More control over our settings in-game to remove the need for tools like Advanced APB launcher, shader edits, etc... F*KING NEED THIS !!!!!!!
  • More meaningful gun statistics (in-game) instead of the obscure bars we have now F*KING NEED THIS !!!!!!!
  • News / updates 'panel' on the login / character select screen to keep non-forum goers in the loop F*KING NEED THIS !!!!!!!
  • Only allow ammo/weapon switching at proper locations (ammo vendors / contacts / deployed ammo). Right now players are able to change weapons and such at mail boxes and car spawners which feels silly That would make missions unfair if someone doesnt know which gun to choose NTEC TIME
  • Remove the 'rocket protection' -- When you aim over a car, even if you have clearance, your rockets will shoot off to the side to 'save' you (this also affects grenades) no comment
  • Remove the various district specific compat files from the official game. There is no need and it causes problems. no comment
  • Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind! no comment
  • Revamp the tattoo system as it is easy to delete layers unintentionally, the layers are sorted backwards, etc... no comment


<<< Revisit >>>

  • Contact vehicle unlocks -- Why would a new player use anything other than their starter car (1 slot with mobile spawner) when it takes a long time to grind up a 1 slot car? no comment
  • Differences between both factions (restricted spawners, vehicle types)  no comment
  • Equip times on certain weapons (I'm looking at you Silver Nano) no comment
  • Gun preset mods -- Most preset guns you buy have awful mods for the modern era of APB (HB3 SHAW / HB3 Alig / Any shotguns with reflex sight / etc...)
  • Kevlar no comment
  • Marketplace 20% tax NO REASON BUT JUST MAKE YOU LOSE YOUR CASH 5% TAX MAXIMUM
  • Out-of-bounds system -- This needs some tweaks (several rooftops can still be exploited by crouching) as well as perhaps some slack for people goofing around outside of missions no comment
  • P5 / N5 -- Getting these in a mission usually causes the person doing good to lose the objective and can be very annoying. no comment
  • Ram raiding (does anyone do this for $$ anymore?) no comment
  • Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers. no comment
  • Threat system (Though I'm not sure anything can be done to make things better given the # of people per district) no comment
  • TTK -- Some weapons, especially in CQC situations, can kill people before they can react and this seems a bit silly (Yukon is probably the worst offender) no comment
  • Tutorial district (or something similar) no comment
  • Two equipment slots are still locked no comment
  • Vehicle carry limit (Namely for the Vaquero and Mikro as they cant carry a heavy item without a special blue mod. This was done for ram raiding years ago, seem archaic now) no comment

 

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On 7/5/2018 at 1:00 PM, Nanometic said:

Don't forget outfit slots or locker limits (weapons/symbols/clothing/etc/etc)

Performing thread necro to emphasise this suggestion to make more outfit slots available for those who missed out on all the free ones way back.

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I can get behind pretty much the entire list except high TTK, sure Ogre might need a nerf but Yukon is already nerfed and the problem isn't that obnoxious. 

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