I keep hearing about dome and I just gotta say - I liked dome.
It's not something you're meant to be doing with two random chars with random weapons. You're meant to make dedicated characters with dedicated builds and dedicated gear. It's not a casual thing you drop in for. This actually takes a bit of work and doesn't yield easily just to anyone. I liked it and it shouldn't be made easier. Once you have nothing else to do, dome is kind of a challenge to sink your teeth into. Get chars for it, gear, builds, consumes, to try and fail at it till you figure it out... It was great. They shouldn't have added it to bloodsports window though, that absolutely broke random button. You do not want to be matched up with a fresh level 50 in warlord and a level 40 assault rifle for dome and neither does he.
It's great that you like Dome. But the question here would be: for which player group exactly was the Dome made for? Certainly not the majority.
It is so different from everything FE had to offer the years before. Certainly nobody started to play FE with the goal in mind "I can't wait to reach lvl55 so I can start to play Dome!" And it certainly didn't prevent the playerbase from shrinking down to its current considerably smaller size for the past years.
Did you notice that in some of the earlier posts many have mentioned "PVE doesn't need this & that endgame gear" ? Your post implies quite the opposite. So which is it? For what players was this ferkakta thing made for? Apparently a very niche group. In an already very niche game. Well that was a stupid idea designing it. That time should've been spent fixing oldgame content, where the real meat of the game is.
People are attracted to FE for its vast expansive area and crafting stuff from raw materials you find in the wasteland. Not the idea that that to get ahead, you need to grind grind grind the same location untold number of times to get tokens (defense towns & Dome).
Again, it's nice that some like Dome. But the dislikes eclipse the likes. This was simply the wrong game to put it in. It is clearly not the success the devs hoped it would be. It doesn't help that a plethora of people leave the game before even reaching endgame.
2) IMO, The execution of a chore is on the person doing it...don't you agree? I've never found G.O.R.E. bosses boring (albiet a bit easy after you figure them out, especially Buzz). The only thing I find tedious is sitting in the middle of a field grinding mats like cotton, running from node to node for an hour. I offset this by putting on some music and talking with friends on steam or in chat, ......, how the chore is executed is on me...and I'm the one who has to find the fun in it.
umm... this is not a counter-argument. You are actually proving my point. The game is not entertaining you so you look for external source of entertainment to tolerate the game you are clearly not enjoying anymore. A videogame is supposed to get our full attention, not just partially.
It's like you are cheating on FE and looking for entertainment on the side in the arms of other media, like Music and Chat! Oh Kit, how could you!!!
But in all seriousness, I also liked the GORE boss battles. But the motivation to do so died off pretty fast due to the recipe RNG drops, the Citadel grinding to get their baits, the possible bad luck of GORE weapons downgrading, Rothium, etc etc. People don't like diminishing returns in videogames. If a dev is going to put that in a game, then at least put ALTERNATIVE BUT EQUAL rewards as substitutes so people don't feel like they are wasting their time. This is why many people leave FE -> Effort far outweighs the reward. It's not balanced at all.
Here's an example: I fight Shiva Cherished trying to get Volatile Chemical. It's a rare drop, I understand I will not get it every time. BUT AT LEAST GIVE ME SOMETHING ELSE WORTH MY TIME FIGHTING THIS BULLET SPONGE!
Instead I get this. R-E-P-E-A-T-E-D-L-Y. The bullets and bandages I used during the fight are worth more than this!!!!!
I should be getting ~30 of each of those items instead, not just ONE!
you could get a small shiva neutralizer by winning a roll at cit-thus no need to engage in PvP. Cit is much less of a grind than most game activities and a lot more rewarding,
That's a huge "could" right there. It's gambling, plain and simple. Few will win, most will lose the /roll. This is not a means to get that item I would promote as viable as a PVE player. I myself won /rolls like 2 times at Citadel in the years I have played FE, getting only those Questionable Mutant Juniper things. 20-50 people /roll, only one walks away with it. Try your luck again 70 minutes later.
The PVE way (Citadel boss) to generate this item into the game can in no way meet the demand of the MANY pve players. The pvp way by buying it with DeathToll is simply much much much much much much much faster. -> all those "much" is to point out the disproportionate gain between pve-pvp in this game on every level. PVP is OBVIOUSLY supposed to be faster due to higher risk, of course, but the gap here is insane. PVE doesn't come second place behind PVP, it comes dead last. Instead of taking two or three times as long for a PVE to attain the same thing a PVPer has, it instead takes 10-20 times as long.... IF you're lucky thank you very much Random Node Placement!
And Cit is the same amount of grind than all activities and not that rewarding considering the time invested in it. (another Diminishing Return reference). You can't even rush it, you have to be there at specific time to participate. If somebody who has nothing else to do logs in and see the next attack is 50min away, they're going to play another game instead and forget about Citadel altogether.
Edited by MystMan, 04 June 2016 - 11:16 AM.