I posted the question of dealing with in-game inflation in Global1. Economics isn't a strong suite for most. I did not get any good currency sink ideas. Addressing duping would be a big help. The video's comment thread had some interesting ideas at least. -Paying off bounties placed on your character. -Gambling games that offer items players can trade, but not sell to vendors. -Auctions via vendors (GMs). -Specific items that break upon death. (Like FE's buffs)
I also asked in Global1 about the idea of paying chips to increase level cap. Every single person said it's a bad idea. -"The staff do not have the people and the budget to increase the level cap and add the new content it requires." -"It sounds like Pay To Win." -One player stated he had 82 yellow chips. Paying a little over 25 yellow chips wouldn't be a burden to him. He would buy the new cap immediately, obtaining a big advantage over other players.
However, I don't agree with some of the assumptions people are making.
For the sake of argument, let's assume the total price of reaching level 60 is 20 yellow chips. 20 yellow chips do not appear out of thin air, and there isn't an infinite supply of chips in the economy. How many level 60 characters can the game's current chip supply allow? Imagine 20 level 60 characters. That's 400 yellow chips removed from FE's economy. Are there 2000 yellow chips available to make 100 characters go to level 60? Maybe, but I'm not so sure.
If the game's economy limits the number of level 60 characters to just a few, then should the developers even make new gear tailored to that level? I don't think so. But then, what's the point of obtaining new levels? What you ask? The same reason AP weapons are desirable. Extra AP. Sure the developers can add new tiers to the mutations and skills, but those are just recycled abilities requiring a relatively small amount of work to add. No where near the cost of designing new gear.
"Players that get level 60 will be overpowered compared to players that can't afford it because they'll have 175 more AP." -You're assuming everyone will choose to go for level 60 in one shot or not at all. Wrong. Players can buy one level at a time with the price increasing each time. Many players will likely buy levels 56 and 57. A few more will buy level 58. I ask, will level 60 players have a significant advantage over level 57 players? Anymore than level 40 have over level 37? Anymore than a player with AP weapons over a player without?
"What if the total price of obtaining level 60 is low enough that a lot of players can get the maximum?" -Then everyone else is correct and it would kill the game. The AP boost alone wouldn't be sufficient motivation. The developers would need to create a lot of new gear and content to accompany the new level cap, but they don't have enough people or money to afford that.
"Do you really believe people will spend chips on extra levels just for the AP boost?" -Do you see anyone using Neverender's Revenge or Big Bastards anymore? No. Not when AP pistols are available.
"Players will invest in additional skill lines." -Yes they will. Is that so bad? Seriously. Is that so bad?
"What happens if the chip supply gets too low?" -Add currency back via vendor prices and repeatable mission rewards.
"Is this pay to win?" -No. Pay to win requires real world currency to be the only option for advancement. Players have the option trade real world currency if they want, but in-game options are perfectly viable here.
"PVE will become too easy." -It isn't already? Learn to heal. Jeez.
Economics and inflation? -A headache.
Predicting player behavior? -Where's my crystal ball?
Edited by Junkshop, 30 October 2015 - 10:25 PM.