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Donjae

New! bounty poll

THEY SHOULD REMOVE THE BOUNTY THING FROM THE GAME ?   

106 members have voted

  1. 1. THEY SHOULD REMOVE THE BOUNTY THING FROM THE GAME ?

    • Yes, its not help in anything only ruin others in missions
      30
    • No but it need to change
      52
    • Keep it how it is
      24


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On 11/14/2019 at 5:36 PM, illgot said:

it doesn't need to change.  It helps balance the game, especially now that our population is less than 100 players in mission districts during prime time.

 

Without N5/P5 you would have players with a much greater skill level dominating every game against those with a lower skill level.  The bounty system interrupts one sided fights and allows the lesser skilled team a chance to complete an objective once the top opposing player is taken out by randoms.

So, if I spent more time to get better why am  I not allowed to be better. None of the modern games have a

feature that diminish your skill.

 

Edited by Lign

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illgot's vision of good balancing:

 

  1. Play the game and generate threat.
  2. Get punished for playing game and die.
  3. Potentially lose the entire mission if it happens at inopportune time.
  4. ???
  5. "Balance."

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51 minutes ago, Lign said:

So, if I spent more time to get better why am  I not allowed to be better. None of the modern games have a

feature that diminish your skill.

 

Most modern shooters are also not third person, do not allow you to customize your character with your own designs, do not allow you to customize your vehicle with your own designs and do not allow you full access to all your earned equipment during a mission.  Should we dump those features because "modern games" don't have these features?

 

Also the bounty status doesn't diminish your skills.  It in no way effects your combat capabilities. 

16 minutes ago, Evagelyne said:

illgot's vision of good balancing:

 

  1. Play the game and generate threat.
  2. Get punished for playing game and die.
  3. Potentially lose the entire mission if it happens at inopportune time.
  4. ???
  5. "Balance."

That is how notoriety/prestige has always worked and it serves the game well.  You gain by killing, completing missions objectives, or faction related actions.  You lose when killed or committing actions against your faction (there are/were some odd faction penalties for Enforcers like falling from a high location).

 

This is why lower skilled players in missions do not gain the bounty status.  They die too often.  This is also why the much better players gain the bounty status, they are killing constantly, completing mission objectives, and rarely dying.  This is also why a balanced missions rarely has people going bounty, everyone tends to die and get a few kills.

 

Not sorry that your one sided fight was interrupted because you were given opposition well below your skill level.  If you only lost a mission or objective because YOU were killed while being bounty it says something about the mission.  That you were probably carrying the team against an opposition that stood very little chance at defeating you.  /fake tears.

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5 minutes ago, illgot said:

Not sorry that your one sided fight was interrupted because you were given opposition well below your skill level.  If you only lost a mission or objective because YOU were killed while being bounty it says something about the mission.  That you were probably carrying the team against an opposition that stood very little chance at defeating you.  /fake tears.

Ok.

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Might as well close the thread, more than 3/4 of voters want the system removed or changed. 

 

The people still arguing aren't going to change their minds. 

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12 minutes ago, illgot said:

Most modern shooters are also not third person, do not allow you to customize your character with your own designs, do not allow you to customize your vehicle with your own designs and do not allow you full access to all your earned equipment during a mission.  Should we dump those features because "modern games" don't have these features?

 

Also the bounty status doesn't diminish your skills.  It in no way effects your combat capabilities. 

Your comparison doesn't make sense. By that logic LO can add every unintended and stupid feature that can ruin the gameplay completely just because apb has a customization that other games don't 

Edited by Lign

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1 hour ago, Lign said:

Your comparison doesn't make sense. By that logic LO can add every unintended and stupid feature that can ruin the gameplay completely just because apb has a customization that other games don't 

you wanted to take something out of the game because other games didn't have that function.  That is never a good argument unless the games you are comparing are exact copies of each other AND one system has already proven to work better than the other.

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remove it from the game? wut

you get a big bonus if you kill one of them, an even bigger bonus if an enf arrests a n5 crim, also x2.0 dropping off money when ram raiding

also contacts have a daily for killing a n5/p5 so that would need to be changed



if you hit n5/p5 and only somebody in the match could take it that would be ok, and then if you have it not in match only people also not in match can take it

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