Jump to content
LO_Beastie

Weapon Balance Changes - 1.19.6

Recommended Posts

1 hour ago, SpeedyCat said:

Eventually you can say Shredder is fixed when it fires full rounds (slug) instead of pellets (birdshot or buckshot)....

00001-shotgun-shell.jpg

This then can explain the wide range....
Then only the pellet sounds must be fixed to hear only one impact.
 

I think if it were brought down to a 3-ball, it would be fine.. then again, with the way the new pellet system works, it would still be doing 350+ damage for 2/3 balls hitting.. you could also say it's firing fleschette right now which would further explain the range
 
7 hours ago, Uqe said:
you honestly think the shredder is FIXED?
A shotgun that 3 shots at 40m. Shotguns should not be doing any damage at that range
Like I said, it still loses to ARs at that range. VERY RARELY would you be killing in 3 shots past 30m and when you do, you've got IR on which means lowered firerate and less effectiveness up close (and perfect aim)

All weapons should be balanced around the Ntec, which seems to do fine against the shredder which is why I say it seems fine atm. A single shotgun having a higher range than others isn't unheard of in a game, but I do like how the shredder is being seen as op now that people are actually using it.. meanwhile the jg is impossible to go against if they have a corner lol.. but again, that's kind of how it should be since it's a very situational, niche weapon

Share this post


Link to post
Share on other sites
6 minutes ago, Unclean said:
I think if it were brought down to a 3-ball, it would be fine.. then again, with the way the new pellet system works, it would still be doing 350+ damage for 2/3 balls hitting.. you could also say it's firing fleschette right now which would further explain the range
 
Flechettes are more in line with the way that the NL9 works though.

Share this post


Link to post
Share on other sites
13 minutes ago, Similarities said:
21 minutes ago, Unclean said:
I think if it were brought down to a 3-ball, it would be fine.. then again, with the way the new pellet system works, it would still be doing 350+ damage for 2/3 balls hitting.. you could also say it's firing fleschette right now which would further explain the range
 
Flechettes are more in line with the way that the NL9 works though.
the NL9 fires a taser dart/slug.. it's a big plastic and metal piece.
Flechette shells are full of darts made for extra distance and piercing power with a loss of stopping power.. it can either be like 40 little darts or like 6 big, scary ones lol

Share this post


Link to post
Share on other sites
On 8/9/2018 at 5:23 AM, Keshi said:

Idk why people are complaining. I guess they are butthurt that their easy to use meta guns are now patched to let them atleast try a bit harder to play the game. I havnt play yet but i am 100% sure that this patch is great and balances the game more than it was. Good job LO and continue doing the great work

is ur opinion still the same? LOL

Share this post


Link to post
Share on other sites
20 minutes ago, Akito said:
On 8/9/2018 at 8:23 AM, Keshi said:

Idk why people are complaining. I guess they are butthurt that their easy to use meta guns are now patched to let them atleast try a bit harder to play the game. I havnt play yet but i am 100% sure that this patch is great and balances the game more than it was. Good job LO and continue doing the great work

is ur opinion still the same? LOL
he's right though.

The ntec still beats all the shotguns from the range it's meant for (yes, even the shredder)
IR gives us different ways to play-hope they give their ideas on other mods like HB
OCAs beat shotguns that have IR on them unless the shotgunner is correctly using a corner/cover

People wanted more guns to be usable and balanced with meta.. now that the JG is super powerful up close (as it should be since it is a niche weapon) and the shredder is good at close range or gives up a little close range power to reach out to medium ranges, people have huge issues with them. Meanwhile the COBR-A is also brought up to meta as well as the AR-97 being more usable and no one complains.. because they are "assault rifles".

I'd like to see more weapon balance changes like going over all SMGs (Hoenir is amazingly fun, but just bad..) and other burst and semi-auto rifles as well
  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Unclean said:
The ntec still beats all the shotguns from the range it's meant for
The math says otherwise.
12 minutes ago, Unclean said:
OCAs beat shotguns that have IR on them unless the shotgunner is correctly using a corner/cover
Yes, using a shotgun incorrectly is bad.



Thank you for this wisdom.
  • Like 1
  • Dislike 1

Share this post


Link to post
Share on other sites
54 minutes ago, CookiePuss said:
The math says otherwise. 
If you go off of full damage, sure. But only someone who's never seen the spread at 40m would count that.. or use common sense.
 
56 minutes ago, CookiePuss said:
Yes, using a shotgun incorrectly is bad.



Thank you for this wisdom.
Using anything incorrectly or expecting any weapon to dominate at all ranges is bad.

Thank you for the sarcasm. 

Share this post


Link to post
Share on other sites
11 minutes ago, Unclean said:
If you go off of full damage, sure. But only someone who's never seen the spread at 40m would count that.. or use common sense.
  Using anything incorrectly or expecting any weapon to dominate at all ranges is bad.

Thank you for the sarcasm. 
Thank you for the inaccurate assumptions.

Share this post


Link to post
Share on other sites
2 minutes ago, CookiePuss said:
14 minutes ago, Unclean said:
If you go off of full damage, sure. But only someone who's never seen the spread at 40m would count that.. or use common sense.
  Using anything incorrectly or expecting any weapon to dominate at all ranges is bad.

Thank you for the sarcasm. 
Thank you for the inaccurate assumptions.
Show your work then, I'm interested to see how the shredder beats ntec at mid range

Share this post


Link to post
Share on other sites
4 hours ago, Unclean said:
he's right though.

The ntec still beats all the shotguns from the range it's meant for (yes, even the shredder)
IR gives us different ways to play-hope they give their ideas on other mods like HB
OCAs beat shotguns that have IR on them unless the shotgunner is correctly using a corner/cover

People wanted more guns to be usable and balanced with meta.. now that the JG is super powerful up close (as it should be since it is a niche weapon) and the shredder is good at close range or gives up a little close range power to reach out to medium ranges, people have huge issues with them. Meanwhile the COBR-A is also brought up to meta as well as the AR-97 being more usable and no one complains.. because they are "assault rifles".

I'd like to see more weapon balance changes like going over all SMGs (Hoenir is amazingly fun, but just bad..) and other burst and semi-auto rifles as well
^

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×