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Rehtaelle

Unpopular Opinion, but I Want to Get it Out There.

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I would rather that rocket launchers be mission objective-provided tools rather than personal weapons. This way they'll be available to anyone during vehicle delivery objectives since they're practically required to stop the delivery vehicle unless you're unlucky enough to have to drive in a Moirai. Obviously, this would never happen, the community outlash would be immense, but I can only imagine it helping the overall state of the game. In this way, players without launchers and conc grenades can make a contribution to these modes.

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i think there could always be always be adjustments that can be made to better gameplay.

 

you might be able to achieve a "feel" like you are mentioning without removing them. for example by altering car surfer... so the car can't go more than 15 mph when someone is on it and the surfer has reduced accuracy and reload specs. it doesn't kill anything the game offers, but does add a little more realism and strategy.

 

small changes like that can have just enough change that the game is more enjoyable without a "hard" change.

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I wouldn't oppose it, I hate explosives in this game, even grenades. Not so much in other games but in APB they are immensely overpowered. It definitely decreases the skill required to take out enemies. 

Edited by Flaws
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Would be an interesting change.

 

Moving some weapons over to a 'power weapon' state and putting them in the play area. Might bring some nice arena shooter elements to the game as a way to promote map control instead of purely objective control.

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I oppose this I have a volcano I if this was to be a thing would expect it to be compensated for the loss.

 

Now I remember how much money I spent in box's obtaining it which was the sum of $350.00  so it is a loss monetarily that I agreed to when using a casino box however with that said I only agreed to it with the knowledge I could continue to use the item I purchased.

 

however your proposal would mean they remove the item I purchased in Armas which would effect not just me, but many others who may have paid more real life cash on these box's.

Edited by Nabiki
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3 hours ago, Nabiki said:

I oppose this I have a volcano I if this was to be a thing would expect it to be compensated for the loss.

 

Now I remember how much money I spent in box's obtaining it which was the sum of $350.00  so it is a loss monetarily that I agreed to when using a casino box however with that said I only agreed to it with the knowledge I could continue to use the item I purchased.

 

however your proposal would mean they remove the item I purchased in Armas which would effect not just me, but many others who may have paid more real life cash on these box's.

That's pathetic.

 

I own 2 volcanoes as well and would give them up in a heartbeat if it meant improving the overall gameplay for everyone. Your entire post is the epitome of what's wrong with this game.

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3 hours ago, EvaPooh said:

That's pathetic.

 

I own 2 volcanoes as well and would give them up in a heartbeat if it meant improving the overall gameplay for everyone. Your entire post is the epitome of what's wrong with this game.

So you would be happy losing items you paid for and not getting anything in return? I find this very hard to believe or perhaps you are the kind of person who has money to burn and are rich beyond measure.

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44 minutes ago, Nabiki said:

So you would be happy losing items you paid for and not getting anything in return? I find this very hard to believe or perhaps you are the kind of person who has money to burn and are rich beyond measure.

Happy? No. But, if it means the gameplay improves overall then I don't care and I know we would be compensated in some way and they're just pixels. Regardless if it's a greater or lesser form of compensation it doesn't matter to me personally. So while I don't speak for others, your entire post is a mixture between decadence and entitlement.

 

I feel it is unnecessary to point out the blatant irony of blowing 350 dollars on loot boxes whilst in the same thread insinuating I'm the kind of person who "burns" money, but I expect it would go over your head. After all, your post history is a joke. Maybe I'll see you in-game sometime and I'll stun you at 100m with LTL. ^.^

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Honestly... not a bad idea. It would definitely be interesting if certain vehicle-oriented missions provided both teams with coordinates to "secret stashes" or "weapon caches" containing rocket launchers. Of course they would have to be spawned somewhere between the car and the drop-off to allow the defending team to actually grab it and be able to use it — kind of like a side objective running side-by-side with the mission objective; you have to attack by getting the car to the drop-off, but you can defend somewhere else to deny the other team a utility.

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14 hours ago, Rehtaelle said:

I would rather that rocket launchers be mission objective-provided tools rather than personal weapons. This way they'll be available to anyone during vehicle delivery objectives since they're practically required to stop the delivery vehicle unless you're unlucky enough to have to drive in a Moirai. Obviously, this would never happen, the community outlash would be immense, but I can only imagine it helping the overall state of the game. In this way, players without launchers and conc grenades can make a contribution to these modes.

Yes, please expect backlash. Some people may now see you as part of a clandestine cabal, which is using unofficial communication platforms to manipulate LO into reducing playstyle/gun variety.

However I think your idea is interesting.

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I don't even really mind the explosive weapons all that much to be honest. The OPGL only works well in certain areas on the map and can be easily evaded in most situations, the EOL grenade launchers are in every way inferior to the OPGL, the OSMAW can't even blow up a vegas anymore (which is what literally everyone that doesn't drive a pioneer is driving nowadays) and the ALIG is way better at taking out vehicles than the OSMAW anyway imo. The only other explosive weapon that is left is the volcano. That is the only explosive weapon that does bother me at times. The explosion radius of the volcano at range combined with having 2 rockets can make it extremely annoying since you often cannot evade it no matter how hard you try. 

 

I would not mind if the explosive weapons would be changed stat-wise or if they would be removed completely though, but don't put them around the map as item pickups. Right now people at least need to sacrifice their primary weapon to use explosive weapons, which in turn makes them less effective in 1 on 1 encounters. Besides, the spam of regular grenades is already annoying enough as is and we don't need explosive spam from picked up weapons on top of that. 

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apologies if some of this has already been addressed, i typed it up hours ago and then forgot to post

 

aside from my personal reluctance to remove personal explosive weapons i don’t think simply allowing such free explosive use would really change much, most players who know what they’re doing don’t use explosives (except perhaps the volcano, which needs a rebalance regardless) for av in the first place

 

i do have several questions:

would it only be provided for vehicle delivery missions?

would it replace a players primary/secondary weapon or be an addition 3rd weapon?

 how does the game determine who gets the rocket launcher?

how does the game determine what explosive weapon fits which mission? 

is it a forced equip?

if it’s a random pickup item (as someone above suggested) does it spawn randomly?

can anyone pick it up?

will it respawn?

is it limited duration?

will it have the same balance as current explosives? 

 

and while some may find it “pathetic” to inquire about, the fact remains that players have spent large amounts of money and joker tickets in order to acquire explosive weapons and i think there does need to be some for of compensation in place - total removal of personal explosives is very different from the normal balancing guns receive as a matter of course

 

i think the easier (and less drastic) solution would be to allow explosives to be unlocked at a lower rank, even so low as all the other original apb weapons

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I too have a volcano but still think it is an interesting topic that should be discussed but mostly because I'm not a fan of nerfing anything to the point of it being useless, might as well just take them away at that point and I'm seeing that with some other weapons, including explosives. Although I also think that rocket launchers and grenade launchers need to be treated different. 

 

For this part i'll just talk about rocket launchers and leave grenade launchers alone (just make the grenades flash with a light radius and most of us will probably just avoid them).

 

I'd like to see their role in APB reduced or mitigated in a fair and balanced way, but where would these pick ups spawn? Would they be shown on the map? Or in front of every respawning player? Both of these have exploits. And what missions would warrant use of a launcher? I mean if we're talking about those awful Low-Rider missions, the enemy barely has time to reach the objective, let alone make a stop off to find a rocket launcher beforehand.

 

Another option is to convert existing launchers into deployable boxes? Like the V-day/Slay Bells boxes, but instead of a random Holiday Weapon, it just poops out a Volcano or OSMAW, depending on which is selected/owned. Although now launcher users are trading a Primary slot for a Yellow/Orange mod slot, but at least they get something for previously owning a launcher. 

 

Another another option is everyone keeps their launchers but they could work like pick-up weapons as in they cannot be resupplied and once empty/dropped you revert to your previous Primary. But then what happens when you die? Respawn with a new Volcano/OSMAW? More exploits. 

 

This is a tough topic, maybe just buff Flak Jacket and let it be available at lower levels. Or do Flak Jacket I to III like the other green mods, have existing FJ as FJ II, give low level contacts FJ I, and higher contacts FJ III. (Either make the -1 grenade default across all FJs, or make it go -0, -1, -2 for I, II, and III respectively, I mean I'm fine with no grenades, I'm basic and don't use the fuckers anyway.) 

 

Introduce a new anti-explosive shield Yellow Mod? The [Umbrella] everyone gets 25 for free and then it's handed out like the rest of the yellow mods. 

 

Or go with the best idea ever and ban heavy weapons from Car Surfer (or ban Car Surfer) and enable Gunships. Great idea? Best idea.

 

 

Edited by KnifuWaifu
best idea

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....

Edited by jjpn
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8 hours ago, EvaPooh said:

Happy? No. But, if it means the gameplay improves overall then I don't care and I know we would be compensated in some way and they're just pixels. Regardless if it's a greater or lesser form of compensation it doesn't matter to me personally. So while I don't speak for others, your entire post is a mixture between decadence and entitlement.

 

I feel it is unnecessary to point out the blatant irony of blowing 350 dollars on loot boxes whilst in the same thread insinuating I'm the kind of person who "burns" money, but I expect it would go over your head. After all, your post history is a joke. Maybe I'll see you in-game sometime and I'll stun you at 100m with LTL. ^.^

Irony when you say something can't happen yet we found many guns are able to work outside the stat range of the weapons in question. Thirdly it is no secret that cheats have been involved in this game, and I never said the one that stunned me made the arrest. 

 

Everything is a joke until you see it happen for yourself, and for awhile I had a video of the incident that took place but do keep proclaiming me to be a liar if it makes you feel good about yourself when it comes to tearing others down for your own twisted sense of accomplishment.

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Yeah it's lame noobs have to fight people standing on cars with rocket launchers. Wasn't as much of a problem back when the pop was fine wayyy before we got silly mods to add to the party.

 

What you still can do : get some joker tickets. Buy the golden osmaw. Got to fightclub. Get a 100 kills. Voile now you have both the one slot rocket and grenade launcher as a complete noob. No leveling needed. Another fine addition to the game I'd say!

 

Amazing

 

 

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My (weak) opinion:

 

-just give A SENSE TO GREEN SERVERS and make it avaible only for  (presumed new) players until 140/150 rank and weapon restriction for explosive weapon such as volcano I dont remind the level for using for it...

 

-Same as now, The players or smuf ones that switch to create a new one inherit the level as already we have now( I mean you are a silver or gold one in your higher character, you new ones will inherit it too).

 

-Bronze ranks or servers for people with bad connection/ low skills (they CAN'T JOIN GREEN SERVERS after 140/150 rank)

 

-Silver ranks or server are in the middle, for casual players/ players are and want improving and may choose to join in gold servers

 

- Gold ranks and servers for experience players or looking for competition (They may join silver districts but with some Hp loss)

 

-Add more restrictions  or rewards about gaining money/ranking than the actual system we have now while choosing a district different than your rank.

 

-Add more gaining/rewards in gold districts in $$$ and joker tickets, better players are playing harder match ups deserve more rewards

 

Yep, there always will be smuf players, but at least it's a beginning

 

LO has to STIMULATE AND  PROTECT  more our new player base, you cant throw up new players against people with 5/20 k APB hours that starting shooting you from your spawn because after ages you know without thinking where they will be or where they will be come from...

 

Edited by PingOVER9000

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30 minutes ago, PingOVER9000 said:

My (weak) opinion:

 

-just give A SENSE TO GREEN SERVERS and make it avaible only for  (presumed new) players until 140/150 rank and weapon restriction for explosive weapon such as volcano I dont remind the level for using for it...

 

-Same as now, The players or smuf ones that switch to create a new one inherit the level as already we have now( I mean you are a silver or gold one in your higher character, you new ones will inherit it too).

 

-Bronze ranks or servers for people with bad connection/ low skills (they CAN'T JOIN GREEN SERVERS after 140/150 rank)

 

-Silver ranks or server are in the middle, for casual players/ players are and want improving and may choose to join in gold servers

 

- Gold ranks and servers for experience players or looking for competition (They may join silver districts but with some Hp loss)

 

-Add more restrictions  or rewards about gaining money/ranking than the actual system we have now while choosing a district different than your rank.

 

-Add more gaining/rewards in gold districts in $$$ and joker tickets, better players are playing harder match ups deserve more rewards

 

Yep, there always will be smuf players, but at least it's a beginning

 

LO has to STIMULATE AND  PROTECT  more our new player base, you cant throw up new players against people with 5/20 k APB hours that starting shooting you from your spawn because after ages you know without thinking where they will be or where they will be come from...

 

Ookay, but this doesn't have anything to do with the topic at hand.

 

This is about removing personal explosives not about the new players. 



Personally, im all for this but as stated above: What about them respawning? How will we know their around? Where will they be? Will they be close enough too the objectives(like vehicle missions) so the opp can grab them in time(plus equip them and then wind up a shot)? How would the OPGL fall into this? It has no real use when it comes to AV unless the car is stationary? Would the missions effect which explosives would spawn? If so, would it be restricted too certain stages of the missions or would they be available through all stages? 

One of my major concerns regards the EOLs, the unwanted disappointments of the explosives. For the few and small base of players such as myself that use them, what would occur too them? Would they be safe from this simply due to how bad they are  and lack of usage protect them or would they fall under it? Personally, i wouldn't want them to be caught up in this IF this would to ever occur, imagine getting the hammer on something like creme da crime or that armored truck mission, that wouldn't be fun. 

 

As annoying, frustrating and bad explosives are and can be, they are still one of the best ways to deal with vehicles and in the case of OPGL, especially for players that know what their doing(which is rare but still), remove/dislodge players from rooftops and other hard to reach and advantageous positions even with the availability of grenades.

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3 hours ago, WEISSDEATH said:

Ookay, but this doesn't have anything to do with the topic at hand.

 

This is about removing personal explosives not about the new players. 



Personally, im all for this but as stated above: What about them respawning? How will we know their around? Where will they be? Will they be close enough too the objectives(like vehicle missions) so the opp can grab them in time(plus equip them and then wind up a shot)? How would the OPGL fall into this? It has no real use when it comes to AV unless the car is stationary? Would the missions effect which explosives would spawn? If so, would it be restricted too certain stages of the missions or would they be available through all stages? 

One of my major concerns regards the EOLs, the unwanted disappointments of the explosives. For the few and small base of players such as myself that use them, what would occur too them? Would they be safe from this simply due to how bad they are  and lack of usage protect them or would they fall under it? Personally, i wouldn't want them to be caught up in this IF this would to ever occur, imagine getting the hammer on something like creme da crime or that armored truck mission, that wouldn't be fun. 

 

As annoying, frustrating and bad explosives are and can be, they are still one of the best ways to deal with vehicles and in the case of OPGL, especially for players that know what their doing(which is rare but still), remove/dislodge players from rooftops and other hard to reach and advantageous positions even with the availability of grenades.

Yep, you have reason directly my answer it has nothing to do with the topic, but indirectly it may resolve the matter we are discussing.

 

The matter is low ranking or new players, and I suppose he is the guy has opened the topic and maybe you too,  they cant use explosive (COMPETITIVE) weapons or mods as car surfing

 

This is clearly a big advantage for players having a higher levels against lower levels in several missions.

 

Make as suggested from the topic's author and in partly you, it's not the way in my (little) opinion, as noted from Nabiki and Solamente, making some limitation to weapons are purchased in armas or high Apb $/ high spending of Joker tickets in game, it's not FAIR towards them

 

So if we may just "isolating"  them from players has the advantage to have the acces to higher level mods and weapons, we may resolve not just for ex. this matter we are discussing, but also several ones

 

Bye

Edited by PingOVER9000

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I want g1c and apb$ to be removed so everyone has the same oportunities to buy what everyone want and help the game be less discriminatory against poor people.

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12 minutes ago, ChristmasElf said:

I want g1c and apb$ to be removed so everyone has the same oportunities to buy what everyone want and help the game be less discriminatory against poor people.

Try harder. 

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1 minute ago, CookiePuss said:

Try harder. 

Iwant action and fc districts to be removed because there is too much violence (specially against women). People will learn to be more social in breakwater marina and  try to end their social disorders.

Thats a right step to world peace.

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31 minutes ago, ChristmasElf said:

Iwant action and fc districts to be removed because there is too much violence (specially against women). People will learn to be more social in breakwater marina and  try to end their social disorders.

Thats a right step to world peace.

There ya go.

👍

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On 3/24/2020 at 2:31 PM, Rehtaelle said:

I would rather that rocket launchers be mission objective-provided tools rather than personal weapons. This way they'll be available to anyone during vehicle delivery objectives since they're practically required to stop the delivery vehicle unless you're unlucky enough to have to drive in a Moirai. Obviously, this would never happen, the community outlash would be immense, but I can only imagine it helping the overall state of the game. In this way, players without launchers and conc grenades can make a contribution to these modes.

or you know aligs,

 

the first free perm weapon i got for 0 slot was the alig for a reason xD

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