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Weeb TheEpicGuyV2

Biweekly Poll

Character Modifications Opinion  

49 members have voted

  1. 1. If you could change one character modification, which one would it be?

    • Field Supplier
      0
    • Field Supplier - Wide Radius
      1
    • Radar Jammer (assume it already has the buff LO plan for it)
      1
    • Spotter
      11
    • Blowtorch
      3
    • Remote Detonator
      12
    • Display Banner (I guess)
      3
    • Clotting Agent
      4
    • Kevlar Implants
      7
    • Flak Jacket
      1
    • Fragile
      8
    • Happy Landings
      4
    • Hard Landing
      2
    • Car Surfer
      5
    • Valzipram Tablets
      3
  2. 2. What should I do a poll on next?

    • Vehicle Modifications
      24
    • Consumables
      25


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Today's biweekly poll will be on character modifications. If you could change any character mod (it doesn't matter if you nerf, buff or completely change it), which mod/s would it be? Changed to be multiple choice

 

The best way for LO to make changes that will be accepted is to voice our opinions in an easy analysable manner, so let's put our initial opinions out in the open for them

Edited by Weeb TheEpicGuyV2
  • Thanks 1

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spotter (and all tagging effects) needs to be reworked, its just ridiculously strong

 

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I'd say blowtorch. Makes vehicle gameplay even more broken than it already is. Longer cooldown time or something.

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Spotter. Change it so that you get a proper notification somewhere on the HUD that you are spotted and for how long to make it balanced. That's all it needs and it will be just fine.

 

Remote Detonator should have 2min cooldown AT LEAST.

Edited by Flaws
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I had a dream.

 

When jumpshot scouting was still a thing.

 

Then mention of a movement speed/fragile mod was on the horizon.

 

Even further down the line was injector.

 

I had a dream of using all three.

 

To jumpshot scout through the skies at mach speed.

 

But that never came to be.

 

Fragile turned out to be trash.

 

Injector turned out to be limited use consumable and not allow jumping.

 

The scout had jumpshooting removed.

 

My dream was crushed.

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6 minutes ago, Flight said:

@Weeb TheEpicGuyV2

 

Thank you for starting these threads. They spark discussion that is very valuable to us.

dear god don't encourage him

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2 minutes ago, Glaciers said:

dear god don't encourage him

Oh no! This guy is wanting to discuss things about a game's features that haven't changed in years! How terrible! /sarcasm

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2 minutes ago, Goldtiger said:

Oh no! This guy is wanting to discuss things about a game's features that haven't changed in years! How terrible!

ftfy

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13 minutes ago, Flight said:

@Weeb TheEpicGuyV2

 

Thank you for starting these threads. They spark discussion that is very valuable to us.

This is what we call "not getting the joke".

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I want to choose a few of these but I can't. 

 

Blowtorch is annoying, it's still a bit annoying to get remote'd because you can't hear it go off or get away quickly enough, it also should be limited in some other way. 

 

Valzipram is useless, car surfer should block some weapons to be equipped on a car roof. 

 

Most of this stuff needs some tweaking or balancing as far as I'm concerned. 

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27 minutes ago, _chain said:

Valzipram is useles

what?

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Bruh, only one? I picked car det because that's just cheese. But blow torch is OP (puts g5 stations to shame at it's repair time) there's supplier wide radius that't just kinda meh... and there's kevlar. Maaan, too many things to choose

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Spotter is pretty OP.

But my pick is Fragile.
We need more viable health mods that aren't CA3 , and Fragile has always been underwhelming since day one

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