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MattScott

New JMB legendary drop rate and disclosure

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0.5%?

Man, this just shows how greedy GamersFirst was.

 

Thanks for making it a little more fair.

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Consumer-focused choices will always get a +1 from me.

 

Good job Matt.

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12 hours ago, Hexerin said:

Why not just remove JMBs and put the guns in ARMAS as direct purchases? You say you care about abusive practices, well loot boxes are abusive no matter if you disclose the odds or not.

Although that's a great idea, by adding existing guns to the setup, you are robbing people of all the money they have spent as well as like with all ARMAS guns, you are stopping them from being traded.

 

I feel that Legenderies from JMBs are an important aspect to APB as is rn, due it to driving up the Marketplace as well as offering unique solutions to weapons that are not *yet* available on the Joker Store. 

 

Yes, people don't like this idea, yes some legenderies in the past were broken. But we are past the P2W mentality as it stands now. That said many players still think "Your gold gun noob, p2w".

 

As for "loot boxes being abusive", sure. but no one is forcing you to buy those. You have the option of the previously mentioned Joker Store or to straight up purchase a similar weapon from the vast catalog that ARMAS provides.

 

Loot boxes are just there as a alternative, that's just my opinion.

Don't hate, express yours.

Edited by Esurient
Wrong Tense.
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10 hours ago, Hexerin said:

One would assume that means it's currently in effect since the work day is well over.

Fair enough, but you gotta spell it out for the idiots like me. I interpreted it as "I have made the decision to do this" and thought it wasn't live yet

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Nice to see improvements under this argoment, finally. Happy to see the game going in the rught way LO, thank you.

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wait it was 0.5% chance to receive a legendary before? i always thought it was fairly higher than that. it's also kinda insincere that you announced the rates after it became obligatory by law. also the fact that you've increased the drop rate of the legendary items after you have been forced to announce them means you had known it wasn't fair at all but you kept it like that because jmbs were effectively a means of cash grab/gamble to milk the whales. i feel bad for all the money i dumped into jmbs with .5% drop rates now that the drop rates have been doubled while the prices are the same. oh how i love the freemium model. 

 

 

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Nice, I was looking forward this announcement. 1% seems ok.

Also can we have loyalty codes not to expire? Seriously canned food lasts longer than APB loyalty codes. Or set them to 100 years, it takes one SQL query.

Edited by Sayori

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1 hour ago, PoshDoll said:

it's also kinda insincere that you announced the rates after it became obligatory by law

They are not obligated at all.

The law only applies to games that come out after the law is passed or games receiving expansions after the law is passed.

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15 minutes ago, CookiePuss said:

They are not obligated at all.

The law only applies to games that come out after the law is passed *or games receiving expansions after the law is passed.

 

On 8/10/2019 at 3:50 AM, MattScott said:

*Microsoft and Sony will be requiring us to disclose the drop rates for loot boxes.

 

 

You're being silly.

 

 

 

 

 

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3 minutes ago, SilverCrow said:

You're being silly.

You do realize that's for console, right?

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They aren't required to post these numbers for the PC build, only for the console builds. If they wanted to be scummy they could have announced the new drop rates for the console builds but keep them the same for PC without saying anything. All though that would be a stupid move.

That's how I understand it at least.

Edited by VanilleKeks
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I will say this, back in the day it was not 1/200 there were plenty of ppl including myself who went beyond 250 before getting a weapon. Having better rates is better but how about better rewards overall in the JMB? Premium time and Riot time would def be much more valuable then repeat timed weapons especially when you already own that weapon perm. Timed versions of the legendary gun would also be worthwhile till it was won perm.

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32 minutes ago, Darkzero3802 said:

I will say this, back in the day it was not 1/200 there were plenty of ppl including myself who went beyond 250 before getting a weapon

That's not how odds work, you know that right?

1/200 means any box you open has a .5% chance to give a legendary. Same for the next box and the next and the next.

It doesn't mean 1 legendary per 200 boxes.

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See now I'm curious to know what the solution to getting rid of JMB's is gonna be. Simply selling them directly will likely piss off quite a few existing players. Poisoning the remaining pool that much more. So what the heck should be done in that situation to avoid further trouble from an already frustrated playerbase? 

 

I mean there are a couple of options. I just worry how effective any of them could truly be. Was there mention of the current plan, or..? 

 

Off the top of my head I'm wondering if the goal isn't something like what they did with the Norseman guns. Buy a special premium pack to get the fancy one. Can leave it character/account bound in that instance. Which sorta makes sense for a "fancier" version of a gun to be in a specialty pack in a cash shop tier of it's own, no? Then if they really wanna avoid irritating folks maybe tweak the skins or model a tiny, tiny bit. Making the old versions a rare collectors item. Eh, random thought. 

 

Problem there is that wholly removes them from the F2P folks. Which I'm not sure is the right move either. Even if obtaining one is a really boring process, it's still content effectively being removed from them. One less goal to strive for too. Hm.

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Hi all,

 

I appreciate Cookie pointing out the actual rules, as he understands them. I’m not honestly sure if we are obligated to disclose the odds or not, but it’s the right thing to do, and I’m glad publishers are supporting this effort.

 

I acknowledge the awkward timing of my decision with the new requirement from Microsoft and Sony.

 

Sometimes you just can’t move fast enough.

 

We had already launched JMB 22 with a significantly different drop rate for the New Glory to see what kind of impact it would make. We went from .5% up to .8%. Based on the reports I was given, I felt we could do better.

 

The news on loot box requirements simply forced us to announce the change sooner than later.

 

Thanks,

Matt

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On 8/11/2019 at 3:29 PM, Darkzero3802 said:

I will say this, back in the day it was not 1/200 there were plenty of ppl including myself who went beyond 250 before getting a weapon. Having better rates is better but how about better rewards overall in the JMB? Premium time and Riot time would def be much more valuable then repeat timed weapons especially when you already own that weapon perm. Timed versions of the legendary gun would also be worthwhile till it was won perm.

0.5%:

100 boxes, 0 legendaries: 60.6% (99.5%^100)

200 boxes, 0 legendaries: 36.7% (99.5%^200)

 

1%:

100 boxes, 0 legendaries: 36.6% (99%^100)

200 boxes, 0 legendaries: 13.4% (99%^200)

 

with 0.5% chance per box the probabilty to get 0 legendaries in 200 boxes is still I2jf8YX.png (bin dist - but since 200 over 0=1 and x^0=1 it's just 0.995^200 - - quite understandable because "what's the chance of losing 200 times?" 99.5%*99.5%*99,5%*... (200 times - so 99.5%^200))

 

this is around 0.367 - so 36.7%

with 1 percent chance you roughly get a third of that - if you buy 200, and the chance is 1% each, there's still a 13.4% chance to get not a single legendary, even with the changes they are making.

 

only the average case is n*p so 200*0.5% = 1. but that's only for the average person. there is pretty high variance in this small amount.

 

Edited by neophobia
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honestly I would assume the odds were a bit worse than that.

 

that ain't as bad as I expected

Edited by Aeronaut

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If you do actually want to get rid of the boxes maybe an alternative could be that for premium players legendary wrapons have a chance to drop from mission rewards when pledged to certain contacts.

 

It gets people playing, gets people paying for premium and allows you to keep them tradeable as I do think having tradeable weapons is a positive aspect of the game.

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14 minutes ago, WitchQueen said:

If you do actually want to get rid of the boxes maybe an alternative could be that for premium players legendary wrapons have a chance to drop from mission rewards when pledged to certain contacts.

 

It gets people playing, gets people paying for premium and allows you to keep them tradeable as I do think having tradeable weapons is a positive aspect of the game.

im pretty sure they'd still lose out on a ton of money but its kind of an interesting mechanic

 

i'd go a step further and have specific contacts drop specific weapons, that way players can pledge to them to grind a specific legendary

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18 minutes ago, WitchQueen said:

If you do actually want to get rid of the boxes maybe an alternative could be that for premium players legendary wrapons have a chance to drop from mission rewards when pledged to certain contacts.

 

It gets people playing, gets people paying for premium and allows you to keep them tradeable as I do think having tradeable weapons is a positive aspect of the game.

Not a bad idea at all. 

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15 hours ago, Glaciers said:

im pretty sure they'd still lose out on a ton of money but its kind of an interesting mechanic

 

i'd go a step further and have specific contacts drop specific weapons, that way players can pledge to them to grind a specific legendary

I was a bit vague with 'certain contacts' but yeah that's what I meant 🙂

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Hey Matt. Disclosing the drop rate isnt changing anything. Loot boxes are still gambling, and you could say they are worse than gambling. Maybe the reason your still keeping the loot boxes because you want all that precious profit from players who like to spend and even from minors/children that love to spend who don't know any better. Again, preying on those people with addictions that want to spend money. At least casinos have it regulated so children aren't exposed to gambling, loot boxes don't really belong in video games unless you heavily restrict it to adults or just focus on making a good game instead of relying on gambling/predatory monetization. That's my opinion and I still dislike loot boxes to this day.

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7 minutes ago, ScLines said:

Hey Matt. Disclosing the drop rate isnt changing anything. Loot boxes are still gambling, and you could say they are worse than gambling. Maybe the reason your still keeping the loot boxes because you want all that precious profit from players who like to spend and even from minors/children that love to spend who don't know any better. Again, preying on those people with addictions that want to spend money. At least casinos have it regulated so children aren't exposed to gambling, loot boxes don't really belong in video games unless you heavily restrict it to adults or just focus on making a good game instead of relying on gambling/predatory monetization. That's my opinion and I still dislike loot boxes to this day.

Bruh, LO ain't responsible for what adults choose to do, nor are they responsible for raising people's children. 

 

Or maybe we should make anything that can be addictive illegal... like gaming itself. 

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