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Todesklinge

N-HVR 762 Damage

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Hi!

 

The N-HVR 762 Sniper need a damage rework!

 

The N-HVR 762 should do 1000 Damage with a not so good accuracy.

 

Actually it makes no sence if the N-HVR 762 do over damage against Kevlar.

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You need just to use Kevlar 1 or better to survive a N-HVR 762 shot.

Its simple.

 

But actually Kevlar have no effect against Snipers.

Thats unfair.

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Revert the weapon back to its previous state, right now it's just stupid. Nerf the damage to 750 and maybe compensate this in somewhere else, maybe slightly faster fire rate etc.

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I genuinely think the gun is in a decent spot right now. Close range it's not strong unless you scope which isn't amazingly easy. Keeps the range which it should. Solid.

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1 hour ago, Thanahr said:

I genuinely think the gun is in a decent spot right now. Close range it's not strong unless you scope which isn't amazingly easy. Keeps the range which it should. Solid.

this. and there is no adjustment for kevlar needed.

 

i mean for kevlar.

 

come on.

 

yeah balance a weapon for one single green mod.

 

that's how it works.

Edited by neophobia

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With Kevlar you can killed easier because your movement is deacreased.

 

Why only Kevlar have an penality against N-HVR 762 and Clotting Agent not?

 

Or set the Damage to 500. Then you need 2 hits to kill.

Same like yet, but the overdamage is to much OP

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You all dont know how balancing works!

 

You are all only dont be one shot and keep OP Clotting Agent alive. Thats stupid logic!

 

N-HVR 762 need a damage rework, actually it makes no sense!

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2 hours ago, RagingDragon said:

why would you make the damage of the HVR ro 500 when theres a scout version..

I told, there are two options.

1000 oder 500 damage each shot.

 

With 500 Damage, its just a reskin.

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On 11/5/2019 at 11:47 AM, Todesklinge said:

I told, there are two options.

1000 oder 500 damage each shot.

 

With 500 Damage, its just a reskin.

 

Edited by trouble-maker-enthusiast420

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