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Nickolai

Some Balancing/Tweaks Suggestions

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It has been on my mind for quite a while, so I though I'd write it here for the Community to look at. 

Today, we are not going to discuss nerfs, because of the amount of tears the tryhards will produce. We will be able to make a new ocean.

Instead, let's focus on things they can buff/improve to make them more inline with today's Meta.

Weapon Tweaks

STAR 556 - The ubiquitous starter gun, one to which I am a big fan of. I have spoken to many new players in the game and they all say one thing - the bloom it too slow to recover. I 100% agree with their statement. It makes it really hard for new players to land precise shots because of said bloom, so when I tell them to get an N-TEC, they start to perform noticeably better. The STAR just needs its bloom recovery time improved and it will be a great gun for everyone to use. To make it even more appealing, improving the hip-fire accuracy could be another trait it can have above the N-TEC.

Colby SNR 850 - I know that the Snubbie got a nerf and buff at the same time. Thanks to its 3 shot kill it has become more viable. I think it just needs a slight increase in its equip time, not as it was before the nerf. 

S-AS PDW - I think we should start with a secondary that has been pretty much forgotten. It's low damage, high bloom and bad accuracy make it barely decent. New players need a "Nano-ish" secondary that can complete. Currently there is no such option for new players. Remove the bloom, tighten the hip-fire accuracy and slightly increase the Rate of Fire.

S-247 'Oblivion' - I see what G1 wanted to do with this gun. Its pretty decent with mods, especially when you fighting 5 or more players. The Ammo pool is not sufficient and the base accuracy is not great for a gun that is supposed to have a 90 meter range. Add 2 extra magazines to the base ammo pool, tighten the base accuracy and this can be a solid long range gun.

Shredder Series - Good concept, bad execution. A lackluster shotgun with a slow fire rate and 3 shots to kill makes them very bad to use. The fire rate needs to be bumped up dramatically to make them viable.

NFAS-12 - I know what people are thinking, this gun should never be viable again. After the Cooling Jacket nerf for shotguns the NFAS has dissapeared from missions. The spray is too much, the range is terrible and its poor accuracy make it a very bad pick for a close range gun. The spread needs to be tightened and range increased to make it viable again.

 

FR0G Series - The pistols themselves are good if you know how to use them, but they have too many downsides compared to the FBW. Smaller mag, very bad range make this gun not the first pick for a secondary. A Range buff is what it really needs. Either add 5 or 10 meters to make it more viable.

N-FA 9 - A very niche sidearm, its very good up close and terrible at everything else. Still, a slight recoil reduction and slightly better accuracy would make this a very solid performer up close. 

 

Agrotech ACES SMG - An SMG that was really popular when it was released, then quickly fell out of favor once people realized that the OCA or PMG are just better choices. Its 15 Shot to kill and bloom make it a less than stellar SMG up close, despite having one of the highest RPM's of any gun in the game. 

H-9 'Curse' - Another good idea but failed in its execution. A 10 shot to kill SMG with terrible bloom for "up to midrange" make the Curse, a curse to play with (pun intended). Reduce the bloom and up the damage so it can be a 9 shot to kill. 

Norseman Series - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them.

COBR-A Series - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them.

DOW 'Thumper' - I own one of these, and these feel like the most inconsistent, roll of the dice, RNG Cannon type crap I have ever played with in this game. It's so crap I don't even know where to start. The spread? The range? The inconsistent damage and pellet spread? This gun needs a complete overhaul to make it viable.

EOL Series - Underpowered Grenade Launchers to get around G1's rule of "We will never allow you to own lifetime Explosive weapons". The only real use for any of these is clearing out rooms and that's it. They have a wind up timer, they don't do that much damage and don't have enough grenades in reserve even with Bandolier. Buff the damage, remove the wind up timer and have a bigger ammo pool. 

FAR Series - I feel very torn on this one. I cannot tell if I am terrible or it's just the bloom on these is too much to make them viable at anything past 35 meters. Bloom reduction should be the top priority to make this gun more in-line with the rest.

S1-TIC 'Rabid' - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them.

S1-FA 'Frenzy' - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them.

Modification Tweaks

3-Point Sling Series -
Reduce marksmanship movement speed by 5/10/15% per level
Magazine Pull 1 - Decrease Magazine Capacity from 15% to 10%
Nitro Booster 1/2 - Double the Torque for Level 1 and 2 to make them an affordable choice
Ramming Plate Series - Remove Brake Efficiency penalty
Radar Jammer - Reduce Cooldown from 90 to 60 Seconds
Spotter Mod - Reduce Cooldown from 90 to 45 Seconds
Car Surfer - 10 - 15% less jump height or 10% more fall damage
Extra Cargo Capacity Series - Reduce Item weight in vehicle by 40%/70%/100% per level
Armored Engine Series - Decrease engine fire damage by half per level
 

Edited by Nickolai
Structuring

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19 hours ago, Nickolai said:

S1-FA 'Frenzy' - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them.

bad? nah, no way. the frenzy is just 7stk n-tec 5 with the same ttk and n-tec's old jump shooting accuracy and max bloom, making it better at close range at the cost of having to hit more shots at range

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I completely agree with the idea of buffing the weapon tweaks. The STAR 556, Colby SNR 850, S-247 'Oblivion', Shredder Series, NFAS-12, H-9 'Curse', N-FA 9, COBR-A Series, DOW 'Thumper', EOL Series, FAR Series, and S1-TIC 'Rabid' all need their bloom recovery time improved. The SNR 850 and the Shredder Series in particular need a significant increase in fire rate. The NFAS-12 and H-9 'Curse' need a reduction in bloom and an increase in damage. The COBR-A Series and DOW 'Thumper' need a reduction in spread and range. The EOL Series needs a buff to its grenade launcher. The FAR Series needs a buff to its engine fire damage. The S1-TIC 'Rabid' needs a reduction in spread. The SNR 850, Shredder Series, NFAS-12, and H-9 'Curse' also need a slight increase in equip time. The COBR-A Series and DOW 'Thumper' need a reduction in recoil. The EOL Series needs a reduction in wind up time. The FAR Series needs a reduction in jump height.

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