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4 hours ago, Seedy said:

lol some cheap arse cloud servers are running apb .. lol G1 were a bunch of fuckin cheap as cunts. I said right from day 1 G1 were cash cowing us and it was 100% true

Ye I was always finding it amusing that each time there was a blog post with 1000 upcoming fake features ther was always parallel sale to milk during hype

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22 hours ago, Keshi said:

yep same here... packetloss going crazy...makes me wonder what the hell is making it so easy to ddos... where daf are these servers hosted anyways? godaddy virtual servers?

Servers run on a static IP. So you'll always have the IP address.Then, you rent a BotNet for a couple bucks... Bam! DDoSed.

 

 

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10 minutes ago, Nymphi--DoubleDee said:

Servers run on a static IP. So you'll always have the IP address.Then, you rent a BotNet for a couple bucks... Bam! DDoSed.

 

 

I know the servers are on static IP but you can prevent DDoS attack to minimum to almost imposible...would be great. I mean we dont find pubg servers teleporting, or fortnite servers teleporting, or csgo teleporting...But its so easy to do with apb.... no one here knows the exact reason and we all hope they can find a way to make it as minimal as posible tho

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40 minutes ago, Keshi said:

I know the servers are on static IP but you can prevent DDoS attack to minimum to almost imposible...would be great. I mean we dont find pubg servers teleporting, or fortnite servers teleporting, or csgo teleporting...But its so easy to do with apb.... no one here knows the exact reason and we all hope they can find a way to make it as minimal as posible tho

Everyone does know the exact reason why it's so easy to DDOS APB; 

 

Cheap low-quality server hosting with minimal protection and mitigation. 

 

There are countless private World of Warcraft servers with WAY more players at all hours of the day than APB at its peak and they rarely have issues with DDOS'ing. When they do get DDOS'ed the mitigation they implement makes the server feel stable, you might get some rubber banding for a few seconds every half hour, but that is DURING the DDOS itself, and because of the lack of effect the DDOS has on those servers, the DDOS's are rare.

 

You know how Little Orbit know that they're being DDOS'ed when the servers go haywire?

 

They contact their server hosting provider and their provider replies with something along the lines of "Your current servers are under attack by what we believe is a DDOS."

 

No other online game suffers DDOS attacks at the same repetitive frequency nor with the same debilitating effect that APB: Reloaded does. Not even private servers with commercialised server hosting providers deal with these many DDOS attacks and they have WAY more active players at all hours - so much more bandwidth to destabilise and fluctuate around with, with traffic attacks, and yet they barely feel impacted during heavy DDOS attacks because they have high-quality servers and they provide top-of-the-line mitigation by redirecting the traffic to their backend servers.

 

Also sure, APB: Reloaded, like most games with dedicated hosting, have servers with a static IP - but it's not hard to get it changed upon request to your server hosting provider - so let's say that gets done; how the hell does it keep getting leaked?

 

And this is all assuming they really are getting DDOS'ed constantly and that isn't just what their shit-tier provider is telling them. Clearly their server hosting provider is easily DDOS'ed, has a leak, and has poor mitigation, probably because they're cheap and don't give you backend servers with which to redirect the overload of traffic. You get what you pay for, at the end of the day.

 

They NEED to change their server provider, that's it. It's that simple. Or the DDOS's will NEVER end. And naturally, if the DDOS's never end, the quality and stability of the servers will NEVER change.

Edited by ShadowXS
  • Like 2

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What about this, the provider will not charge the days the server got DDoS for x amount of minutes, so Tiggs is paying $3 dollars x day to a DDoS'er to attack the servers and get the service totally free of charge, all this under strict instructions of Sadam Hussein who is still alive in an island with Michael jackson and lot of dead people who are not dead. >.<

 

But being honest and back on-topic, I agree that maybe trying a different provider wouldn't cause any harm, but I really don't know about this, so.

Edited by Salvick

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4 hours ago, Keshi said:

I know the servers are on static IP but you can prevent DDoS attack to minimum to almost imposible...would be great. I mean we dont find pubg servers teleporting, or fortnite servers teleporting, or csgo teleporting...But its so easy to do with apb.... no one here knows the exact reason and we all hope they can find a way to make it as minimal as posible tho

But I doubt CS:GO, WoW, or PUBG get DDoS'ed like APB.... Plus, it's kind of unfair to make that kind of comparison. Multi-Million (and Billion) dollar companies vs one that had to sell itself to another, because they couldn't make ends meet.

 

Also, it's hard to "prevent" a DDoS attack from having impact on your servers. Why? Because a DDoS attack is doing what servers do. Making connections. That's it. It's sending, basically, the minimal data to get the server to go, "Oh... Hi there, friend!" and then leave. Over... And over... And over again. Tens of thousands of times. This is why you have such terrible connections. It takes up bandwidth, and server processing power.

 

I wonder how much LO got GamersFirst for......

Edited by Nymphi--DoubleDee

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Comparing a mmorpg with a super sensible conection game like a shooter or real time action games...

Edited by Excalibur!

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customers are not investors.

 

 

lol

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2 hours ago, Obvious Lesbian said:

customers are not investors.

 

 

lol

wuh

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4 hours ago, Obvious Lesbian said:

customers are not investors.

 

 

lol

 

2 hours ago, Keshi said:

wuh

Customers are NOT investors.

XI1lo1u.png

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2 minutes ago, UubeNubeh DaWog said:

Oh hey, i've been looking for somewhere to put this properly.

 

 

Nice hax.

Reproted to tha ban.

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1 hour ago, UubeNubeh DaWog said:

snip

 

Borking as intended.

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1 hour ago, UubeNubeh DaWog said:

Oh hey, i've been looking for somewhere to put this properly.

 

 

Lidl orbit in a nutshell.

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7 minutes ago, Luminesca said:

Lidl orbit in a nutshell.

Lidl is getting better though.. The doughnuts are very decent 😉

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12 hours ago, Obvious Lesbian said:

customers are not investors.

 

 

lol

Talking about little orbits investment nice brain

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Maybe he thinks that when you buy a product with real money you are actually "donating" to the game? it is normal to hear people talking in Spanish about "donation items" referring to Armas bought items, personally I hate it, yikes.

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Just now, Salvick said:

Maybe he thinks that when you buy a product with real money you are actually "donating" to the game? it is normal to hear people talking in Spanish about "donation items" referring to Armas bought items, personally I hate it, yikes.

I think the term more comes from games that ran private servers and had donation incentives. Like old MMOs which had doner items. But I might be wrong.

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On 6/26/2018 at 7:04 PM, BXNNXD said:

can you please use trigger warnings

"Muh  i am triggrd now!"

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The question is who hates the game so much that he only dedicates to DDoS,

 

for more than 1 year .....🤦‍♀️

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12 minutes ago, NotZombieBiscuit said:

I think the term more comes from games that ran private servers and had donation incentives. Like old MMOs which had doner items. But I might be wrong.

 

Yeah, exactly that's what I was trying to say, thank you. I've heard a couple of players talking that way about Armas stuff.

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Can we just contact UPS support? If we're losing all these packets, maybe they just went to wrong address??

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G1 got the most basic of basic web service for APB during the last "server upgrade" which was actually a downgrade in server capability and net. LO took over and they need to find new servers and service. Untill that happens were still stuck with the G1 legacy servers.

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I will start playing the game religiously the second packet loss and server crashes are fixed. I know they're working on it, I wish them the best, but I just cannot play the game like this.

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