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FairFight VS Battleye


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#41
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It's better to use both. Imagine, the disgrace it would bring to APB if G1 decides to abandon FairFight like they did to Punkbuster

 

Hundreds of thousands threads about "Hey, i was wrongfully banned, pls gooby g1, unban me"

 

 

So yeah, both would be nice. Server and Client side. Not that it couldn't be bypassed by the lowlife scum, but it would be a harder/longer task.

 

Spoiler

i really dont think anyone is turned off by an invasive client side anticheat

 

but pb was a huge resource hog as well


 
                                                                          
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#42
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i really dont think anyone is turned off by an invasive client side anticheat

 

but pb was a huge resource hog as well

 

I don't remember the name of it, but quite some time ago there was a thread here talking about Client side ACs being invasive, and people defending this kind of thought. I'm lazy these days, but tomorrow i might take a look and see if i can find it.


Edited by Poperon, 23 February 2017 - 04:50 PM.

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#43
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how you can compare two different things?


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#44
MrHappyPenguin

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It's better to use both. Imagine, the disgrace it would bring to APB if G1 decides to abandon FairFight like they did to Punkbuster

 

Hundreds of thousands threads about "Hey, i was wrongfully banned, pls gooby g1, unban me"

 

 

So yeah, both would be nice. Server and Client side. Not that it couldn't be bypassed by the lowlife scum, but it would be a harder/longer task.

 

Spoiler

 

That ban lift was total bs anyway. If you had 2 players on the same PC it counted as multiple account bans, even though it was a single HWID ban, so those players didn't get their bans lifted. It should of been all or nothing.


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#45
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That ban lift was total bs anyway. If you had 2 players on the same PC it counted as multiple account bans, even though it was a single HWID ban, so those players didn't get their bans lifted. It should of been all or nothing.

I don't really understand about having multiple bans on one account. If the player is already blocked with just one ban, why would they need multiple ones, is what I'm wondering.



#46
MrHappyPenguin

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I don't really understand about having multiple bans on one account. If the player is already blocked with just one ban, why would they need multiple ones, is what I'm wondering.

 

It's to catch players who cheat on alt accounts. That's why it's best to contact support right away and waiting for a human reply instead of creating a new account.


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#47
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It's to catch players who cheat on alt accounts. That's why it's best to contact support right away and waiting for a human reply instead of creating a new account.

So basically if player A is already FF banned on his/her 1st account and then gets FF banned on a 2nd account, player A would then have another ban added to his/her 1st account?

 

Apologies if I'm not understanding, just trying to get my head around it.


Edited by Enjia, 23 February 2017 - 09:45 PM.


#48
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So basically if player A is already FF banned on his/her 1st account and then gets FF banned on a 2nd account, player A would then have another ban added to his/her 1st account?

 

Apologize if I'm not understanding, just trying to get my head around it.

 

I'm not sure about how FF tracks players. Punk Buster used a unique ID that was assigned to your computer. If you were caught cheating PB would flag that ID and any account associated with it would receive a ban. Reloaded would see all of those bans as separate bans, however if they looked up that ID they would find all the accounts banned under it.


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#49
Enjia

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I'm not sure about how FF tracks players. Punk Buster used a unique ID that was assigned to your computer. If you were caught cheating PB would flag that ID and any account associated with it would receive a ban. Reloaded would see all of those bans as separate bans, however if they looked up that ID they would find all the accounts banned under it.

I wouldn't be surprised if every account had a unique ID number and FF was able to track those. Stuff like that usually have some ID with it, just like how steam accounts have their own Steam_ID number.



#50
UubeNubeh DaWog

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So basically if player A is already FF banned on his/her 1st account and then gets FF banned on a 2nd account, player A would then have another ban added to his/her 1st account?

 

Apologies if I'm not understanding, just trying to get my head around it.

 

Its simply multiple bans per PC, not account. Assuming they havnt changed their ip/hwid, its just another account on the PC and not an account thats added onto the first.


I'm actually done with this mess. Just make me a forum mod so we can have SOMEONE with some competence around here.


#51
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Credit card verification for new accounts or something similar?

LMAO

also, they use HWID for banning but every HWID ban is as easy to bypass as an IP ban
there is no possible way besides making people pay prices that would actually hurt them
(or any kind of ID verification - which is... well not ideal.)

Edited by ❤BR)))❤, 24 February 2017 - 11:55 AM.

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#52
FreeHenryman90

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LMAO

also, they use HWID for banning but every HWID ban is as easy to bypass as an IP ban
there is no possible way besides making people pay prices that would actually hurt them
(or any kind of ID verification - which is... well not ideal.)

You don't trust this company to keep your information safe?  :Ha Ha Ha:


Edited by Henryman90v2, 24 February 2017 - 01:29 PM.


#53
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GM's are now manual banning under Fairfight because they know Fairfight alone can't capture all the cheaters. Sadly a few legitimate players are mix into these bans also.

xD

xD


#54
lTheDarkness

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i think it's good idea to improve a real anti-cheat like battleye



#55
UubeNubeh DaWog

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i think it's good idea to improve a real anti-cheat like PB 2.0


I'm actually done with this mess. Just make me a forum mod so we can have SOMEONE with some competence around here.


#56
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You don't trust this company to keep your information safe?  Ha%20Ha%20Ha.gif

no, your suggestion is just ridiculous.

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#57
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BE- Client sided anticheat, FF- Server sided anticheat, to protect game properly both of them should run , now there is only FF so there is no client anticeaht it means every free bullshot cheat will work now easily ...

#58
FreeHenryman90

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no, your suggestion is just ridiculous.

Come up with something better, besides better anticheat this company can't probably afford.



#59
Enjia

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how you can compare two different things?

i like ur avatar i like anime aswell :33

 

Come up with something better, besides better anticheat this company can't probably afford.

If G1 had the money, I wouldn't be surprised if they got both FF and BE working together on APB. I don't know about G1's revenue since it's not shared publicly. However, I do remember a few years back that they removed a lot of songs from the media player because they couldn't afford the music licensing anymore. That's usually not a good sign.



#60
FreeHenryman90

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i like ur avatar i like anime aswell :33

 

If G1 had the money, I wouldn't be surprised if they got both FF and BE working together on APB. I don't know about G1's revenue since it's not shared publicly. However, I do remember a few years back that they removed a lot of songs from the media player because they couldn't afford the music licensing anymore. That's usually not a good sign.

Maybe they should sell this game before its worth of few pennies.



#61
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Battleye does a great job in the games I play that have it, so battleye it is.

Same impression. It really does seem a step above any other client-side anticheats. Probably also more expensive and perhaps too late to contemplate upon. (if they added such significant anti-cheat 1-2 years ago, then the size of APB would have remained far more healthy than it currently is).

Of course if they could negotiate a deal with BE, considering how small APB now is, then yes it would be awesome & should run alongside FairFight.

quote from BE's homepage:

Fighting cheaters in all games with success, it was obvious that BattlEye had the potential to be more than a traditional anti-cheat that only kicks or bans players after the damage has already been done. Consequently, BattlEye transformed into a proactive system in late 2014 completely preventing most cheating from happening. This marked the biggest milestone so far.

The cheater-plagued DayZ community has confirmed many times that cheating has been reduced to an absolute minimum ever since the new proactive system was introduced in February 2015. Mission: Success! Being passionate about protecting games for almost 11 years, we are looking forward to assisting game developers in their fight against selfish cheaters for many decades to come.

I've never played DayZ, so I can't confirm nor deny, but I play H1Z1 with friends (battleye) and I've yet to encounter anyone I got the feeling was cheating and definitely yet to encounter anyone that straight up was spinbotting or speedhacking etc. 

Anyway, yes bring it on ... Tiggs, please contact BE and see if they're lenient on the price for a small-time game? (if you haven't already).

Next step, deal with selfish de-threat scumbags running away the few new players daring to venture the streets of San Paro. :)
They're imo almost as detrimental as the cheaters. (and don't get me started on your interfaces and new player tutorials lol, obviously they've been needing a re-haul since the years n years back when you announced the elusive engine upgrade) :(


Edited by Tigrix, 01 March 2017 - 01:43 AM.

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#62
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best anticheat = put 1 dollar price for account.



#63
Sl33pwolking

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You'll excuse me, I have seen only 1 case of the ban on anti-cheat.
but the people driving on the walls of every day (in the Stream)
oops, let's recall the ARMA 2*.

whatever players are faring? They drowned in the cheaters.
I think better than FairFight not find anything. or to use them in the same complex
Spoiler

Edited by Sl33pwolking, 01 March 2017 - 10:14 AM.

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#64
FreeSnubnose

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I don't think gamerfirst have the money to pay for both anti cheat running.

 

Fairfight now probably works like 40% of the time due to cutting the cost, which still not enough to ban even the most blatant cheater out there. 

 

GM's are now manual banning under Fairfight because they know Fairfight alone can't capture all the cheaters. Sadly a few legitimate players are mix into these bans also.

this.



#65
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what makes you think battle eye will stay as secure as it is? wait some time and when it spreads, it's wirth it to the professional cheaters to develop a cheat to be sold to the masses.


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