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Specifically the Watchman.
Rant part:
Why does this gun feel so fucking useless at any range I use it? 8 shots to kill? really?
It feels outclassed by NTEC in pretty much every range I try to use it other than standing next to the enemy (If you think I'm using it wrong, please tell me what I should be doing with it).  I regret ever getting this thing..
And why is the suppressor so useless? Gives no perks unlike every other suppressor in the game.
Suggestion part:
Could we see some kind of buff to this gun? I feel like so many of the kill assists I get should be actual kills. I dunno if the damage should be adjusted or if the marksman modifier needs to be better, just give me a reason to use this gun instead of the n-tec
And yeah, I'm expecting hate cuz "atac op"
Edit: Sidenote, what happened to "/report *name*" ? Do we not need it since lord and savior battleye is here?

Edited by Helix Reloaded
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29 minutes ago, Helix Reloaded said:
Rant part:
Why does this gun feel so fucking useless at any range I use it? 8 shots to kill? really?
It can shred in close range but Cooling Jacket 3 tends to not be all that great on the ATAC and even if its 8 shots to kill it is still a 0.65 second TTK.
 
29 minutes ago, Helix Reloaded said:

It feels outclassed by NTEC in pretty much every range I try to use it other than standing next to the enemy

That's because of the N-tec outclassing all other assault rifles in the game due to its sheer versatility.
 
29 minutes ago, Helix Reloaded said:

Edit: Sidenote, what happened to "/report *name*" ? Do we not need it since lord and savior battleye is here?

This was a Fairfight specific command and serves no purpose right now because Fairfight was disabled when LO took over. Edited by Frosi

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1 hour ago, Frosi said:

This was a Fairfight specific command and serves no purpose right now because Fairfight was disabled when LO took over.

Fairfight wasn't disabled and the /report command was the cause for a lot of false bans because of the half-assed way G1 did stuff.

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4 minutes ago, Xnetexe said:
1 hour ago, Frosi said:

This was a Fairfight specific command and serves no purpose right now because Fairfight was disabled when LO took over.

Fairfight wasn't disabled and the /report command was the cause for a lot of false bans because of the half-assed way G1 did stuff.
Source?

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On 6/26/2018 at 4:33 AM, MattScott said:

Fairfight is still active. We have just disabled all the messages.

On 6/26/2018 at 4:40 AM, MattScott said:

With all the new systems in place, we are re-evaluating how /report should work. I still want a way for players to flag behavior that can give GMs people to spot check.

TL;DR - We are going to reimplement /report so it actually benefits the system with information we can use.


 These two are from this thread (on page 4)
 
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I reckon the ATAC is fairly hard to use at longer ranges even with a Hunting Sight. It's not as accurate as the N-TEC and I don't believe it even has the same effective range (could be wrong).
Up close, it doesn't have the smaller reticle of SMGs, but 8 shots at that distance, with that fire rate and with some bullet dodging, should be enough. Don't expect to rekt SMGs all the time though.

All in all, the ATAC is more like an assault-assault rifle than a proper AR or a well disguised SMG. Almost any mods work on it but they tend to make it more "specialised".

As for the suppressor, heh, I must admit it's useless indeed, even though I love silencers and I love silencer gameplay even more.
But yeah, this is part of the reason I got the ATAC NFCP3 - at least, if I am not happy with certain mods, I can always change them.

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Before 1.9.6 i could easily kill peps with the Patroller from a far distance,you don't even need to try, you can just legit spray them at any distance. The gun is very easy to handle, getting kills with it is too easy.

-Edit-
In close range you just use it as an smg and can easily get a kill

Edited by Kominis

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11 hours ago, V2050 said:

It's not as accurate as the N-TEC and I don't believe it even has the same effective range (could be wrong).
Up close, it doesn't have the smaller reticle of SMGs,

The effective range is the same, but it's the massive reticle that bothers me. Hitting 8 shots with accuracy like that at anything over short-mid range seems pointless, especially when people that run CA regen the damage I just did in the time of couple of shots that miss because of the inaccuracy. I often find myself switching to my RFP to deal with enemies that far away. 
11 hours ago, Kominis said:

you can just legit spray them at any distance.

Again, the bad accuracy even with HS3 makes this even less of an option on the Watchman. 

ATAC Watchman just seems like an AR that gives up mid-long range effectiveness for some close range effectiveness but still fails to SMG's and shotguns, leaving it sub-par at whatever range I try use it on.
Oh and as for the suppressor, I think it'd be nice if all suppressors were made into removable mods that could only be used on the weapon it came with. Would give you an empty slot if you decided to remove it. 

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15 minutes ago, Helix Reloaded said:
The effective range is the same, but it's the massive reticle that bothers me. Hitting 8 shots with accuracy like that at anything over short-mid range seems pointless, especially when people that run CA regen the damage I just did in the time of couple of shots that miss because of the inaccuracy. I often find myself switching to my RFP to deal with enemies that far away.  Again, the bad accuracy even with HS3 makes this even less of an option on the Watchman. 

ATAC Watchman just seems like an AR that gives up mid-long range effectiveness for some close range effectiveness but still fails to SMG's and shotguns, leaving it sub-par at whatever range I try use it on.
Oh and as for the suppressor, I think it'd be nice if all suppressors were made into removable mods that could only be used on the weapon it came with. Would give you an empty slot if you decided to remove it. 
The ATAC sacrifices accuracy at range for ease of use. 
Why else did you think it was known as a noob gun?
 

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The Watchman is the worst variant of all the ATACs. With that said it definitely does not need a buff, just don’t use it the same way you would an NTEC because they are not designed to fill the same role. The ATAC is supposed to play more like a carbine in that it bridges the gap between SMGs and other assault rifles to create its own niche. It’s not pinpoint accurate but all you need to do is close the distance to within about 40 meters and WASD dodge while aiming if the other person doesn’t have adequate cover to hide behind. If they do have cover, just suppress or flank them.

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14 minutes ago, notHunky said:

The Watchman is the worst variant of all the ATACs.

laughs in atac 'mercenary' 

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It needs slightly better accuracy while in MM and less bloom per shot. To prevent it from killing too fast at range, reduce the recovery per second so you're forced to tap fire after the 3rd shot.

Edited by MrsHappyPenguin

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1 minute ago, MrsHappyPenguin said:

It needs slightly better accuracy while in MM, but to prevent it from killing to fast at range, reduce the recovery per second so you're forced to tap fire after the 3rd shot.

that would kind of negate the whole ease-of-use schtick the atac was designed around

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Seriously, I'm losing my god-damned fucking mind over this gun. 60% of the time I'm getting assists instead of kills with this thing. Give it a higher marksman modifier or something, the low damage and inaccuracy are a terrible combo.

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Gun is fine by itself, but red mods are crutial for this thing to work on another level. This weapon suffers since all red mods are useless now. 
CJ - makes this weapon inaccurate af.
IR - sad story we all know.
HB - lol
 

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I agree with the ease-of-use argument most have put there, but I would say that going with no red mods at all (or HB1 for a tiny improvement in tap/burst) is the best route. Even HS3 compromises hipfire and FOV in marksmanship mode, although the base FOV is good enough to not be in issue in most situations. Mobility Sling is the only mod which you really can't argue against on the ATAC.

As far as marksmanship mode CQC weapons go though, I much prefer the Manic to the ATAC since it's far more useful in the current shotgun-dominated meta. It requires some extra recoil control (which is an advantage IMO, it's too powerful to be easy to use) and is a bit more limited in range. However it has a much improved TTK over regular ATAC and much higher sustained accuracy than CJ3 ATAC, which is essentially a poor man's Manic.

Even with the Manic putting up some stiff competition against the ATAC, the ATAC is better off than many other similar guns, such as the VAS C2, Condor, and especially the Tommygun. Also, its marksmanship strafing speed is really good for an assault rifle. So I don't think the ATAC needs a buff, or a nerf for that matter.  

On the topic of the Watchman itself, it's yet another example of why pre-modded weapons are useless. It really should be 2 open slots plus the silencer, since it's a waste of a pretty good skin right now. 

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I've still got a few of these in my mail as rewards for something years ago. I've been testing one of them recently and I found it to be the "carbine of the assault rifles". What I mean by that is that Joker Carbine and ATAC fall into the CQC category as shotguns and SMGs and the advantage it has over these weapons is range. These are weapons for range between OCA and Ntec, bit of a niche, but can be very effective if used correctly.
Not as reliable and popular just because if you're a bit too close to OCA, or a bit too far from Ntec,u gon get rekt.
I personally found it effective only when used in marksmanship, without yellow mods. For inevitable hug encounters, you just got to have a little faith, no zoom, #sprayandpray.
CJ for any mid to close range weapon increases potential effectiveness as well as raising the skill ceiling. That means that even though a weapon with CJ 1 to 3 can be more effective (lower ttk), it's going to be harder to use (Bloom and recoil control). Don't fall into the trap of "cj3 is strongest" and test your weapons extensively with each level of modification.
Advised mods: purple of choice, blue of choice, CJ123 or no CJ.

edit:
Btw imo the scale from easiest to use and least effective, to hardest to use and most effective goes:
>hb3>hb2>hb1>stock>cj1>cj2>cj3
Mind, there are other factors, like not being able to use all the provided additional fire rate at longer ranges.
The only anecdotal exception is a theory that making your weapon too accurate may result in less hits, if tracking ain't perfect. Just try OCA with cj2 and without RS and see the possibly placebo effect in action.

Edited by kukki
Btw

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