As you know, APB in orginal had a district called MidTown in the first concept, later it had been developed as Financial district as we know it now.
But the reality is that the entire Midtown had been infested by zombie and civilian mutated !
That's why is it closed! Is in quarantine!
But know, players are stronger, ready, and active for defend the city and reconquer the lost district!
The District Z
The KellyEngineTM works^^
now we need more contents.
old release v5
After a lot of job, experiments, test, coding, research, modelling i reached this little results, a playable area with some special features.
Is it still not complete at all, and need a lot of optimitations.
Principal issue is that every character (with an Artificial Intelligence, AI ) need to run own cycle of code,instead should be marvellous have only one instance that check the AI between every object. (is like have only one referee in a match and not one referee for every player)
Secondary issues are about the view of gameplay , San Paro is an open space, very large, is better sacrifice the details and have more deep vision or gain details and restrict vision (maybe with fog effect or night time)
About the gameplay there are different mode to handle a zombie shooter; the game should be like L4d2 (complete levels until end of mission) or an endless surviving stage very large (like DeadRising) ? (Note : if the Online part will be developed there will be new Coop-Versus decision to make)
If some serious people, with free time, basic python knowledge, good modelling skill, high gaming experience want to join this map experiment can contact me in PM in this forum.
At the moment i really need a skilled coder in python/BGE/Blender , a props modeller with good skill in modelling LOD levels in a mesh, and possibly a texture editor with decent experience in photo editing.
Edited by Queen of Love, 10 May 2017 - 10:53 AM.