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Prometheus2011

Fallen Earths Potential

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All content is viable. One mans rubbish is another mans treasure.

 

Since almost the beginning of FE we have had to invent creative ways to keep ourselves entertained in any ways we could.

 

RP is one of the things that kept a bunch of players around over the years. FE gives a lot of room for roleplay. As much as any mmo ive played infact.

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@Dracio Indeed. On release and for several years after, pvers slightly outweighed pvpers. Unfortunately pvers also quit a lot sooner than pvpers.

 

There was a time when the player populations were almost split evenly between pvper, pver and Rper with crafters making up the remainder.

 

Personally i am an even split between pvper and raid leader pver with a small bit of rper thrown into the mix.

 

After release, i had no group pve content at endgame, so 100% of my content was from pvp. Ill tell you that the large scale group pvp was as fun as any mmo. But eventually everyone got burned out doing the same thing day in day out for months and numbers steadily dwindled.

 

What you see now in pvp, the 2 v 3 circle jerk is a shadowy mockery of the greatness of what it was.

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21 minutes ago, Prometheus2011 said:

@Dracio Indeed. On release and for several years after, pvers slightly outweighed pvpers. Unfortunately pvers also quit a lot sooner than pvpers.

 

There was a time when the player populations were almost split evenly between pvper, pver and Rper with crafters making up the remainder.

 

Personally i am an even split between pvper and raid leader pver with a small bit of rper thrown into the mix.

 

After release, i had no group pve content at endgame, so 100% of my content was from pvp. Ill tell you that the large scale group pvp was as fun as any mmo. But eventually everyone got burned out doing the same thing day in day out for months and numbers steadily dwindled.

 

What you see now in pvp, the 2 v 3 circle jerk is a shadowy mockery of the greatness of what it was.

 

You should come play when we have 3 groups going at it.

 

Not as good as rolling up on a raid of techs, Travs, or Enforcers.... But it's a start.

 

Edit : PVP numbers went down thanks to people getting 2-3 shot during GORE and 2.6 burst meta....

@Dracio

I wish the same people still PVPed, not even a tenth of what we had prior to GORE or even the start of 3.2 (3 months in even)

Edited by NysekZePope

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@Nysek It is the same people PVPing that have been doing it for the last couple of years. You have a couple of new names in the mix that were not here for a while but otherwise you are all just fighting the same people you have for ages.

 

 

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On 6/14/2018 at 2:11 AM, Dracio said:

I really enjoy reading your nonsense. It makes my day to know my dog is smarter.

 

There is around 50 people online atm. Of those maybe 9-10 PVP. The rest are PVE players. You could stand flagged for hrs in the middle of Embry right now and not get attacked.

 

Work in facts honey, not fiction. Or perhaps it is you that harbors prejudice beliefs.

 

Most people that left in the last 3 years did go because there was lack of care from G1. No events, missing rewards, no Gms, etc. Not because there was no PVP. Its been the same people PVPing pretty much all the time since then. Not much has changed. And when those handful of PVPers log off, guess what the main body of players left are still in the game? Yep thats right PVE players. FE has a few people returning because of new owners, which is great but numbers have not increased that much.

 

Lack of PVP hasn't killed the game. Lack of content, oversight, LAAAAAAG, boredom and many other reasons. That is why people left.

 

As to thinking that people who do not ever wish to PVP suck it up for the risk of materials in PVP zones, do you ever stop to think that them having to do something they never ever find enjoyable as being an issue for them? Do you realise it ruins their fun in the game for being forced into PVP when they don't enjoy it? No one seems to like it when non combatants enter Bloodsports because they feel it ruins their fun, not having an opponent fight back. The same goes for PVE. Why should pvers be forced to fight when it isn't their idea of fun? Many pvers are happy crafting, exploring, gathering mats and would never ever enter a pvp zone if they could avoid it. Its a game and we all play games for enjoyment. What one finds fun, another may not.

 

Having characters in different factions is fun. Allows for players to experience the game in its entirety. The added bonus is being able to collect faction only nodes for materials. A lot of players with toons in many or all factions do it for the storyline, to immerse themselves in all the lore. The removal of such freedom of choice would be disastrous. Making it so you couldn't do that anymore is kind of pointless and would make many players angry.

 

I can't remember a time in the years that I've played that there wasn't omni clans going against each other. Considering you don't get DT for killing your own faction, think a lot of it was just for the fun of the fight. Isn't the point of a game fun? Why stop people from doing just that, considering it isn't harming anyone nor the game? Population is so low, making it that you have to have Faction only clans etc would lead to an imbalance within Factions. More so than what there is now.

 

Faction Leader? Really? Just no.

 

Well you also likely wouldn't get attacked as everyone knows everyone and there is little animosity and killing crafters/pvers flagged up although at times kills some boredom temporarily it is rarely interesting. It's basically like doing any pve. Then again just like any other time in fe's history it depends on when you are flagged if you pvp.

 

Ehh I agree for the most part with the rest. Pvers shouldn't have to enter pvp zones...pvpers will typically suck it up and do pve for pvp, but pvers don't ever really want to enter pvp zones and it bothers them. Different factions shouldn't be limited as the fun part of the faction system is it's muddiness. Factional clans and faction leaders shouldn't be forced and if systems to that effect were ever entered they should be centered around pve stuff and with no actual control over other players.

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On 6/14/2018 at 5:20 AM, Prometheus2011 said:

@Dracio Indeed. On release and for several years after, pvers slightly outweighed pvpers. Unfortunately pvers also quit a lot sooner than pvpers.

 

There was a time when the player populations were almost split evenly between pvper, pver and Rper with crafters making up the remainder.

 

Personally i am an even split between pvper and raid leader pver with a small bit of rper thrown into the mix.

 

After release, i had no group pve content at endgame, so 100% of my content was from pvp. Ill tell you that the large scale group pvp was as fun as any mmo. But eventually everyone got burned out doing the same thing day in day out for months and numbers steadily dwindled.

 

What you see now in pvp, the 2 v 3 circle jerk is a shadowy mockery of the greatness of what it was.

Please we still get team vs team fights, but alas it is no TC.

Edited by MICFILLER

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On 6/14/2018 at 10:11 AM, Dracio said:

I really enjoy reading your nonsense. It makes my day to know my dog is smarter. (1)

 

There is around 50 people online atm. Of those maybe 9-10 PVP. The rest are PVE players. You could stand flagged for hrs in the middle of Embry right now and not get attacked. (2)

 

Work in facts honey, not fiction. Or perhaps it is you that harbors prejudice beliefs. ( 3)

 

Most people that left in the last 3 years did go because there was lack of care from G1. No events, missing rewards, no Gms, etc. Not because there was no PVP. Its been the same people PVPing pretty much all the time since then. Not much has changed. And when those handful of PVPers log off, guess what the main body of players left are still in the game? Yep thats right PVE players. FE has a few people returning because of new owners, which is great but numbers have not increased that much.(4)

 

Lack of PVP hasn't killed the game. Lack of content, oversight, LAAAAAAG, boredom and many other reasons. That is why people left.(5)

 

As to thinking that people who do not ever wish to PVP suck it up for the risk of materials in PVP zones, do you ever stop to think that them having to do something they never ever find enjoyable as being an issue for them? Do you realise it ruins their fun in the game for being forced into PVP when they don't enjoy it? No one seems to like it when non combatants enter Bloodsports because they feel it ruins their fun, not having an opponent fight back. The same goes for PVE. Why should pvers be forced to fight when it isn't their idea of fun? Many pvers are happy crafting, exploring, gathering mats and would never ever enter a pvp zone if they could avoid it. Its a game and we all play games for enjoyment. What one finds fun, another may not.(6)

 

Having characters in different factions is fun. Allows for players to experience the game in its entirety. The added bonus is being able to collect faction only nodes for materials. A lot of players with toons in many or all factions do it for the storyline, to immerse themselves in all the lore. The removal of such freedom of choice would be disastrous. Making it so you couldn't do that anymore is kind of pointless and would make many players angry.(7)

 

I can't remember a time in the years that I've played that there wasn't omni clans going against each other. Considering you don't get DT for killing your own faction, think a lot of it was just for the fun of the fight. Isn't the point of a game fun? Why stop people from doing just that, considering it isn't harming anyone nor the game? Population is so low, making it that you have to have Faction only clans etc would lead to an imbalance within Factions. More so than what there is now.(8)

 

Faction Leader? Really? Just no.(9)

 

point by point better, is dificult to read all that you writed and do a proper reply:

 

1- I dont know if your dog name is " einstein" or if your dog is a "police dog" called rex, but if your intention is call me a dog maybe you need psiquiatric assitance ;D

2- There is more than 50 people online, and it doubles at weekends......... I dont know what you mean there is " alot of pve players" ................ seriusly you saw outpost? or citacel? always is NO BUILDINGS, so it can means PVE players dont take care about game for RESTORE outpost or citacel....

3- I have not prejudice about nothing, i think in my post i say game is oriented for both pvp and pve population.

4- I dunno what "EXPERIENCE" have you in game, and i am not olders players in game, but i started playing in 2011. From my experience the main cause people left was " WAVE BANS" ( and its FIRST thing new company are taking care about........... must be a reason...... think about it)

5- See point 4, and you can see " steam charts" too, and see Population numbers in years/moths........ ( you can take attention last "ban wave" in December 2014) http://steamcharts.com/app/113420

i was in that last wave, misterious "harashment" direct permaban wave..........

6- Nobody is "forced" to do PVP, i EXPLAINED about a crafter can CRAFT (cooking,medicines, cars....) using AH selling items, in other case pvp player do BLOODSPORTS and OBTAIN (dt items) using AH selling that items.

Game is about TRADE items,  Auction House Exist!!

7- When i said about "having diferent chars" i was refering to "PVP", Loyality is very important in pvp world. If player is not pvper is same faction is using, my mistake if i not writed words " correctly"

8- Actual pvp is trash, i cant deny it................ actual fights are clans vs clans.............. there is not love from players to a faction as in 2014 it was ( last time i was pvping)

My all opinion i did is for " USE MECHANICS IN GAME" to FORCE this changes, i think its posible to force players use " FACTION CHAT"  and is same if they are pve or pvp players.

9- Faction leader is solution for make a " control" of faction in game, as in past it was done by stronger leaders clans of diferent faction....................

example: RED ALERTS clan (stronger LB clan) controled lb activity, and they helped other lb clans ( pve or pvp or rp asked them for help and all they believe in their faction)

CHOTA faction had some many clans but CONDEMNED always was their reference, VISTA had CROUCHING TIGER and after that HERETICS.... enforcers, tech.... all they had a strong clan who worked as line to follow for others in same factions.

this is my point of view, probably you dont played in old times, but in this case i can say to you, to " WATCH" videos in youtube, there is alot videos making reference to all i saying-

 

Have a good day!

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On 6/15/2018 at 6:21 AM, Dracio said:

@Nysek It is the same people PVPing that have been doing it for the last couple of years. You have a couple of new names in the mix that were not here for a while but otherwise you are all just fighting the same people you have for ages.

 

 

Maylin isn't here with the tech/trav rally in TC

Condemn isn't here

RA/TR isn't here

Poker isn't here

 

 

And yes, in that order those groups kinda vanished from PVP. Not to mention TR was the largest source of income for FE.

Edited by NysekZePope

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20 hours ago, Aroa Croft said:

point by point better, is dificult to read all that you writed and do a proper reply:

 

1- I dont know if your dog name is " einstein" or if your dog is a "police dog" called rex, but if your intention is call me a dog maybe you need psiquiatric assitance ;D

2- There is more than 50 people online, and it doubles at weekends......... I dont know what you mean there is " alot of pve players" ................ seriusly you saw outpost? or citacel? always is NO BUILDINGS, so it can means PVE players dont take care about game for RESTORE outpost or citacel....

3- I have not prejudice about nothing, i think in my post i say game is oriented for both pvp and pve population.

4- I dunno what "EXPERIENCE" have you in game, and i am not olders players in game, but i started playing in 2011. From my experience the main cause people left was " WAVE BANS" ( and its FIRST thing new company are taking care about........... must be a reason...... think about it)

5- See point 4, and you can see " steam charts" too, and see Population numbers in years/moths........ ( you can take attention last "ban wave" in December 2014) http://steamcharts.com/app/113420

i was in that last wave, misterious "harashment" direct permaban wave..........

6- Nobody is "forced" to do PVP, i EXPLAINED about a crafter can CRAFT (cooking,medicines, cars....) using AH selling items, in other case pvp player do BLOODSPORTS and OBTAIN (dt items) using AH selling that items.

Game is about TRADE items,  Auction House Exist!!

7- When i said about "having diferent chars" i was refering to "PVP", Loyality is very important in pvp world. If player is not pvper is same faction is using, my mistake if i not writed words " correctly"

8- Actual pvp is trash, i cant deny it................ actual fights are clans vs clans.............. there is not love from players to a faction as in 2014 it was ( last time i was pvping)

My all opinion i did is for " USE MECHANICS IN GAME" to FORCE this changes, i think its posible to force players use " FACTION CHAT"  and is same if they are pve or pvp players.

9- Faction leader is solution for make a " control" of faction in game, as in past it was done by stronger leaders clans of diferent faction....................

example: RED ALERTS clan (stronger LB clan) controled lb activity, and they helped other lb clans ( pve or pvp or rp asked them for help and all they believe in their faction)

CHOTA faction had some many clans but CONDEMNED always was their reference, VISTA had CROUCHING TIGER and after that HERETICS.... enforcers, tech.... all they had a strong clan who worked as line to follow for others in same factions.

this is my point of view, probably you dont played in old times, but in this case i can say to you, to " WATCH" videos in youtube, there is alot videos making reference to all i saying-

 

Have a good day!

2 - You are lucky to hit 50 people at cap level and even incorporating all ranges you barely pass 50 and weekends it goes up maybe 20% or so. Most people online are not pvpers therefor they are likely pvers. Well cit was typically kept up by the same few people and as it was their general gathering place.

4 - Nope. Most people who left, left due to boredom. That's pve and pvp. Although other games typically replaced fe for them if they were still playing games.

5 - Nah that timeframe is actually around the release of outpost. So that drop in numbers is due to people running themselves through it already. Sorry most of FE's numbers on steam are a gradual decline with most spikes being able to be attached to patches.

6 - That's great and all but you forget FE has never had consistent money generation ingame. Quests give barely pocket change and most drop trash that typically is worth less than a quest. If you want to earn money you use the money exploit of that time, grind easy mats that sell high(typically pvp zones after faction nodes were added) or you harvest/farm. Plus the big mat that was pvp exclusive was rothium which was idiotic. If rothium didn't exist or had a high respawn field(multiple people can farm it consistently) or 2 somewhere in pve then your point would be valid.

7 - That's still idiotic. A better system would be killing your own faction gives turns you into a rogue or something of the sort.

8 - You didn't care about faction lol. You grabbed anyone and everyone as well lol.

9 - This is called politics. This is how it goes in many games. Faction leaders don't really address or add to this.

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6 hours ago, NysekZePope said:

RA/TR isn't here

 

 

 

And yes, in that order those groups kinda vanished from PVP. Not to mention TR was the largest source of income for FE.

Can you say carpet ban?

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6 hours ago, MICFILLER said:

2 - You are lucky to hit 50 people at cap level and even incorporating all ranges you barely pass 50 and weekends it goes up maybe 20% or so. Most people online are not pvpers therefor they are likely pvers. Well cit was typically kept up by the same few people and as it was their general gathering place.

4 - Nope. Most people who left, left due to boredom. That's pve and pvp. Although other games typically replaced fe for them if they were still playing games.

5 - Nah that timeframe is actually around the release of outpost. So that drop in numbers is due to people running themselves through it already. Sorry most of FE's numbers on steam are a gradual decline with most spikes being able to be attached to patches.

6 - That's great and all but you forget FE has never had consistent money generation ingame. Quests give barely pocket change and most drop trash that typically is worth less than a quest. If you want to earn money you use the money exploit of that time, grind easy mats that sell high(typically pvp zones after faction nodes were added) or you harvest/farm. Plus the big mat that was pvp exclusive was rothium which was idiotic. If rothium didn't exist or had a high respawn field(multiple people can farm it consistently) or 2 somewhere in pve then your point would be valid.

7 - That's still idiotic. A better system would be killing your own faction gives turns you into a rogue or something of the sort.

8 - You didn't care about faction lol. You grabbed anyone and everyone as well lol.

9 - This is called politics. This is how it goes in many games. Faction leaders don't really address or add to this.

reading all points you writed can you  say:

 

1 Why outpost map ( released for exclusive pve population) or citacel/alpha/ or other events  are always Abandoned with no buildings, with nobody takibng care of?

2 Why actual pvp is done by Omni teams againts omni teams?

3 Why the most people is avoiding to do pvp ( i am talking people who likes do pvp but dont want do actual pvp)?

4 why populations was so low?

 

i just did a suggestions for improve game, butin my opinion the most necesary now in game is to have a " anticheat working", server stability and repairing/fix bugs.

no anticheat, no love for updating + gms ban waves are who killed game in past, idea is not repeat the same history because we all know where it will go...

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4 hours ago, Aroa Croft said:

reading all points you writed can you  say:

 

1 Why outpost map ( released for exclusive pve population) or citacel/alpha/ or other events  are always Abandoned with no buildings, with nobody takibng care of?

2 Why actual pvp is done by Omni teams againts omni teams?

3 Why the most people is avoiding to do pvp ( i am talking people who likes do pvp but dont want do actual pvp)?

4 why populations was so low?

 

i just did a suggestions for improve game, butin my opinion the most necesary now in game is to have a " anticheat working", server stability and repairing/fix bugs.

no anticheat, no love for updating + gms ban waves are who killed game in past, idea is not repeat the same history because we all know where it will go...

Im not going down any of your lists to counter each point because its honestly pointless. Despite you assertion that you have some higher level understand of FE than anyone else; you have very little grasps of players motivation to play.. or leave. You seem to think just because you look at things through your own bias views; everyone else sees it the same way. News Flash... all of us do not.

 

The biggest reason people left over the years was lack of content and updates, plain and simple. Sure bugs/stability is an issue. Truth be told they have been a issue since during beta. For the most part, the community has accepted that tolerating them is part of the price to play FE (hell we even try to convince ourselves its part of FEs "charm.") Luckily most of the bugs are just inconveniences. The handful of show stoppers (like duping) need to be addressed asap.

 

As to the banwaves.. another news flash... we are going to see them again. Just as a lot of the bans were bull (its a fact GMs abused the feature based on their personal feelings toward certain players) a lot of them was legit as well. Not saying Im against the amnesty; its the fair thing to do. In the long run it will only benefit the ones unfairly banned. The "cheaters" will come back.. and cheat again. After all, you champion the need for an anti-cheat program. If you say its needed soo bad.. must mean a lot of cheating goes on. If you follow the logic out then quite a few of the past bans was justified and those members will get banned again.

 

Your ideas on factions.. well I still cant wrap my mind around your crazy ideas so Ill leave that alone.

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15 hours ago, Aroa Croft said:

reading all points you writed can you  say:

 

1 Why outpost map ( released for exclusive pve population) or citacel/alpha/ or other events  are always Abandoned with no buildings, with nobody takibng care of?

2 Why actual pvp is done by Omni teams againts omni teams?

3 Why the most people is avoiding to do pvp ( i am talking people who likes do pvp but dont want do actual pvp)?

4 why populations was so low?

 

i just did a suggestions for improve game, butin my opinion the most necesary now in game is to have a " anticheat working", server stability and repairing/fix bugs.

no anticheat, no love for updating + gms ban waves are who killed game in past, idea is not repeat the same history because we all know where it will go...

1 - As stated it's because even when FE was far more active you typically had the common raid leaders and the same handful of people building so likely you just have less people building stuff and due to FE's low activity it's a much lower concern to keep it built. Having mostly pvers or nonpvpers on doesn't mean it will magically be maintained just like having a bunch of pvpers on doesn't mean they are going for conflict town capturing.

 

2 - Necessity of numbers. PvPers will put their own groups/priorities first, but if they need more people to compete(3/4 are not about to be able to take on 10+ in any reliable fashion for example) then they typically put those aside to fight them. This was even true when it was early FE and you had faction clans vs omni clans...faction clans would temporarily peace to fight omni clans due to number differences.

 

3 - No idea what you mean by this. You could have any number of reasons, but it would depend on specifics as if they wanted to they would. Most don't last I checked or they may not want to fight particular groups for who knows what reasons.

 

4 - Time and lack of updates. Populations in every game gradually decrease and without reasons to keep players around you will not stem the tide or bring people back. Much of FEs population loss is a gradual loss of interest and due to it's rare or purely repeated updates there wouldn't be anything to stem the tide.

 

Anti-cheat is pretty minimal imo. Cheaters have always been a low amount.  Sever stability is the main concern and secondary are critical bugs like duping. Then it would be quality of life fixes or pve additions. The only real big 'ban wave' was probably RA.

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Its funny that this topic is called Fallen Earth’s Potential, then bicker about 4 years ago, the old pve vs. pvper nonsense.  Yes, a lot of potential........

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46 minutes ago, Wildcat Strike said:

Its funny that this topic is called Fallen Earth’s Potential, then bicker about 4 years ago, the old pve vs. pvper nonsense.  Yes, a lot of potential........

Well I think usually this is called the 'the cycle of life', but maybe Fe's potential is actually pve vs pvp region shit talk.

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18 hours ago, Wildcat Strike said:

Its funny that this topic is called Fallen Earth’s Potential, then bicker about 4 years ago, the old pve vs. pvper nonsense.  Yes, a lot of potential........

It has a ton of potential. Just needs to avoid the pitfalls of the past. The lessons are there for all to see.

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