First of all, remember that all the stuff of the game is property of G1.
Please avoid to post question about "ohmywhatareyoudoing!youwillbeburnedlikewitch!"
This is a little corner for who want to give a bit more of life on its character.
With patience,and little steps ,you will be able to know simple skills of 3D modelling,posing,animation.
first lesson: Learn the base of Blender. Tutorial. (Download Blender Here)
tool: Noesis download here convert the files from rip to obj.
first exercise : Learn to transform a cube in a sferic shape, with the commands of tool's panel. (you need only 4 passages, u did it? perfect!)
second lesson: Learn how to create object. Tutorial.
second exercise: Learn how to duplicate and parent object, and how to add simple armatures(bones for posing) using automatic weight and empty groups (6 passages, no more!)
third lesson: Learn how to add pictures on the object (mesh) with UVmap
third exercise: Create a Soda bottle, a Milk box, a plan with picture. (4 passages for each one! no more! nuubs XD)
fourth and last lesson (for now) : fix camera, light, ambient.
fourth: create a passage from day light to night (2 click)
after this easy (less than 3 hour) training, u will be able to work on model without fear of destroy it with irreversable damages
How to extract:
1) the texture is total wrong! fingers are printed in the chest, and legs in the arms!
you have to convert .rip files of noesis to .obj with Uv flip ON
2) half of face is gone!
you have to search again in the noesis folder ,u need 4 pieces; hair, eyelash,half face, body and face.
3) i try to add armature with automatic weight (ctrl P) , but the movements are total wrong! mesh seems wreck!
when you weld your pieces (after the assignment of material) u have to remove double AND recalculate normals, or the direction of weight will be total random.
be sure that the model be in x,y,z location of (0,0,0 , simply select it and Alt+G, alt+R for rotation default) ,move armature,modify it, and parent, or Blender will be add the local position to every movement of the bones
4) eyelash are total black!
did u checked uv map of eyelash? modify it
5)the skirt is moving well, but the legs are total broken.
split the model from skirt, and add it after automatic weight with empty groups, use weight paint for define.
6) faceanimation looks ugly.
cause is real hard do it. remember to clear weight when a bone touch face's zones out of is influence (example: the upper eyelash could not move also the lower)
remeber also that human face use movement of millimeters, centimeters, a little mistake could transform a smile in a ogre yell)
7) i press f12 and the picture is pixeled
go to render options, change setting of AA (8x) and increase/decrease picture %format (usually 30% for quick test,100% for final result)
8)new i canT see the texture in the normal viewport and neither in Blender game!! only in render F12!
go to UV map editing, u will find that the Entire map is posed exactly down the picture of texture, simply press A and then grab (press G) and press Y for align the Uvmap of model in Y axys, so it will be shown also in normal viewport when you select "textureview" instead of "solidview"
9)new possible wrong result when parenting a mesh to a skeleton:
how to fix:
Mesh Must be in locationWorld (0.0,0) (select it ,and press Alt+G, and Alt+R,also Alt+S)
The skeleton must be in REST- position (this means no bones must be moved by his original location, select skeleton, GO in Pose mode , press ALT+r,s,g)
now that the scene got the object "clean" ------------> modify (ONLY IN EDIT MODE) the skeleton for fit at best the mesh, care about, hands, face ,foots
Now you can Parent the Mesh(also more than one) to the Skeleton.
Post here your questions , answer will be fast.
Edited by Queen of Love, 01 October 2015 - 03:26 AM.