(Note: I am grabbing questions from this thread and answering them by updating this first post throughout the day)
As many of you noticed, the publisher Deep Silver announced today their publishing deal for APB Reloaded on Xbox One and Playstation4. The announcements are here on the DS site: http://www.deepsilve...4-and-xbox-one/
and here for a copy of the press release, including information on The Workshop Entertainment: http://www.gamasutra...d_Xbox_One.php
And of course some of the items alluded to in yesterday's blog post were referring to some of engine related items tied to the impending console release: http://apbreloaded.g...blog-posts.html
Because we are not the publisher on the platforms all formal announcements will happen through Deep Silver. Of course as the developer, IP owner and operator of the game we can still answer some basic questions about the work going on, especially as it relates to or impacts the PC version of the game (which we are still the publisher of). Some of the Console specific items are things we CANNOT comment on. Sorry. Wish we could. Some we can. So fire away and we will do our best to answer it.
So - we figured the most effective way to handle it would be to have an informal Q & A on the forums, given that we are also keenly aware
(1) Why didn't you tell us first? Why did we have to read it on Deep Silver (or other) outlets, before we were told on the forums?
Because we are not the publisher on these platforms. That's both good (Deep Silver has far more resources than we could ever dream of having), though it carries a few inconveniences (we are restricted from sharing certain things until they are formalized and shared through the proper channels). On balance we are thrilled to be doing this project with Deep Silver.
(2) How long have you been working on the Console versions?
We have been working on this since early 2014.
(3) Who is The Workshop Entertainment?
They are a great team here is Southern California, consisting of an original core team from Treyarch, that left many years ago and created their own studio. Most recently they developed the Xbox One and PS4 versions of the Bethesda title "The Evil Within," and they have a great long-standing working relationship with Sony, and incredible experience in developing for Unreal.
(4) What, if anything, does the Console version have to do with the PC Engine Upgrade?
A lot actually. Going forward the PC, PS4 and Xbox One versions will be using the same upgraded engine. Of course there will be differences; UI and several other systems will be radically different on console, but in essence the PC and the console versions will be running the same unified engine. This finally completes the process of stripping out a lot of the pre-2008 code, which has been a monumental task for the last 18+ months.
(5) Are there PC engineers who are working on the Console game too?
There are a few. In order to make the game work on console, the PC team in essence had to continue working on the improved and re-written engine, and as an extension of that, the PC team also ended up spending time with the Console teams. The good news is that both teams are able to work on new items and ideas together that will make both platforms that much better in the long term. In essence APB now has TWO development teams working on it simultaneously.
(6) Can PC and Console gamers play against each other in the same district?
In a word: "no." PC gamers would crush the console gamers, based on the difference in input method (PC master race can let us know if it's simply due to PC gamers' inherent superiority, and has nothing to do with mice and keyboards... of course..)
(7) Can I access my PC account and character from the console?
In a word: "maybe." As a longer answer, technically it might be possible to call up a PC character in the console account (partly depending on the final technical differences between the platforms), however, it's not clear yet it can be done for various other reasons. This is something we expect ourselves, Deep Silver and the 1st parties to address announce later in the process.
(8) Will the console versions have all the customization functions of the PC version?
Mostly. There is a question if Music Studio will exist in it the initial release, and the console version may not come out with the ability to compose your own tune. There are various input control limitations that make that particular customization system much harder to pull off on console. However, Character, Symbol and Vehicle editors will all be in the console versions.
(9) How do you see this on the long run? in terms of player base (especially the PC player base) and in terms of funding/staff and finally contents/bug fixes?