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MattScott

Upcoming Weapon Balance changes

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On 7/6/2018 at 4:39 PM, MattScott said:

Hi everyone,

 

In the spirit of transparency, here are the changes we are implementing for weapon balance in the coming couple weeks. The development has all been done, we are just testing internally to make sure things work as intended.


To start we have two general changes to the Sniper and Shotgun categories:

 

1) Linking accuracy to damage on the HVR 762

Reducing the damage of the HVR 762 when it's not perfectly accurate allows us to reduce the ability to fire it at close range / snap shot and still be effective.

 

Sniper Rifles, particularly the HVRs, are particularly hard to balance because they are currently effective at point blank range and also devastating at a distance. G1 tried a few rough balance measures in the past with initial inaccuracy and movement cooldown, but it’s still quite possible to use the HVR in CQC. We feel this change will preserve the HVR 762's place in our matrix of weapons, but make it less desirable outside of actually sniping.

 

2) Shotgun Damage Pellet Damage

We're adjusting how shotguns do damage, to allow for more damage for partial hits (the first pellets to hit a single target do more damage than the last ones). This allows them to be more forgiving without buffing their overall damage.

 

Again, Shotguns are hard to balance. Currently we feel they are powerful but very inconsistent, and some of this is because how our servers perform at higher latency.

 

Now for the smaller tweaks to specific weapons:

 

1) AR-97 'Misery' (Apoc Famine)

Improve damage to give it some overkill, and improve the tap fire ability.

 

2) COBR-A

Remove the accuracy curve and improve accuracy recovery rates.

 

3) ISSR-a

Low recovery time for accuracy loss, so you can wait less time after taking a shot to fire again.

 

4) SWARM

Reduce horizontal recoil amount. We're also investigating increasing the time it takes to recoil to slightly higher than the recoil time, making the recoil smoother.

 

5) SBSR (Rifle)

We want to give this weapon a unique recoil pattern that's significantly less harsh than the sniper variant.

 

6) H-9 'Curse'

We want to give this weapon a new recoil pattern that has heavily reduced horizontal recoil.

 

7) S-247 'Oblivion'

Attempt to make the weapon a lot snappier when using it as a fire and reposition weapon. This would heavily improve snap fire by reducing the time it takes to gain accuracy after moving, and allowing you to switch during re-fire timer.

 

8) NCR

New crosshair (from existing asset). Removing the accuracy recovery curve that the HVR has.

 

Thanks,

Matt


Edited: added clarity on weapon names mentioned in comments.

Wow seriously, this is like everything I've been wanting for a while. I'd really like to see how the Shredder, Anubis, Swarm, and COBRA perform after these changes. I may have missed it, but is there any estimation as to when you think the changes will be implemented? Edited by notHunky

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nerf ntec in close range
fix yukon
nerf aaepd
nerf hvr
slighty buff shotgun dmg
fix strife fire rate

my personal list
 

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16 minutes ago, foolish ninja said:

nerf ntec in close range
fix yukon
nerf aaepd
nerf hvr
slighty buff shotgun dmg
fix strife fire rate

my personal list
 

No.
Dont care either way Yukon is trash.
Literally what?
It is already getting nerfed lol.
Lol no, the buff its already getting is more than enough.
No.
 
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4 minutes ago, CookiePuss said:
No.
Dont care either way Yukon is trash.
Literally what?
It is already getting nerfed lol.
Lol no, the buff its already getting is more than enough.
No.
Preach!

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1 hour ago, foolish ninja said:

nerf ntec in close range
fix yukon
nerf aaepd
nerf hvr
slighty buff shotgun dmg
fix strife fire rate

my personal list
 

what’s wrong with the strife fire rate?

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35 minutes ago, BXNNXD said:
what’s wrong with the strife fire rate?
The actual fire rate is perfectly fine. I'm assuming he's talking about the wonky behavior where the Strife locks out actions after firing until the refire cycle finishes, like the HVR.

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4 minutes ago, Hexerin said:
41 minutes ago, BXNNXD said:
what’s wrong with the strife fire rate?
The actual fire rate is perfectly fine. I'm assuming he's talking about the wonky behavior where the Strife locks out actions after firing until the refire cycle finishes, like the HVR.
Well duh, Imagine QSing with the strife!

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12 minutes ago, CookiePuss said:
Well duh, Imagine QSing with the strife!
Will likely start being a thing after the shotgun changes go through. Consistent shotgun damage is a terrifying thought when it comes to the Strife.

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2 minutes ago, Hexerin said:
16 minutes ago, CookiePuss said:
Well duh, Imagine QSing with the strife!
Will likely start being a thing after the shotgun changes go through. Consistent shotgun damage is a terrifying thought when it comes to the Strife.
Yeah, this shotgun change is going to be interesting no doubt.

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