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Make APB fun to play.

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7 minutes ago, 23k said:
You see the problem is that you think everyone will kill you, it's not like that it comes down to you how you play the game you can prevent from being smoked and you can outplay your adversary where there's a will, there's a way, No matter the circumstances players will find a way to out play one another that in itself makes the combat a lot more interesting. It would still remain APB but it would become better. Why not that could work. This is only applies if you're playing with zombies, real players would not face this problem.

 that’s what exactly what new players are, they have no concept of most of the tactics available in apb - a headshot system would allow any moderately skilled player to mow down new players with impunity




it will slow down the game, you claim to play csgo and yet you can’t tell the difference between the play speed of apb and csgo

3 minutes ago, 23k said:
You see the problem is that you think everyone will kill you, it's not like that it comes down to you how you play the game you can prevent from being smoked and you can outplay your adversary where there's a will, there's a way, No matter the circumstances players will find a way to out play one another that in itself makes the combat a lot more interesting. It would still remain APB but it would become better. Why not that could work. This is only applies if you're playing with zombies, real players would not face this problem.

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1 minute ago, BXNNXD said:

 that’s what exactly what new players are, they have no concept of most of the tactics available in apb - a headshot system would allow any moderately skilled player to mow down new players with impunity




it will slow down the game, you claim to play csgo and yet you can’t tell the difference between the play speed of apb and csgo

 
APB has much faster gameplay compared to CSGO with or with out headshots if it had headshots it would surpass CSGO in terms of combat there would be no crying about guns being op it would come down to your aim. I give you real solid solutions to solve some of the game problems you on the other hand just write and pull random s*** out of your a** with no real arguments. The game would be real good if it had headshots most players would know how to handle themselves the new players will adapt to it as well.

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That was a lot of fluff. Hypothesize some scenarios for me and how headshots would help, as opposed to annoy the losing player moreso than currently.

You haven't at all given a valid point for the addition of headshots. You used buzzwords such as "spice up" "adapt" "outplay", but not addressed how headshots will actually benefit the game.

For the small points you did describe, we've counter argued with valid points, which you haven't a valid rebuttal for, other than "you're wrong".

Please amend these issues first, if you can.

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Just now, 23k said:
APB has much faster gameplay compared to CSGO with or with out headshots if it had headshots it would surpass CSGO in terms of combat there would be no crying about guns being op it would come down to your aim. I give you real solid solutions to solve some of the game problems you on the other hand just write and pull random s*** out of your a** with no real arguments. The game would be real good if it had headshots most players would know how to handle themselves the new players will adapt to it as well.
headshots would force you to play way more tactically which would slow down the game, do you honestly think csgo would have such slow gameplay if headshots were removed?

as for pulling arguments out of my patootie, you have yet to provide any suggestions for how to fix the systems that adding headshots will break

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20 minutes ago, Kempington said:

That was a lot of fluff. Hypothesize some scenarios for me and how headshots would help, as opposed to annoy the losing player moreso than currently.

You haven't at all given a valid point for the addition of headshots. You used buzzwords such as "spice up" "adapt" "outplay", but not addressed how headshots will actually benefit the game.

For the small points you did describe, we've counter argued with valid points, which you haven't a valid rebuttal for, other than "you're wrong".

Please amend these issues first, if you can.

Alright man child, headshots will make the game more skill based more challenging you'll recieve higher rewards from hitting headshots the game still will be fast simply because of the movements that you can perform in this game the crouch option is one way to counter head shots at certain times the gameplay will become more intense and realistic you'll have higher chance to pull upsest kills like killing multiple enemies for the player it will open new opportunities to perform new unique situtations in combat new tactics all open up new way of thinking, new mindset if you rush you'll take a higher chance of getting smoked but at same time you could still perfrom good while rushing if you manage to land those shots first. Your mind will have to be on point to perform some certain situations while trying not to get smoked. On top of that every gun will be a lot more usable it will remove the conversations of "op" and "pay2win" guns, because it would all fall down to your skills. Edited by 23k

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8 minutes ago, 23k said:

headshots will make the game more skill based more challenging

forcing twitch aim and reaction time based combat makes the game more challenging for the wrong reasons, currently players with bad aim can attempt to compete because apb rewards good game knowledge and tactics - adding headshots will negate that
 
10 minutes ago, 23k said:

game still will be fast simply because of the movements that you can perform in this game

theres no point in being able to move fast because everyone will just be sitting on corners
 
11 minutes ago, 23k said:

the gameplay will become more intense and realistic

firefights will be over instantly, apb isnt designed to be a realistic shooter
 
12 minutes ago, 23k said:

you'll have higher chance to pull upsest kills like killing multiple enemies

this is not something that should be made easier
 
14 minutes ago, 23k said:

it will open new opportunities to perform new unique situtations in combat new tactics all open up new way of thinking

all it will do is force people to camp on corners and in cars even more than they already do
 
14 minutes ago, 23k said:

if you rush you'll take a higher chance of getting smoked but at same time you could still perfrom good while rushing if you manage to land those shots first

this isnt csgo where if people can see you, you can see them - anyone rushing is going to be cut down before they even have time to react
 
15 minutes ago, 23k said:

On top of that every gun will be a lot more usable 

any gun that has any rng will instantly become useless because theres a chance it will miss that first shot on the head - long range guns will be used almost exclusively because the longer ttk they have is negated by headshots and they have perfect acccuracy from 0m-100m



 

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1 hour ago, 23k said:

 

Read above i already posted the reason why it would work and should be implemented. what you said aren't reasons... just a marketing scheme.

Most of what I have to say has already been stated by @BXNNXD

15 minutes ago, BXNNXD said:
forcing twitch aim and reaction time based combat makes the game more challenging for the wrong reasons, currently players with bad aim can attempt to compete because apb rewards good game knowledge and tactics - adding headshots will negate that
  theres no point in being able to move fast because everyone will just be sitting on corners
  firefights will be over instantly, apb isnt designed to be a realistic shooter
  this is not something that should be made easier
  all it will do is force people to camp on corners and in cars even more than they already do
  this isnt csgo where if people can see you, you can see them - anyone rushing is going to be cut down before they even have time to react
  any gun that has any rng will instantly become useless because theres a chance it will miss that first shot on the head - long range guns will be used almost exclusively because the longer ttk they have is negated by headshots and they have perfect acccuracy from 0m-100m



 
I tried to post earlier, but forums went patootie... so I cmd+c, and will cmd+v it here:
 
edit: if the non-color matched portions hurt your sensitive eyes, lmk, I'll try to color code it again.
</edit> 
Quote

1. You make it seem like it's a game breaker. Players will adapt and find a way to maneuver through the map without getting smoked, headshots will rise the stakes that is true but it will make the game play more interesting you all seem to forget that both players will have 50/50 chance of killing each other it will come down to timing, execution and skill it would also make team play more valuable because like i said one of your mates could create openings for you by covering fire to allow you to move through the map. On top of that everybody can change weapons in the game at any given time to adapt to the mission and the opponents.



This is purely an opinion, not a fact. Do not say it as if it is a fact. Skill is not measured as a percentage. If you met two exactly equally skilled opponents.... where is the issue? The current system has equally skilled players where chance doesn't play a role in the game. Once again, you're failing to provide a reason to change the core mechanics of the game.
 
Quote

2. That what makes them long ranged weapons they have the advantage in the long range but all combat wont be always in the long range it will go every way from long range to mid range to CQC. N-tec will still have a high chance to outplay hvr at mid ranges, shotguns for example will still destroy hvr and other long ranged weapons at close range CQC will never die man. If you think a pistol will able to outpreform a weapon deisgned for CQC then that's a problem that should be fixed either way regardless of headshots. That's the devs that didn't think this through and decided to put broken gun just so they could sell more joker boxes. 


The problem isn't that guns would be more powerful than others. The game's entire core systems rely on the single hitbox. Your gun's ttk, the stk, literally anything combat wise. It's part of why APB requires a high amount of team play and skill, there are no one hit kills (aside from exploding cars, the concussion grenade, and the two explosive weapons) Anything that uses a "bullet" doesn't kill in 1 hit. Sure players can adapt to a change, but is that change worth it? At all?
 
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3. To throw a nade it doesn't require for you to expose yourself drastically enough to get smoked but if you do actually face that problem your mates could cover fire for you while you throw the nade everything comes down you, your mates and timing. Everything is doable same thing with osmaw you take the shot and have your mates cover fire you, even good opgl players can do something about it while rarely exposing themselves to the shots.

 If you're playing with other players, and you're in a sniper competition. Your body is exposed before your gun. For you and the other player to even begin to fight, you have to be able to shoot each other. If it's just 1 hit kills, these battles will not happen, or people will intentionally stay away. Mission stages aren't long, and take place on a huge (let's be honest, not GTA huge, but big enough) map. CS:GO is a small map, with 10 players. There's no outside interference, there's no vehicles. Anything that increases the time to take an objective, or play an objective would hurt the game. The missions are all spaced out, and designed with exact objectives and items in mind.
 
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4. You don't spot an enemy it falls on you and your mates. Similar thing to CSGO when you plant or defuse the bomb you're a stationary target it falls on your mates to watch your back while you handle your business. There are two options wipe the enemies and do the objective or try to test your luck by doing the objective while the enemies bullets fly above your head but it all comes down to you and your mates choices on how you all going to handle your missions. 

CS:GO has a first person camera. you can't physically watch your back. APB does. CS:GO is NOT APB. They are not the same thing, and should not try to be the same thing. While, yes team work should play a very important role, that doesn't happen with randoms, district chat distractions, or really at all in non-premade groups in a 40v40 district. It's possible to 1v1 a mission in APB, thanks to the Third Person Camera, you're able to see all points around you, unlike CS:GO. However, CS:GO is a very different game, why you people want to make APB resemble it is beyond me.
 
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If you luck out you luck out things happen, but the thing is, it would give a new player more cofidence to go toe to toe against experienced player simply because some of the other games that the new APB player plays and the headshost skill that he developed from other games could get him by in APB either way he will have a higher chance to fight back you know how they say don't let a scared fighter become a brave fighter because when he gets brave and confident he ain't going back to being scared and he is going to preform better sometims you have to give new players that fighting chance show them that they could go with the big boys that's how they develop a joy out of playing and competeting against other players and it urges them to get better. Pay2win wouldn't be much of a problem for new players simply because you will be able to headshot anybody with every weapon and every weapon will have a fighting chance.

 Doesn't this apply to your situation where the two equally skilled players, 1 gets the kill, the other just dies?
It's the same thing...

 
Quote

Correct me if im wrong didn't you get banned for hacking? If so then anything that you say holds no real value.

Don't be using a better than thou mentatility with @BXNNXD or anyone else for that matter. We're equals here. Regardless of crime.
Just because someone has hacked in the past, or has broken a rule, doesn't mean they have no voice, reason, intelligence, or say in the matter?
If a criminal gets out of prison after serving his time, does he get no say what happens in his life anymore? Does he not have any intelligence? Sure he might not, but he also might have learned, and grown from his actions in the past... Edited by Sergsininia

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49 minutes ago, 23k said:
Alright man child, headshots will make the game more skill based more challenging you'll recieve higher rewards from hitting headshots the game still will be fast simply because of the movements that you can perform in this game the crouch option is one way to counter head shots at certain times the gameplay will become more intense and realistic you'll have higher chance to pull upsest kills like killing multiple enemies for the player it will open new opportunities to perform new unique situtations in combat new tactics all open up new way of thinking, new mindset if you rush you'll take a higher chance of getting smoked but at same time you could still perfrom good while rushing if you manage to land those shots first. Your mind will have to be on point to perform some certain situations while trying not to get smoked. On top of that every gun will be a lot more usable it will remove the conversations of "op" and "pay2win" guns, because it would all fall down to your skills.
I stopped reading after the first two lines... Before you try to criticize my post, I'll just leave this here:

If you're old enough, you've learned about logical fallacies.
So, to discredit your argument, you yourself formed with the subset of logical fallacies I'm about to point out. 

You attacked the person not the argumentKempington did not insult you, nor do anything more than provide reasoning, and flaws with your idea.
You're appealing to emotions, not logic. Here you decide to instead use buzz words as Bxnnxd and Kempington have pointed out. These do not prove your idea to be of any value, nor benefit to the game.
You're then re-appealing to emotions by a circular logic. The game requires more skill, thus it will have higher rewards, thus requiring more skill. There's no end to that circle is there?

On top of that, you probably could make your posts more legible, and easier to read for anyone who actually wishes to understand the suggestion you've made. (which, is also breaking a forum rule by posting a suggestion to the social subform.) Which, if I were to use the same reasoning in a previous post you made:


"If so, anything you say holds no real value." Edited by Sergsininia
spelling and grammar.

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2 minutes ago, BXNNXD said:
forcing twitch aim and reaction time based combat makes the game more challenging for the wrong reasons, currently players with bad aim can attempt to compete because apb rewards good game knowledge and tactics - adding headshots will negate that
  theres no point in being able to move fast because everyone will just be sitting on corners
  firefights will be over instantly, apb isnt designed to be a realistic shooter
  this is not something that should be made easier
  all it will do is force people to camp on corners and in cars even more than they already do
  this isnt csgo where if people can see you, you can see them - anyone rushing is going to be cut down before they even have time to react
  any gun that has any rng will instantly become useless because theres a chance it will miss that first shot on the head - long range guns will be used almost exclusively because the longer ttk they have is negated by headshots and they have perfect acccuracy from 0m-100m



 
forcing twitch aim and reaction time based combat makes the game more challenging for the the right reason. Bad aim players are bad aim players regardless of headshots but it will actually benefit them because they will have that luck factor.

theres no point in being able to move fast because everyone will just be sitting on corners. Nades can be thrown to flush them on top of that people already camp on roof and corners headshots wont change that, campers will always exist in every game. First you say there is no cover and you'll get killed in the open now you're saying everybody is going corner camp make up your mind bottom line players will adapt to it and will learn to counter everything over time and apply the right strategy to the right situation.

firefights will be over instantly, that depends on the players that play.

this is not something that should be made easier. It's still going to be hard you have less chance to pull it off but having that possibility floating over you head makes it more interesting. Having a chance taking on multiple enemies still opens new plays to the game.

all it will do is force people to camp on corners and in cars even more than they already do. Again at first you said there is no where to hide now you're saying everyone is going to camp... Players will handle that there are rockets, nades, and other tricks to take care of it players will always find a way.

this isnt csgo where if people can see you, you can see them - anyone rushing is going to be cut down before they even have time to react. Actually in APB it's alot easier to see your surroundings, spotting your enemies wont be a problem. We also have mods and a gun for that.

any gun that has any rng will instantly become useless because theres a chance it will miss that first shot on the head - long range guns will be used almost exclusively because the longer ttk they have is negated by headshots and they have perfect acccuracy from 0m-100m that's why you need to add real scopes to long range weapons and again players will always find away to get close to their targets that's not a problem.







 

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4 minutes ago, 23k said:
forcing twitch aim and reaction time based combat makes the game more challenging for the the right reason. Bad aim players are bad aim players regardless of headshots but it will actually benefit them because they will have that luck factor. A player's skill should not have an contributing luck factor aside from them flicking their mouse, and getting the two rounds to hit. 

theres no point in being able to move fast because everyone will just be sitting on corners. Nades can be thrown to flush them on top of that people already camp on roof and corners headshots wont change that, campers will always exist in every game. First you say there is no cover and you'll get killed in the open now you're saying everybody is going corner camp make up your mind bottom line players will adapt to it and will learn to counter everything over time and apply the right strategy to the right situation.
The game's mechanics fully rely on cover. but getting one shot killed in any mission just from leaving cover would hurt the meta, and be damaging to the gameplay.
firefights will be over instantly, that depends on the players that play.
no it doesn't. Firefights in this game take long enough sometimes because players have to knock down each other's health. headshots would radically change that.
this is not something that should be made easier. It's still going to be hard you have less chance to pull it off but having that possibility floating over you head makes it more interesting. Having a chance taking on multiple enemies still opens new plays to the game.
Do you even know what you're saying now? headshots, at least how you have stated would be a one hit kill. That makes say, a group of 4, require a minimum of 4 bullets to kill. 
If you're playing APB now, depending on the gun, that can require .... say... 24 minimum with an N-TEC. See the difference?...

all it will do is force people to camp on corners and in cars even more than they already do. Again at first you said there is no where to hide now you're saying everyone is going to camp... Players will handle that there are rockets, nades, and other tricks to take care of it players will always find a way.
APB requires you to take cover. However with objectives, you're vulnerable, and thanks to the third person camera, you can't even react if a player hidden sees you, and 1 shots you.
this isnt csgo where if people can see you, you can see them - anyone rushing is going to be cut down before they even have time to react. Actually in APB it's alot easier to see your surroundings, spotting your enemies wont be a problem. We also have mods and a gun for that.
This shows you little you know about the game. If a player is hiding behind a corner, and you're in the street, or moving to more cover, they can see you because of the camera angle...You can't see them.
any gun that has any rng will instantly become useless because theres a chance it will miss that first shot on the head - long range guns will be used almost exclusively because the longer ttk they have is negated by headshots and they have perfect acccuracy from 0m-100m that's why you need to add real scopes to long range weapons and again players will always find away to get close to their targets that's not a problem. Here you're trying to balance out your idea with more Call of Duty, CS:GO, Rainbow Six ideas that all take from the fact the game is First Person. APB isn't. The games do not need to be more run of the mill generic copy paste shooter idea.

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9 minutes ago, Sergsininia said:
I stopped reading after the first two lines... Before you try to criticize my post, I'll just leave this here:

If you're old enough, you've learned about logical fallacies.
So, to discredit your argument, you yourself formed with the subset of logical fallacies I'm about to point out. 

You attacked the person not the argumentKempington did not insult you, nor do anything more than provide reasoning, and flaws with your idea.
You're appealing to emotions, not logic. Here you decide to instead use buzz words as Bxnnxd and Kempington have pointed out. These do not prove your idea to be of any value, nor benefit to the game.
You're then re-appealing to emotions by a circular logic. The game requires more skill, thus it will have higher rewards, thus requiring more skill. There's no end to that circle is there?

On top of that, you probably could make your posts more legible, and easier to read for anyone who actually wishes to understand the suggestion you've made. (which, is also breaking a forum rule by posting a suggestion to the social subform.) Which, if I were to use the same reasoning in a previous post you made:


"If so, anything you say holds no real value."
I didn't insult Kempigton i called him by his tag. Other than that everything that you wrote holds no real value it's all your speculations they're not based on facts. they're just your opinons the same thing that you say about my post having no real logic or point or value applies even more to your posts. Bottom line is you leave the player alone with the game and it will sort itself out adding headshots wont be game breaking players will adapt to it since everybody will have to go through the same process of adaptation.

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30 minutes ago, 23k said:

Bad aim players are bad aim players regardless of headshots but it will actually benefit them because they will have that luck factor.

players with bad aim will have far less of a chance because the game will become more reliant on aim - how do you not understand this?
 
30 minutes ago, 23k said:

Nades can be thrown to flush them on top of that people already camp on roof and corners headshots wont change that

how can you grenade someone when you have no idea where they are? with the current apb even if someone gets the first shot off on you there a chance for you to fight back - that disappears if we make the first shot an instant kill headshot
 
30 minutes ago, 23k said:

First you say there is no cover and you'll get killed in the open now you're saying everybody is going corner camp make up your mind

if you cant understand the difference between defenders camping corners and attackers being forced to move out of cover then honestly you shouldnt even have posting privileges
 
30 minutes ago, 23k said:

that depends on the players that play

firefights will consist of 1 gunshot at best, thats not interesting whatsoever compared to current gunfights
 
30 minutes ago, 23k said:

It's still going to be hard you have less chance to pull it off but having that possibility floating over you head makes it more interesting. Having a chance taking on multiple enemies still opens new plays to the game.

its not going to be difficult, lowering the ttk means that it will be easier to take down multiple opponents - taking on multiple opponents currently requires far more skill than it would with headshots
 
30 minutes ago, 23k said:

Again at first you said there is no where to hide now you're saying everyone is going to camp... Players will handle that there are rockets, nades, and other tricks to take care of it players will always find a way.

again you dont seem to understand that attackers are forced to move out of cover and defenders are not
no, explosive are not a valid answer to someone sitting on a corner, this isnt csgo, in apb a player on a corner will be able to see you without ever exposing himself - the only time he would have to take any risk is when he pops out for an instant kill headshot
 
30 minutes ago, 23k said:

Actually in APB it's alot easier to see your surroundings, spotting your enemies wont be a problem. We also have mods and a gun for that.

theres no way for you to identify an enemy behind a corner, in a game like csgo they have to physically move around the corner in order to see beyond it thus exposing them to sight and bullets - in apb you never have to leave the corner in order to see past it
speaking of mods you still havent offered any fixes for headshots ruining modification balance
 
30 minutes ago, 23k said:

that's why you need to add real scopes to long range weapons 

so you agree that headshots would make long range weapons incredibly overpowered, thanks for agreeing 
 
30 minutes ago, 23k said:

players will always find away to get close to their targets that's not a problem.

the only way to get close without risking a headshot is to drive a car up, but then we're right back to people doing nothing but camping corners and driving cars around




  Edited by BXNNXD
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This 23k guy has been completely btfo by multiple people in this thread but he is still going

honestly impressed with this level of shitposting

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On 7/23/2018 at 10:29 AM, VanilleKeks said:

No, no, no and no but yes to perc removal

but it is my best weapon 😞  i could agree for decrease to 1 only grenade equipped (also for every other grenade type)

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On 7/23/2018 at 11:29 AM, Pedroxin said:

remove car detonator too 

and also nerf radio tower mobile. Is useful, but is like a legit wallhack against lowranks.

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33 minutes ago, Sergsininia said:
45 minutes ago, 23k said:
forcing twitch aim and reaction time based combat makes the game more challenging for the the right reason. Bad aim players are bad aim players regardless of headshots but it will actually benefit them because they will have that luck factor. A player's skill should not have an contributing luck factor aside from them flicking their mouse, and getting the two rounds to hit. 

theres no point in being able to move fast because everyone will just be sitting on corners. Nades can be thrown to flush them on top of that people already camp on roof and corners headshots wont change that, campers will always exist in every game. First you say there is no cover and you'll get killed in the open now you're saying everybody is going corner camp make up your mind bottom line players will adapt to it and will learn to counter everything over time and apply the right strategy to the right situation.
The game's mechanics fully rely on cover. but getting one shot killed in any mission just from leaving cover would hurt the meta, and be damaging to the gameplay.
firefights will be over instantly, that depends on the players that play.
no it doesn't. Firefights in this game take long enough sometimes because players have to knock down each other's health. headshots would radically change that.
this is not something that should be made easier. It's still going to be hard you have less chance to pull it off but having that possibility floating over you head makes it more interesting. Having a chance taking on multiple enemies still opens new plays to the game.
Do you even know what you're saying now? headshots, at least how you have stated would be a one hit kill. That makes say, a group of 4, require a minimum of 4 bullets to kill. 
If you're playing APB now, depending on the gun, that can require .... say... 24 minimum with an N-TEC. See the difference?...

all it will do is force people to camp on corners and in cars even more than they already do. Again at first you said there is no where to hide now you're saying everyone is going to camp... Players will handle that there are rockets, nades, and other tricks to take care of it players will always find a way.
APB requires you to take cover. However with objectives, you're vulnerable, and thanks to the third person camera, you can't even react if a player hidden sees you, and 1 shots you.
this isnt csgo where if people can see you, you can see them - anyone rushing is going to be cut down before they even have time to react. Actually in APB it's alot easier to see your surroundings, spotting your enemies wont be a problem. We also have mods and a gun for that.
This shows you little you know about the game. If a player is hiding behind a corner, and you're in the street, or moving to more cover, they can see you because of the camera angle...You can't see them.
any gun that has any rng will instantly become useless because theres a chance it will miss that first shot on the head - long range guns will be used almost exclusively because the longer ttk they have is negated by headshots and they have perfect acccuracy from 0m-100m that's why you need to add real scopes to long range weapons and again players will always find away to get close to their targets that's not a problem. Here you're trying to balance out your idea with more Call of Duty, CS:GO, Rainbow Six ideas that all take from the fact the game is First Person. APB isn't. The games do not need to be more run of the mill generic copy paste shooter idea.
 A player's skill should not have an contributing luck factor aside from them flicking their mouse, and getting the two rounds to hit. Deal with it, it will make the combat less predictable and it will give the new players more of fighting chance if you got skill then it wont be a problem to you.

The game's mechanics fully rely on cover. but getting one shot killed in any mission just from leaving cover would hurt the meta, and be damaging to the gameplay. That's where your mates come in they can distract the enemy by cover shooting while you move through.

no it doesn't. Firefights in this game take long enough sometimes because players have to knock down each other's health. headshots would radically change that. Again it depends on the players and the movements of the players.

Do you even know what you're saying now? headshots, at least how you have stated would be a one hit kill. That makes say, a group of 4, require a minimum of 4 bullets to kill. 
If you're playing APB now, depending on the gun, that can require .... say... 24 minimum with an N-TEC. See the difference?...
That's combat for you, you think most of the time you'll be able to land all 4 hs while the enemies are moving all over the place and shooting at you? you got to be kidding me, 4 players will still maintain the advantage unless you get lucky and the players are low rank.Even then a low rank could get lucky and blast you so it it's unpredictable that's what makes it interesting you can't predict it. It spices up the gameplay.

APB requires you to take cover. However with objectives, you're vulnerable, and thanks to the third person camera, you can't even react if a player hidden sees you, and 1 shots you. Really? that's the best you can come up with it just sounds that you want an easy games that's it...You act like you can't 1 shot him as well the fact is it goes both ways is what you seem to forget always you put yourself as the victim that is going to get owned not matter what. In combat everything can happen that's why it will make it more interesting.
 
This shows you little you know about the game. If a player is hiding behind a corner, and you're in the street, or moving to more cover, they can see you because of the camera angle...You can't see them. That's your fault if you run in the open and that happens. You take risks and you have to deal with it. Same thing happens in APB regardless of headshots if you're running in the open right now sniper would still take you out regardless if the headshots exist or not.

 Here you're trying to balance out your idea with more Call of Duty, CS:GO, Rainbow Six ideas that all take from the fact the game is First Person. APB isn't. The games do not need to be more run of the mill generic copy paste shooter idea. Having real scopes would make a lot more sense than having a silly little crosshair also it would become harder to quickswitch and it would limit your view on other players and your surroundings while you're in scoped mode so it would have pros in long range and cons in CQC. Why would the game even have a scope on the gun model if it's not usable? it makes as much sense as your counter arguments to my posts.
  Edited by 23k

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a Headshot function would damage the entire game, especially if it's a ONE shot headshot, imagine using any existing weapon, the N-TEC, OBIR, ALIG, SHAW, OCA... dude they ALL have faster TTK than the CS-GO AK-47, the ONLY reason CSGO is what it is is because it's been meticulously tweeked and developed over 3 decades almost. CSGO works because the guns, maps, and even player models are built AROUND the slow gameplay with headshots and First Person View

APB is not a headshot game, it just isn't. I've played 6000+ hours in APB, and I've played 3000+ in CSGO, there are absolutely no CSGO mechanics the community wants in APB, so take the hint.
Go play CSGO.

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6 pages of this guy being told how wrong he is and he hasnt budged an inch
this may be the greatest troll thread of all time

Edited by CookiePuss

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48 minutes ago, 23k said:

Deal with it, it will make the combat less predictable and it will give the new players more of fighting chance if you got skill then it wont be a problem to you.

it will make combat less predictable because you wont ever be able to react to a defender popping from a random corner and instantly killing you, this isnt csgo where the maps are small and vantage points are limited
 
48 minutes ago, 23k said:

That's where your mates come in they can distract the enemy by cover shooting while you move through.

what would they be shooting at? theres no way for you to know where the enemy is until they kill one of you, at which point you're at even more of a disadvantage since you still have to move out of cover and now you're down a man
 
48 minutes ago, 23k said:

Again it depends on the players and the movements of the players.

firefights will consist of:
  1. sit on overwath position
  2. wait until enemy has committed to moving out of cover
  3. peek for a fraction of a second
  4. fire a single shot to kill enemy
  5. return to cover
 
48 minutes ago, 23k said:

That's combat for you, you think most of the time you'll be able to land all 4 hs while the enemies are moving all over the place and shooting at you? you got to be kidding me, 4 players will still maintain the advantage unless you get lucky and the players are low rank.Even then a low rank could get lucky and blast you so it it's unpredictable that's what makes it interesting you can't predict it. It spices up the gameplay.

instant TTK means you pose a threat to every single one of that 4 man group - you can kill one of them just as fast as they can kill you, thus making teamwork far less important and forcing players to rely more on twitch aim than tactics
making gameplay unpredictable is not "spicing it up", csgo has very little unpredictability and yet you keep touting it as what apb should be
 
48 minutes ago, 23k said:
Really? that's the best you can come up with it just sounds that you want an easy games that's it...You act like you can't 1 shot him as well the fact is it goes both ways is what you seem to forget always you put yourself as the victim that is going to get owned not matter what. In combat everything can happen that's why it will make it more interesting.
theres no way you can claim to be able to reliably fire back at someone who pops a corner and fires one shot, especially since it could be literally any corner
 
48 minutes ago, 23k said:

That's your fault if you run in the open and that happens. You take risks and you have to deal with it. Same thing happens in APB regardless of headshots if you're running in the open right now sniper would still take you out regardless if the headshots exist or not.

you dont instantly die if you get caught in the open currently, theres a pretty decent chance to fight back most of the time
that doesnt happen if headshots are added
 
48 minutes ago, 23k said:

Having real scopes would make a lot more sense than having a silly little crosshair also it would become harder to quickswitch and it would limit your view on other players and your surroundings while you're in scoped mode so it would have pros in long range and cons in CQC. Why would the game even have a scope on the gun model if it's not usable? it makes as much sense as your counter arguments to my posts.

forcing players to stand still and scope in would slow the gameplay down even more than headshots already would


EDIT: still waiting on some fixes for how you would fix the broken modification system

oh and the damage dropoff system too


  Edited by BXNNXD

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21 minutes ago, BXNNXD said:
players with bad aim will have far less of a chance because the game will become more reliant on aim - how do you not understand this?

1) There will still be a luck factor for the new players on top of that are new to APB could be real good players to other games involving headshos so it would be even better because it would make their adaptation easier.

 how can you grenade someone when you have no idea where they are? with the current apb even if someone gets the first shot off on you there a chance for you to fight back - that disappears if we make the first shot an instant kill headshot

2) Again you got weapons for that to tag the enemies. On top of that you'll find out pretty quick where you're getting shot from, unless you're really slow and have no game sense. It's 50/50 you can land a hs as well again you pretend that everything is stacked against you, don't act like that...




  if you cant understand the difference between defenders camping corners and attackers being forced to move out of cover then honestly you shouldnt even have posting privileges

3) Everything can be countered, you can deal with defending campers by using nades and nade launchers or even rocket launchers. Attackers will find a way to move out they're not brain dead they'll create diversions they will use covering fire but they i'll find a way to move, where there's a will, there's a way. Again you act like everybody will be a headshot machines that's not true at if they miss they can still go the regular way of killing is going to the body kill the body and head will dead as well.


  firefights will consist of 1 gunshot at best, thats not interesting whatsoever compared to current gunfights
  its not going to be difficult, lowering the ttk means that it will be easier to take down multiple opponents - taking on multiple opponents currently requires far more skill than it would with headshots
  again you dont seem to understand that attackers are forced to move out of cover and defenders are not

4) Again the headshot part can go either way it goes 50/50 that's combat deal with it stop crying about it. While attackers move out they're not going to move without shooting and throwing nades they're not just going to simply run in to the place unless they're low ranks.


no, explosive are not a valid answer to someone sitting on a corner, this isnt csgo, in apb a player on a corner will be able to see you without ever exposing himself - the only time he would have to take any risk is when he pops out for an instant kill headshot
  theres no way for you to identify an enemy behind a corner, in a game like csgo they have to physically move around the corner in order to see beyond it thus exposing them to sight and bullets - in apb you never have to leave the corner in order to see past it

5) You throw nades regardless and rush in if it's a tight place you will able to move him from that corner just for a second as you close the distance in on him and then it all comes do to your skill of making the shot.
That's the chance you take either way headshots don't have much to do with it if there is an oca and shotty waiting for you to come in behind a corner they're going to get you regardless if the headshots exist or not.


speaking of mods you still havent offered any fixes for headshots ruining modification.
 so you agree that headshots would make long range weapons incredibly overpowered, thanks for agreeing

6) I got a feeling you're getting pissed at me, but the only thing you should be pissed at is yourself for trying to counter me with your ridiculous arguments. But anyway, that's why you got to add scopes to long range weapons having real scopes would make a lot more sense than having a little crosshair also it would become harder to quickswitch and it would limit your view on other players and your surroundings while you're in a scoped mode, so it would have pros and cons and still can be countered. Mods have nothing to do with headshots.

 the only way to get close without risking a headshot is to drive a car up, but then we're right back to people doing nothing but camping corners and driving cars around

7) Again elimante the camping corners with nades and your mates, and then close the distance with them and from that point on it all falls down to your skills. It goes 50/50 everybody has a chance.

 

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47 minutes ago, CookiePuss said:

6 pages of this guy being told how wrong he is and he hasnt budged an inch
this may be the greatest troll thread of all time

You know what? I actually think he is trolling. I don't think a sane person will go such a distance without thinking that something might be wrong about his idea.

First people who were arguing about Heliocentric model were having insanely good arguments about using it, but they were doubting those themselves because of the people around them thought they are wrong without any reasoning other than God created Earth and Earth is the center.

We are giving OP good arguments why his idea doesn't make this game more fun while he just talks about MUH SKILL GAMEPLAY.

I will just say that OP is a troll or he needs medical help. Edited by holyTyu
engrish

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47 minutes ago, BlitzKitty said:

a Headshot function would damage the entire game, especially if it's a ONE shot headshot, imagine using any existing weapon, the N-TEC, OBIR, ALIG, SHAW, OCA... dude they ALL have faster TTK than the CS-GO AK-47, the ONLY reason CSGO is what it is is because it's been meticulously tweeked and developed over 3 decades almost. CSGO works because the guns, maps, and even player models are built AROUND the slow gameplay with headshots and First Person View

APB is not a headshot game, it just isn't. I've played 6000+ hours in APB, and I've played 3000+ in CSGO, there are absolutely no CSGO mechanics the community wants in APB, so take the hint.
Go play CSGO.

I'm not saying APB is like CSGO, i'm saying adding headshots to APB would make sense simply of how APB combat is played out. APB has faster movements than CSGO it's completely different ball game but the headshots would work nice with it, it would make the combat a lot more fun as well as more challenging plain and simple.

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