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We need Client Anticheat

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#1
Eixo

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As title says: we need client anticheat, amount of still same closets is horrible mainly in waterfront many enfs cheating daily also clans of cheaters premading with cheats

#2
SanityFlex

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#3
MartisLTU

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Would be nice ... it wont stop cheaters, but it might stop macro, triger, cross and other minicheats. 



#4
????

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Fairfight is a joke, its broken.

 

its at that point where you spotted more blatant cheaters than fairfight ban feed each day.

 

oh and rip to those who were false ban victims 


Edited by ????, 20 February 2017 - 01:37 PM.


#5
HomoSuperior

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Fairfight is a joke, its broken.

 

its at that point where you spotted more blatant cheaters than fairfight ban feed each day.

 

oh and rip to those who were false ban victims 

ff is most likely back on manual



#6
SixxstagesofMajik

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#7
Eixo

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Would be nice ... it wont stop cheaters, but it might stop macro, triger, cross and other minicheats.


Yup

#8
Rishio

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FF is broke a long time.... legitimate players are banned every day for no reason. FF could be replaced by another anticheat.

 

Unfortunately this game is dying and I believe this is the main reason....



#9
Ch1ck

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You can detect everything with server-sided anti-cheat, the math has to be correct though (which obviously isn't the case with G1 and FF)



#10
MrHappyPenguin

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What we need a fully functioning anti-cheat, not this gimped version of FF.

Would be nice ... it wont stop cheaters, but it might stop macro, triger, cross and other minicheats.


FF can detect trigger bots and macros,Reloaded just don't bother enabling the ruleset for it. A client sided anti-cheat won't dectect a crosshair if it's built into your monitor like many gaming monitors have. If you mean the shader crosshair APB already has a built file check but Reloaded won't use it for whatever reason. It was active on Innova.

Edited by MrHappyPenguin, 19 March 2017 - 08:51 PM.

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#11
Enjia

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Fairfight is a joke, its broken.

 

its at that point where you spotted more blatant cheaters than fairfight ban feed each day.

 

oh and rip to those who were false ban victims 

 

 

ff is most likely back on manual

Why would they revert it back to manual, if FF doing such a good job at eliminating blatants in just a few missions? Is it because of the false bans?


Edited by Enjia, 19 March 2017 - 11:38 PM.


#12
HomoSuperior

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Why would they revert it back to manual, if FF doing such a good job at eliminating blatants in just a few missions? Is it because of the false bans?

 

Because it used to ban regularly and often and back then I saw days and days without bans, then some wave, then again days of silence. You might be right tho.



#13
Enjia

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Because it used to ban regularly and often and back then I saw days and days without bans, then some wave, then again days of silence. You might be right tho.

There's been false bans dating back all the way to October (Not counting the ones reversed), it's a huge mess with their mommy.



#14
HomoSuperior

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There's been false bans dating back all the way to October (Not counting the ones reversed), it's a huge mess with their mommy.

I know about alleged false bans but looking at ffbans lately it looks like either cheaters got bored, ff is on manual or it's using some weird rule set.



#15
TheSxW

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FF is manual at very long time maybe almost from begining

1. report player 

2. tagg player and collect data 

3. send ticked to admins that someones was triggered and ff thinks hes cheating (if system will work automaticly there could be ban)

4. admins checks this ticket and decide that you cheats or not looking at your data (your hit register[you always hit or only 50/50],i think its checking only this or even looking at macro it isnt that hard to make but looking at lathency you cant shoot faster than your ping is xD thats why some ppl kills you faster than you kills them

 

for example: 

you have stable 60 fps client 33ms - taking only this for trigger you can shoot at rate 33.5ms per shoot if you use macro

now we counting ping so you hav einternet thats allows you to have 10ms ping so you still will shoot at rate 33.5ms per shoot (ofcorse not counting click to empty magazine)

 

you can check this by setting inmouse macro to shoot at rate 1ms and take SHAW, and try to shoot at 100ms ping etc.


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