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Todesklinge

Kevlar 3 NVHR Bug

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With Kevlar 3 i am dead with 2 NVHR Hits.

It makes also no sense to use Kevlar 3 instead of Clotting Agent or no healt modifiaction.

 

This need a fix to make Kevlar better against heavy weapons and snipers.

 

PS: With Kevlar your are slower and you are easier to hit with sniper weapons. Also you have allready a penality with Kevlar, compared to non Kevlar... you have double penality.

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yeah  this need a fix,i use kevlar3 too. And im pissed off bcoz  Oca/JG/Oscar users, kill  me  with  few shots :)))

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It don't Need a fix, it's always been like that.

 

Merged.

 

Normally in any other game you can do onehits with snipers, be happy that you cant be onehitted in this game

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Why Kevlar 1-3 is usless and Clotting Agent is OP?

Why not fix that?

 

Merged.

 

On 8/27/2019 at 7:22 AM, JonSnowKing said:
  • Player health: 1000
  • NHVR Damage: 850
  • NHVR Damage * 2 shots = 1700 damage point

This is normal.

 

Set the NHVR Damage to 1001 Damage or 500.

 

With Kevlar you are slower also you have a double penality against sniper enemeys.

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2 hours ago, Todesklinge said:

Why Kevlar 1-3 is usless and Clotting Agent is OP?

Why not fix that?

 

Merged.

 

Set the NHVR Damage to 1001 Damage or 500.

 

With Kevlar you are slower also you have a double penality against sniper enemeys.

Kevlar is very useful in cqc because of the 30 % more health but u are slower ,it is perfectly balance

Yeah lets make the hvr hit less than the scout

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1 hour ago, Todesklinge said:

It makes no sense that Kevlar 3 make no Sense against Sniper, because the deal over-damage!

 

Kevlar need a buff!

You're confused. Stop trying to justify your own mess and own up that you don't know what you're even talking about. You may see that there is an issue, but you have no idea what that issue or how it manifests.

 

Other than that, I've never actually seen this point be raised. The kevlar has an overall gain, not simply against sniper rifles. A buff would clearly ruin balance... You only raise issue with not being able to take 3 hits with a kevlar, but how many more hits can you take with other weapons? It's general effect is perfectly understandable and I raise you a solution - For the mod slot, have a new Mod that makes you be able to take more hits from snipers, but it's no use against any other weapon type 🙂

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It'd prefer if Kevlar had a 30% damage reduction instead.

HVR would still kill in 2 hits, but it would be better.

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