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the game is not working

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the game is not working
balance matchmaking teams, groups, personal players not works .the distribution of players on the servers does not correspond to the level of threat . the Golden areas are always EMPTY ! .

the bronze districtic 
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private groups-beginners and teams have no chance to win ( maybe! no different types of weapons, modifications, experience )

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balance teams is the biggest problem .  I understand that this is the most difficult choice .  even the option I proposed is not absolutely correct !( the player understands how the scoring system works easily bypasses it  ) . what is matchmaking ? - correct selection of players, groups, teams. . groups are closed and open , in closed groups play clans gamers and "strong" players ( Trololo and Noobs ) . "gold" players always play in the silver districts. gold players are forced to wash their gold threat level and silver Troll bronze districts .    T lv player not trained is a problem in the combat area - T lv  Make learning easier and more interesting . .  I as a player 255 Lv can be a leader in the team player TLv .  I can't remove a player from a team unless he's playing or sabotaging a mission until he goes to the AFC or I make him kill himself or he kills someone on the team .  this is a problem . small remark . as a cheat here, players most cases, talking about opponents with low ping . ping in 10 -50 MS allows you to receive up to 70 kills for a mission in a Fighting Club. in a combat districtic to get 25 -30 ( TROLOLO , (TROLL LOL)  - the player knows nothing about the game, 90% of his victories are based only on the difference between ping and trolling) .   

The task with several unknown! bronze area. do you think it was fair game? your thoughts ? (a little later I will put a more detailed screenshot of the match.)     

p.s. old goods in the social area . Shop for Joker coupons needs an update .  I have nothing to buy ! temporary weapons and cars don't interest me .

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cheaters - Macro kills any balancing of the weapons ."Fair Fight" perfectly coped removing macros and command lines from the game 
 PunkBuster +  Fair Fight +  Battleye 

 Shaders-they seem harmless only at first glance . there is an advantage . they were officially banned . if they are in the game they must be made by developers and available to everyone .

PS this is a personal opinion and it may differ from the opinions of participants and developers

I apologize

Edited by Yood
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35 minutes ago, Kutri said:

sounds like a plan

Man with a plan
 
2 hours ago, YooD said:

I am a simple person - I can make mistakes, break away and never considered myself a loser .

there are some very problematic things in the game: Pyrite players , private ( closed ) groups , music of murders , chat area , cheaters .

1. Pyrite - 99% of these players reside close to the location of the server which gives them an advantage in the pig .
 

Stop hating on my 1 ms :(
P.S. what's pyrite? 

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On 7/14/2018 at 12:58 AM, Vindaro said:
Man with a plan

Stop hatred in my 1ms
PS What is piri t?
https://g.co/kgs/doXJgB            ping is an essential thing . I can never beat you in a shootout.      I'll keep losing.

play in the Golden district, with equal Edited by YooD

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2 hours ago, YooD said:

I am a simple person - I can make mistakes, break away and never considered myself a loser .

there are some very problematic things in the game: Pyrite players , private ( closed ) groups , music of murders , chat area , cheaters .

1. Pyrite - 99% of these players reside close to the location of the server which gives them an advantage in the pig .

2. private groups-beginners and teams have no chance to win ( maybe! no different types of weapons, modifications, experience )

3. musical accompaniment of murders-based on the practice you often kill only one player from the opposing team . probably the most toxic problem in the game .(I personally turned off your topic five years ago )

4. chat area-a place where there is a drain all the negativity received in the game . why does it exist in principle if there are many other channels of communication ?

5. cheaters - Macro kills any balancing of the weapons ."Fair Fight" perfectly coped removing macros and command lines from the game 

6. Shaders-they seem harmless only at first glance . there is an advantage . they were officially banned . if they are in the game they must be made by developers and available to everyone .

PS this is a personal opinion and it may differ from the opinions of participants and developers

1 Like fools gold? wtf does this have to do with anything? Pig wtf i don't even know?
2 grouping is part of any online game
3 what the fook are you even saying?
4 welcome to the internet I see you are new here
5 Yep cheaters are here but that does not mean to stop balancing weapons
6 yup shaders still banable

I am a complex person and i have no idea why iron pyrite was in this topic as a problem with apb.

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your comments are trying to prove the legitimacy of your dishonesty

Edited by YooD

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I have a feeling google translate is involved here

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Reminds me of the Garfielf but it was Google Translated through all languages

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post count boost

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Don't speak for me if I don't even understand what you are talking about.

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Op was once a gold miner in the south west. one day he found what he thought was GOLD! Thinking they were now rich he sold his prize Pig and went to town to try and sell his fortune. Op was deeply sad and felt cheated when he was told time and time again that his "gold" was actually Pyrite, Fools Gold. The Music and town chatting about how foolish he was for not knowing what pyrite was still haunt him to this day. Now without his prize Pig and no home, he sleeps in the Shader areas down by the river.

Tragic story but one we should all learn from.

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9 hours ago, YooD said:

I am a simple person - I can make mistakes, break away and never considered myself a loser .

there are some very problematic things in the game: Pyrite players , private ( closed ) groups , music of murders , chat area , cheaters .

1. Pyrite - 99% of these players reside close to the location of the server which gives them an advantage in the pig .

2. private groups-beginners and teams have no chance to win ( maybe! no different types of weapons, modifications, experience )

3. musical accompaniment of murders-based on the practice you often kill only one player from the opposing team . probably the most toxic problem in the game .(I personally turned off your topic five years ago )

4. chat area-a place where there is a drain all the negativity received in the game . why does it exist in principle if there are many other channels of communication ?

5. cheaters - Macro kills any balancing of the weapons ."Fair Fight" perfectly coped removing macros and command lines from the game 

6. Shaders-they seem harmless only at first glance . there is an advantage . they were officially banned . if they are in the game they must be made by developers and available to everyone .

PS this is a personal opinion and it may differ from the opinions of participants and developers

Unlike most of the responses you've received, I won't be rude here.

1. Pyrite aka fake gold -- Are you saying players that have even the slightest ping advantage are only gold because of that specifically? This seems like a non-issue.

2. Private groups - It seems like you're referring to an old game term called "pub stomping" -- It does suck, for sure. Not a whole lot that can be done about it right now. I suggest newbie districts (for players under x weeks of playtime) but that can be abused by "smurfs" / re-rolls

3. The translation is rough / nonsensical here but I assume you are referring to de-threaters. Yes, this is an issue, not 100% sure on how this can be remedied without a very drastic change.

4. I assume you're referring to district chat and not social district? I don't agree with removing either. Yes, people tend to be quite toxic more often than not in district chat, but I don't think that's a cause to remove it.

5. Cheaters - Macros are a non-issue. I don't think people should use them, but they are the lowest form of cheating imaginable. FairFight didn't do anything to prevent macroing. BattlEye does a better job but only because it prevents popular macro programs for running (AutoIt/AutoHotKey). BattlEye DOES allow proprietary software such as Logitech Gaming Software, Corsair's CUE, Razer Synapse, etc... to run (I think it also allows the X7 mouse software to run which is even worse). Macroing just makes it easier to bring out a weapon's full damage potential for people who can't juggle click times while fighting. That's not very huge honestly. <-- I only say this about 'normal' macros (click fire intervals) not anti-recoil macros (those are much, much worse for obvious reasons).

6. Shaders - I agree with making certain shader options available via in-game means. There were very very very very few shaders that actually gave a troubling advantage and almost all of those are broken now. The crosshair shader is something I would put on a similar if not the same level as using a macro. A sort of gray hat "cheat", if that makes sense. A cheat, certainly but barely.

TL;DR -- I feel as if you're making a big deal out of a lot of small problems due to personal frustrations. Edited by Triksterism
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8 hours ago, Nymphi--DoubleDee said:

It's YooD.  A tryhard chronic dethreater.

Basically... give the guy w/e helps him calm down... and I mean that sincerely... he is known to TK the living patooty out of his own teams when he's not happy or hears an ear-blistering death theme... Always be a little extra nice to people some of them irl are not well.
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12 hours ago, YooD said:

I am a simple person - I can make mistakes, break away and never considered myself a loser .

there are some very problematic things in the game: Pyrite players , private ( closed ) groups , music of murders , chat area , cheaters .

1. Pyrite - 99% of these players reside close to the location of the server which gives them an advantage in the pig .

2. private groups-beginners and teams have no chance to win ( maybe! no different types of weapons, modifications, experience )

3. musical accompaniment of murders-based on the practice you often kill only one player from the opposing team . probably the most toxic problem in the game .(I personally turned off your topic five years ago )

4. chat area-a place where there is a drain all the negativity received in the game . why does it exist in principle if there are many other channels of communication ?

5. cheaters - Macro kills any balancing of the weapons ."Fair Fight" perfectly coped removing macros and command lines from the game 

6. Shaders-they seem harmless only at first glance . there is an advantage . they were officially banned . if they are in the game they must be made by developers and available to everyone .

PS this is a personal opinion and it may differ from the opinions of participants and developers

1. the server is in the middle of  The U.S.A. and a vast majority of people by the voting map are actually on the coastal cities or close to them. In doing so the ping is not perfect so in my opinion they probably earned gold from a decent computer , ping , as well as the skills to  do so.

2. teams of friends are fun to be in so winning or losing is ok either way because online games are meant to be fun.

3.  I can not help who runs in front of my crosshairs - this is just a part of the game - however de-threating to go against bronzes is toxic to do if someone is a high gold rather than one who goes from silver to gold often without trying to de-threat

4.  social is social - I go there as do others for visiting or showing cars and clothing. It is doing its purpose. some do not choose to do so and that is their choice.

5. Fairfight does not catch macros but Battleeye does catch macros. I have not seen a cheater since Battleeye but it is possible some may be around I do not know.

6. shaders are bannable already and have been for quite some time. I do not understand why this is mentioned.

Is there anything else you would like to discuss? We are here.
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On 14.07.2018 at 11:47, Fortune Runner said:

5. Fairfight does not catch macros but Battleeye does catch macros. I have not seen a cheater since Battleeye but it is possible some may be around I do not know.

6. shaders are bannable already and have been for quite some time. I do not understand why this is mentioned.

Is there anything else you would like to discuss? We are here.
How FairFight works, what it does and what it doesn't do. What is FairFight?
FairFight by GameBlocks is a real time cheat detection and suppression system. FairFight is non-invasive, customizable and engine agnostic. It does not reside on the player's computer and does not examine the players' devices or perpetually look for the latest hacks. FairFight uses our proprietary GameChanger™ rule engine along with advanced database structures to evaluate players' real-time gameplay actions. FairFight combines algorithmic models that assess an array of statistical markers to identify possible cheating, and cross-checks these measurements using objective gameplay reporting to Make it a FairFight™ for everyone.
How does FairFight Work?
Fairfight uses two overlapping and mutually supportive approaches to identify cheaters: algorithmic analysis of player statistics and server-side cheat detection. FairFight uses algorithmic models to evaluate gameplay against multiple statistical markers to identify cheating as it occurs. FairFight crosschecks these indicators using objective server-side reporting tools. It takes action when both approaches correlate to cheating - and because you establish FairFight's tolerances and the in-game actions to be taken against the hacker, you are in control of your game like never before.
Algorithmic Analysis of Player Statistics (AAPS) compares each player's game play statistics across an array of performance measures and compares them against averages derived from all of the gamers playing your game. FairFight uses the results of these comparisons to find statistical anomalies that correlate strongly to the use of cheats.
In order that highly skilled players are not erroneously flagged as cheats, FairFight uses Server Side Cheat Detection (SSCD) to cross-compare results. FairFight's SSCD monitors the game state in real time, scanning gameplay data of your choice for events and conditions which are not possible (or that are exceedingly improbable) to achieve without the use of hacks. For example, in a given first person shooter it may be impossible for a weapon to kill (or even hit) a player over 200 yards. When FairFight sees this occur it automatically records it as a validation of any anomalous AAPS findings. With the validation event in place, FairFight will take any number of actions that you have selected, and it will do so when you want it to (immediately, after a delay, player join . . . .) FairFight's combined AAPS and SSCD approaches offer the best cheat detection and suppression tool in the industry - and it functions in real-time.
FairFight's customizable GameChanger rule engine and graduated punishment system can be modified throughout the course of a title's life, allowing you to Make it a FairFight™ for everyone all the time. Publishers can 'harden' or 'soften' detection thresholds and ban penalties, and add or eliminate statistical measures to meet their needs. For incorrigible hackers, FairFight maintains a Suspension List that is regularly updated with players flagged as 'cheaters'. 'Watch lists' can be created for continuous and even closer automated or manual monitoring. Temporary and permanent suspensions can be imposed, and, depending on your desire, 'hackers' can be barred on a single title or across multiple titles.
Since FairFight is a server side system, integrating FairFight into your game will be seamless. In other words, we won't screw up your game. Also, since FairFight is connected only via the API, if we ever have a connectivity or security problem (and we go to great lengths so we don't) the gameplay on your title should continue unaffected while we get reset.
Is it automated?
Yes! You can let FairFight police the streets on its own. Set it and forget it. If you want top performance though, we recommend active monitoring by our trained anti-cheat specialists. Our Managed Anti-Cheat Solution will let you and FairFight control hackers using the tightest of tolerances that you find acceptable.
For example: it is for all practical purposes impossible to have another player perfectly targeted while both players are running. 'Aimbot' hacks allow this perfect targeting. The SSCD tools in FairFight constantly watch for this condition and a variety of other 'impossible' conditions. When found to exist, and correlated with anomalous AAPS results, FairFight will identify the player as a 'cheater'. At this point, depending on your customized configuration, FairFight can automatically take a range of actions against the player or you may desire to introduce the human element by placing the perp on a 'watch list' for closer automated or manual monitoring.
How is FairFight different from Punkbuster and Valve Anti-Cheat?
The most popular anti-cheat programs operate like an antivirus program, searching each players' computer for known strings of hack code. Since these programs scan memory and other components of your customer's computer, they not only raise privacy and security concerns, but they are also constantly 'fighting the last war'. Hacks are always being written, hidden, rewritten, rehidden, and evolving in ways that make accurate forensic detection extremely difficult. Game publishers get mired in a never ending game of catch-up trying to discover the latest iteration of a hack, but never getting ahead of the hackers. Bottom line: the most popular anti-cheat programs just aren't that effective. Hackers can and do disrupt gameplay for hours, days and weeks on end, all the while destroying the gaming experience for honest players, damaging your brand and jeopardizing your revenue streams.
FairFight uses a different and, we believe, far better approach. FairFight receives game play data from the game server and focuses on the gameplay itself to determine if a player is cheating. Server Side Cheat Detection (SSCD) monitors in-game conditions and actions, while realtime Algorithmic Analysis of Player Statistics (AAPS) identifies statistically anomalous outcomes. When combined and cross-checked, FairFight's graduated punishment system suppresses and deters cheating using prompt and appropriate penalties.
With FairFight, what you do with the identified 'cheaters' is up to you. If you believe, that banning players is detrimental to your game. FairFight offers a host of options. You have the flexibility to warn/kick/kill/suspend or, if necessary, ban hackers from your game. This allows you to suppress or, if you prefer, segregate hackers. You can establish a 'penalty box' or hacker purgatory where hacks are tolerated, or even expected.
FairFight has detailed player information, leader boards and statistical summaries that PunkBuster and VAC do not provide. There is email with full reporting, comprehensive chat monitoring, heat maps, and more. Despite all of these offerings, since FairFight resides separate from your game, it does not impede server performance or slow gameplay. If ever DOS attacked, this same separation means that an attack on FairFight won't bring down your game.
I've seen the forums complaining about FairFight; Why would I want that buzz for my game?
This is a temporary condition. Hackers tend to complain and complain loudly when they get caught and punished. That said, one of our core goals at GameBlocks is to ensure that our FairFight system does not punish the honest player of any skill level, no matter how lucky or good their play. Consequently, we take claims of “false positives” very seriously and seek to prevent them at every stage: from software design and development through our after-action quality assurance reviews. It is our experience, after reviewing complaints of players that have been identified by FairFight as cheaters, that in virtually every instance the player in question was in fact certainly cheating. More importantly, if you ever have a question about why FairFight took action against a player, FairFight gives you the tools to quickly and definitively confirm the reason and validity of that action. Once FairFight is up and running for a week or so, you will find that forum posts complaining about hackers wreaking havoc in your game will drop way, way down. Not long thereafter, the complaints of hackers caught and punished by FairFight will begin to subside. At this point, you may find it interesting to check out the private forums on the leading hack sites in which, despite being cleansed for negativity quite frequently, you will see disgruntled hackers demanding their money back for hacks that got them caught and punished by FairFight.
How do I know you aren't just punishing the best players?
FairFight's Algorithmic Analysis of Player Statistics (AAPS) uses players' in-game conduct to spot potential hackers. If a player is cheating with sufficient malevolence or persistency to disrupt the enjoyment of gameplay for the other competitors, statistics will show it. For example, in a first person shooter if a player is using an aimbot that causes a head shot every time they kill another player, then that player's statistics will show a much higher ratio of head shots to total kills than the average player. Time can also be an important element. FairFight can evaluate gameplay activity over time to reveal outcomes that are inconsistent with fair play.
Of course, finding anomalous player statistics doesn't prove a player cheated. FairFight crosschecks AAPS results using objective Server Side Cheat Detection (SSCD). FairFight's SSCD monitors the game state in real time, scanning gameplay data of your choice for events and conditions which are not possible (or that are exceedingly improbable) to achieve without the use of hacks. FairFight takes action when the AAPS and SSCD approaches both correlate to cheating. Thus, while a highly skilled player who doesn't cheat may have a similar statistics to a player who does cheat, FairFight does not act against the player unless the SSCD cross-check confirms that the player has violated the conditions of the game (i.e. done the 'impossible'.
As an administrator, if you are ever unsure about the AAPS or SSCD tolerance levels that you have chosen for your game, you can use a wide array of tools to 'dial in' the appropriate settings. For example, you can have FairFight send less egregious hackers to particular servers or maps, or you can populate a watch list for closer monitoring of potential hackers, or you can run proposed tolerance changes in parallel with your existing game settings to monitor the impact that the change.
TL;DR:
Basically, FF measures a bunch of shit in game, flags things that don't add up based on what most players are doing, then cross checks it server side, then institutes punishment based on the game publisher if it determines guilt.
False positives can and do happen, but like the legal system, some things slip through the cracks.
WHAT IT DOESN'T DO:
FF doesn't check files on your computer. It also makes detecting some hacks nearly impossible. Like ESP (if done intelligently), or percent based aim adjustment, or really a lot of non-obvious client side exploits/hacks.
ESP draws a wireframe box around other players in a game, as long as you don't "randomly" shoot through walls, track people that you don't have Line-of-sight on, and things like that. It's unlikely that ESP hackers can be detected due to lag existing in game, and Ubisofts less than perfect netcode. Could be the person had insane reflextes, lag, or prefireing.
Percent based aim adjustment is sort of like aim assist. Most basic aimbots will snap to a players head/body and track them, allowing for effort free aiming. This gets detected by FF eventually. However, percent based aim adjustment only moves your cursor a little bit, allowing you to be more accurate when you use your twitch muscles in a firefight. This is more difficult for FF to detect since it could very well be player skill and it doesn't throw off your statistics that much.
All in all it's a good, non-invasive system. It has problems, but so does everything
https://www.unknowncheats.me/wiki/FairFight


Fortune Runner  do not talk about what you do not know Edited by YooD

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On 14.07.2018 at 11:47, Fortune Runner said:
1. the server is in the middle of  The U.S.A. and a vast majority of people by the voting map are actually on the coastal cities or close to them. In doing so the ping is not perfect so in my opinion they probably earned gold from a decent computer , ping , as well as the skills to  do so.



 
play in the Golden area, with equal
On 14.07.2018 at 11:47, Fortune Runner said:

Is there anything else you would like to discuss? We are here.
it's fun just for you and your friends - you're destroying the influx of new players. example - 2 clans completely killed the server Han . Edited by YooD

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Just now, YooD said:
13 minutes ago, Fortune Runner said:
1. the server is in the middle of  The U.S.A. and a vast majority of people by the voting map are actually on the coastal cities or close to them. In doing so the ping is not perfect so in my opinion they probably earned gold from a decent computer , ping , as well as the skills to  do so.

2. teams of friends are fun to be in so winning or losing is ok either way because online games are meant to be fun.

3.  I can not help who runs in front of my crosshairs - this is just a part of the game - however de-threating to go against bronzes is toxic to do if someone is a high gold rather than one who goes from silver to gold often without trying to de-threat

4.  social is social - I go there as do others for visiting or showing cars and clothing. It is doing its purpose. some do not choose to do so and that is their choice.

5. Fairfight does not catch macros but Battleeye does catch macros. I have not seen a cheater since Battleeye but it is possible some may be around I do not know.

6. shaders are bannable already and have been for quite some time. I do not understand why this is mentioned.

Is there anything else you would like to discuss? We are here.
play in the Golden area, with equal
golds against golds in gold  district is ideal however I do not know if Apb has enough players for this to work properly.
Only Little Orbit can solve this one with a working fixed threat system than the broken threat system we have right now.
Just now, YooD said:
play in the Golden area, with equal it's fun just for you and your friends - you're destroying the influx of new players. example - 2 clans completely killed the server Han .
My friends are bronze and silver. I am silver as well. Anyone can kill me and at times I can kill anyone. In my case it is fair but a high strong gold in bronze is not fair. Edited by Fortune Runner
spell check hates me so i fixed it so y00d can translate properly
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