As many people before you have debated, cried, demanded, wished, asked, pleaded, begged, in many games past and currently active...
G1, when can we expect a client-side anticheat returning to APB?
But really BattlEye because professional cheat-makers mostly stopped making cheats for it because of how good it is. It scans everything that could be reading the game's memory.
I never heard of FairFight before R6S, but I'll tell you one thing - it's a gosh darning joke.
APB is known to be a hack fest. BF4 has a lot of cheaters in it but punkbuster took a lot out.
Battleye is a very difficult system to fool and when it catches you its an annoying process to work around the ban. It works wonders in the games that use it which is why it is considered the Gold Standard.
It's literally the only way to get the majority of the hacks out of the game. Batteye or Punkbuster NEED to be implemented or this game's PC playerbase is going to leave. If you want to relegate this to a console game then GG, mission is on its way to accomplishment full steam ahead.
(sounds strangely familiar)
Basically if you vote no then you are probably cheating or ret@rded. The cheating on PC is just ridiculous. Clearly FairFight is not working and Ubisoft can't figure out who is and who isn't cheating on there on. Having to add a report button in and having players submit a ticket to Ubisoft to report someone is just a sad commentary on how bad the cheating is and how ill equipped Ubisoft is to handle it.
Unless playing on a Pentium 3 with 512MB of RAM and a NVIDIA Geforce 5600 Graphics Card. Then it is understandable why he doesn't want any "malware" anti-cheat software.
Just to address how stupid his point is, currently Punkbuster is running on my PC and is using 1,184 kb of memory out of 16 GB. Man do I notice that almost 2MB of memory being used. /kappa
It is believed that roughly 5-8% PC gamers can be counted as "hardcore" cheaters (people who pay for cheats in most games they play online).
Edited by Tigrix, 16 March 2017 - 05:00 AM.