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TenkatsuQ

Temporary weapon is stupid...

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I propose to change the mechanics of weapons purchased for in-game money. For a more adequate perception of the purchase of weapons for a limited period, it is enough just to change the phrase about rent and "remaining time" to "weapon wear". Thus, buying a weapon from a liaison person does not seem delusional. The very essence of "Weapon Rent" is unsettling. The rented weapon does not feel like your own and your loved ones. So the weapon will also have to be bought, but call it maintenance or repair. Let's say the weapon was bought for 10 days, even if it works for 10 days, but for its extension it will not be necessary to "buy", but to "repair" it. You can also add a wear scale and the ability to extend the life of the weapon, for example, on the fifth day for half the price, but not allow the total durability to be exceeded for more than 10 days. The player will feel the weapon as his own, and phantom game mechanics will be added to maintain his equipment, such as fixing a car so that it does not break. Weapons bought permanently, let them differ in essence in that their durability will not fall. Explaining this by the fact that (for example) it was produced at a factory and has a lifetime warranty. As an additional idea, the mechanics of the "license" for the security forces and the "wear" of the weapon from criminals will fit well into the lore of the game. Thus, the security forces will renew the license for the weapon for its further use, and the criminals will be outlawed, and they are trying to keep the weapons that they have, since they are getting them illegally and they do not need a license for their actions šŸ˜ƒ This game mechanic also will add a nice variety and give the factions another difference from each other, not just the ability to arrest or rob. I really hope that you will listen to this small "project" to improve the atmosphere in the game. I have been playing at APB for many years. And I have always been disgusted with using "rented weapons" simply because they are "rented". Everything is logical with car rental, but not with weapons.
Thank you.

Edited by TenkatsuQ

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Maybe a good idea. I don't rent weapons anymore, last time I did I couldn't get a good enough internet connection for two days to play the game so lost two days of use but if it was durability instead of time thenĀ I might do, though every weaponĀ I've rentedĀ is pantsĀ compared to the gold weapons people are killing me with in 1/10th of a second. I may as well keep using the standard star, it seems to work just as well/badĀ as all the rest I've tried. Mods that make them fire faster just means I have to shoot the NPC's at least three times before they die.

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On 2/2/2022 at 10:57 AM, FartyBumBumGuff said:

gold weapons people are killing me with in 1/10th of a second

The weapon color doesn't make a difference.

When the game was developed they basically said hehe color go brrrr and randomly colored the icons with the sole purpose of psychological warfare,

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3 minutes ago, your-username-is-not-suitable said:

The weapon color doesn't make a difference.

When the game was developed they basically said hehe color go brrrr and randomly colored the icons with the sole purpose of psychological warfare,

The ones that cost thousands of JT to rent for 10 days, they are full ofĀ upgrades, anyone has one of those IĀ can't kill them because even if I sneak up andĀ start shooting them in the back, they turn around and shoot me dead in less than the time it takes my assault rifleĀ to fire two shots whenĀ I'd have to shoot them about anotherĀ 20 times to kill them. I lob grenade from afar and hope it lands on their head, a couple of times it has. Pineapple farmer, first grenade chased him off his corner into a doorway, second grenade followed him down there, I threw them both with some strafe running, they were percussion grenades. I like to thinkĀ he got to the doorway, peeked out with Q and got a grenade right in the mush but it was probably a combination of both grenades that did it. I only do two missions a day anyway, I've given up trying to get kills.

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23 minutes ago, FartyBumBumGuff said:

The ones that cost thousands of JT to rent for 10 days, they are full ofĀ upgrades, anyone has one of those IĀ can't kill them because even if I sneak up andĀ start shooting them in the back, they turn around and shoot me dead in less than the time it takes my assault rifleĀ to fire two shots whenĀ I'd have to shoot them about anotherĀ 20 times to kill them. I lob grenade from afar and hope it lands on their head, a couple of times it has. Pineapple farmer, first grenade chased him off his corner into a doorway, second grenade followed him down there, I threw them both with some strafe running, they were percussion grenades. I like to thinkĀ he got to the doorway, peeked out with Q and got a grenade right in the mush but it was probably a combination of both grenades that did it. I only do two missions a day anyway, I've given up trying to get kills.

The only differences between the guns you rent and the ones you buy with G1C or JT are the open slots and having mods already attached.

Which arguably are pay to win mechanics whether the jaded 20k hour warriors want to admit it or not.

But base stats are identical to the free counterparts.

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3 hours ago, your-username-is-not-suitable said:

The only differences between the guns you rent and the ones you buy with G1C or JT are the open slots and having mods already attached.

Which arguably are pay to win mechanics whether the jaded 20k hour warriors want to admit it or not.

But base stats are identical to the free counterparts.

I got to use some of these gold crazy weapons during the last event, it was fun because people actually died when I shot at them for once. I once shot three, one to the left, right and then behind me, twice as quick as I can usually shoot one with my air rifle in normal gameplay.

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11 hours ago, your-username-is-not-suitable said:

The only differences between the guns you rent and the ones you buy with G1C or JT are the open slots and having mods already attached.

Which arguably are pay to win mechanics whether the jaded 20k hour warriors want to admit it or not.

But base stats are identical to the free counterparts.

Absolutely true, and when FartyBumBumGuff said that he was killed with golden weapons, but he didnā€™t and stopped buying weapons for rent, this is more about the attitude towards weapons and the desire to play with such weapons. Accordingly, if you use a rented weapon, then the very definition of "rented" kills the player's initiative to learn to play with this weapon, and he considers it obviously worse than it actually is, but in fact he just plays badly with it. And he also said that he prefers to play with the standard STAR because it is a fairly good and balanced weapon, and also what is important for this branch, it is initially permanent, which creates a kind of connection between the player and this weapon, that he has it forever, and never he will not leave him, and whether the player wants it or not, most likely he will try to play with him, and more than once, and there he will already learn to play with this particular gun. And when you spend about 8k on a cannon, and in the end you didnā€™t manage to complete the tasks with it, you might involuntarily think that the cannon is terrible, but itā€™s not, and in the same way, many people just start to think that a permanent weapon (at 99, 9% which is donated) is stronger, although it is not. After all, a standard pistol and a rifle are more than good, but few people use them, because these are "standard" weapons. Think about it, these are just words, but how significant they are for the game. About preinstalled mods and P2W by this mechanics of bying weapons. NO, do you know if yo use weapon without mods, gun will be perfectly ballanced, all mods workin in system "you get buff - you get debuff"

Edited by TenkatsuQ

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2 minutes ago, TenkatsuQ said:

Absolutely true, and when FartyBumBumGuff said that he was killed with golden weapons, but he didnā€™t and stopped buying weapons for rent, this is more about the attitude towards weapons and the desire to play with such weapons. Accordingly, if you use a rented weapon, then the very definition of "rented" kills the player's initiative to learn to play with this weapon, and he considers it obviously worse than it actually is, but in fact he just plays badly with it. And he also said that he prefers to play with the standard STAR because it is a fairly good and balanced weapon, and also what is important for this branch, it is initially permanent, which creates a kind of connection between the player and this weapon, that he has it forever, and never he will not leave him, and whether the player wants it or not, most likely he will try to play with him, and more than once, and there he will already learn to play with this particular gun. And when you spend about 8k on a cannon, and in the end you didnā€™t manage to complete the tasks with it, you might involuntarily think that the cannon is terrible, but itā€™s not, and in the same way, many people just start to think that a permanent weapon (at 99, 9% which is donated) is stronger, although it is not. After all, a standard pistol and a rifle are more than good, but few people use them, because these are "standard" weapons. Think about it, these are just words, but how significant they are for the game.

Ah I see

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