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JenzAmaka

The Amazing APB Reloaded 3D Render Community

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this thread makes me want to install cinema 4d again even tho i wasnt that great in it. Was still in the learning process but .. :')

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Just now, BrandonBranderson said:

Oh that's a spot light? I thought it was just a cropped image with a strong vignette.

i had been lazy for change everything in the old scene 😄 

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We're just trying to help really.  You wanna get better at this, don't you?  Tobii is trying to help too despite coming on a little more heavy handed.  And, uh...  Could you please explain what "i heard your climbing glass noise increasing" means?  I'm actually really curious about that now.

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Though @Tobii might be blunt about it, he is right. It is obvious you don't listen to sugarcoated constructive criticism that is attempting to get you to improve your renders and your skills, so maybe blunt might actually do the trick.

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27 minutes ago, MyLilPony said:

Removed posts, keep it civil and on topic.
Thank you.

it was civil and on topic..
Stop deleting things just because you feel like it's a little offensive.

There was NOTHING wrong with my posts.
Christ.. new mods already acting like this is the old G1 forum...
 
24 minutes ago, BrandonBranderson said:

despite coming on a little more heavy handed.

That's an understatement.

I am legit curious how they ended up with that render despite using a tutorial.
but apparently that's not civil.. *SMH* Edited by Tobii
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I'ma just post an old render here for fun.  This one was made for Crossout.

clown_by_brandonbranderson-db9rywd.png

Holy crap, we've got 3 mods in here now.

Edited by BrandonBranderson
  • Like 3

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Just now, BrandonBranderson said:

I'ma just post an old render here for fun.



Holy crap, we've got 3 mods in here now.

Watch me get a warning for calling them out. 🙂

is the blood a particle effect? It looks a bit odd.. Rest looks 👌

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Just now, Tobii said:
is the blood a particle effect? It looks a bit odd.. Rest looks 👌
Nope, it's actually a model of a fluid splash, but I couldn't get it to look right because it kept trying to reflect the blue sky so it ended up brighter and a little more washed out than it was supposed to be.

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Can we get back to posting renders pls

10 minutes ago, BrandonBranderson said:

I'ma just post an old render here for fun.  This one was made for Crossout.

clown_by_brandonbranderson-db9rywd.png

Holy crap, we've got 3 mods in here now.

I'm a true fan of your work
  • Thanks 1

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I'm happy to see this still exists

I've harassed Jenz for some APB assets but I didn't wind up doing much with them. What's an animation you'd like to see made, using APB models? Might make one over the weekend.

Can be anything from a gun reload to something a bit more complicated - I'll go with the easier one naturally! 🙂

Edited by Nitronik

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3 minutes ago, BrandonBranderson said:
10 minutes ago, Tobii said:
is the blood a particle effect? It looks a bit odd.. Rest looks 👌
Nope, it's actually a model of a fluid splash, but I couldn't get it to look right because it kept trying to reflect the blue sky so it ended up brighter and a little more washed out than it was supposed to be.
just use a plain oriented to camera, you will save a lot of time and result is quite the same.  mostly water fall in my poor, bad,ugly render are made with some plane oriented, but looks good (at least the water look nice! 😮 ) 

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I just realized that the only two renders I shared here were of someone on a tricycle blowing someone's head off with a shotgun.  What am I doing with my life?

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4 minutes ago, Queen of Love said:

something something I don't even know.. "fake critic".. Even though it got confirmed what I said was in fact, correct.

ok.
 
5 minutes ago, BrandonBranderson said:

little more washed out than it was supposed to be

Why not add it after using PS? most blood effects are usually just added like that. e.g. movies/special effects and so on.
The washed out makes it stand out sadly.
Looks a little plasticy, like a certain other individuals renders that I can't comment on.
YWVsS5s.png
The reflection does seem to be the cause 😞

 

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1 minute ago, Tobii said:

YWVsS5s.png
The reflection does seem to be the cause 😞

 
Yeah, I'd try to play with the roughness and maybe even darken the color. Blood is usually quite a pain in the patootie to get right 😫

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1 minute ago, Tobii said:
ok.
  Why not add it after using PS? most blood effects are usually just added like that. e.g. movies/special effects and so on.
The washed out makes it stand out sadly.
Looks a little plasticy, like a certain other individuals renders that I can't comment on.

The reflection does seem to be the cause 😞
That does look a lot better, thanks :3  That is a pretty old render though and I've since learned how to control the materials and stuff a bit better.  The night scene I posted earlier was a much newer one than this and I think the blood looked way better in that than the clown scene.

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3 minutes ago, BrandonBranderson said:

blood looked way better in that than the clown scene.

I missed that part. It does indeed look better.
Maybe a tad too much blood, but other than that :^)
👌/👌 Edited by Tobii
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15 hours ago, Tobii said:
it was civil and on topic..
Stop deleting things just because you feel like it's a little offensive.

There was NOTHING wrong with my posts.
Christ.. new mods already acting like this is the old G1 forum...
  That's an understatement.

I am legit curious how they ended up with that render despite using a tutorial.
but apparently that's not civil.. *SMH*
Think that  pony is annoying, try Flight on for size. 

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Archimesh works well with "generated" texture cover, a bit less with uv cause mesh are not uv mapped.
but with manual mark of uv borders there is some fast result. at least mostly common mesh are stored as unique type.
test2_room.png
 

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Hmm, maybe try making the wood and marble textures have smaller tiles so they look higher resolution?  Don't take this the wrong way, but do you have a potato PC and can't handle higher res stuff, or do you just not feel like making higher resolution textures and models?

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1 minute ago, BrandonBranderson said:

Hmm, maybe try making the wood and marble textures have smaller tiles so they look higher resolution?  Don't take this the wrong way, but do you have a potato PC and can't handle higher res stuff, or do you just not feel like making higher resolution textures and models?

i am sure i miss the scale UV for both, wood is 1024x1024, should looks better, Marble is generated, i have to check sizeUV and also the Nabla, cause dark maculade looks too "large".
AAx8 for a 50% jpg compressed, effectly i could post something more detailed 😄 

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I made a thing..
MNZC9ER.png
This was legit too much effort to even make it look like this.. How you manage that is beyond me.

E8APDwY.png
This is a simple "clay" render setup.. Gets rid of the plastic-y look and actually adds nice shadows..

  • Like 1

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