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CommandantSteele

The big list of changes that I feel like would improve APB.

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There's a lot of things that bug me in APB. Here's a bunch of fixes for them. I'll update this thread as I think of new things. Feel free to disagree, most of these ideas are rather off-the-cuff and so not everything is going to be perfect.

 

Changes to Gameplay

 

Remove all heavy items from missions. This would be things like PC's, barrels, and other stuff like that. They're tedious to deliver.

 

Make stance changes (crouching, leaning) increase bloom akin to firing the weapon.

 

Change the minimap icons to be circles for same elevation, up arrows for people above you, and down arrows for people below you.

 

Add shot buffering so that clicking too fast simply fires a weapon at its maximum existing fire rate (Akin to clicking perfectly as it stands) instead of halving the fire rate.

 

While sprinting, civilians are pushed aside.

 

Add in an option to disable environmental voiceovers. This would be things like the GA5 station voice clips and the Tastyburger voice clips. The ability to adjust individual sounds overall would also be nice.

 

Improve the stun animation so that you remain crouching for the entire duration and get up quickly when the stun animation is done so that there is a clearer visual indication between who can and cannot be arrested and to cut back on "last second" arrests where the character is visually ready to fight but is not yet back in the players control.

 

The ability to open menus and potentially change weapons while dead would be nice to have. Imagine if someone on your team decides to go teamkilling. You are their first victim, but you're also team leader. You know that they've got a second before they can reach and teamkill your teammates. Unfortunately, you cannot open the team menu because you're dead. By the time you're alive, your other teammates are dead and the mission is irreversibly lost. This would be one of the benefits of being able to open menus while you're dead.

 

The ability to sort, favorite, and otherwise organize the weapons in your inventory.

 

When a vehicle is highjacked, add in a minute-long cooldown so that other not-in-mission players cannot get in the vehicle. This would help prevent intentional or unintentional griefing by someone randomly getting into a vehicle.

 

Extend the "bad cop" detriment you get for killing arrested criminals to killing stunned criminals as well to discourage people from abusing instant stuns (pig+perc) and then just killing you with a primary weapon.


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Changes to Character Modifications

 

Rebalance Kevlar into a better position and remove Kevlar 2 and 3.

 

Remove Clotting Agent 2 and 3. Rebalance Clotting Agent to be between the two.

 

Delete Happy Landings 2 and 3. Rebalance Happy Landings to be between the two.

 

Add the "Marked on Radar" penalty to spotter, similar to Radar Jammer. And also make it more obvious to people that they've been spotted.

 

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Changes to Weapons.

 

N-TEC 5: Change ammo to be 30 per magazine with 120 in reserve. Reduce damage to 180.

 

S1-FA 'Frenzy': Revert to original launch stats.

 

COBR-A: 1 less shot to kill, reduce bloom build up slightly.

 

Star 'LCR': Add it as a rare daily activity reward? With open slots perferably.

 

SG-21 'Strife': Rework into a double-barrel shotgun.

 

Shredder: Make the damage more consistent and the drop-off more forgiving. It frequently feels more like a 4STK than a 3 STK. Also increase the fire rate a little.

 

ACES (SMG and Rifle): Reduce the overall "vibration" of the recoil. Perhaps also shrink the bloom a little bit so that the gun is a bit more accurate and less dependent on RNG?

 

Colby M-1922: Reduce the recoil by a lot. Perhaps a bit tighter bloom so that it's less RNG dependent?

 

Norseman: An overall damage boost and STK reduction, smoothing of recoil shake and tightning of bloom so that they're less RNG dependent and feel like they respect the direction you point them in.

 

Troublemaker: A reduction on bloom buildup. And open two slots.

 

Whisper/Kris: Remove the crouch benefits.

 

Joker RFP-9 "Talon": Increase the range to match the other RFP-9 pistols. Fix the bugged silencer mod, or just make the bug official.

 

S-AS PDW/N-FA 9: Slight damage bump/STK decrease to improve effectiveness.

 

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Changes to The Map

 

Limit access to the tan rooftop in Financial - Eastside - Ferjandro Shipping as it has only one way up to it and it's difficult to attack properly due to the complexity and jumping required to get onto the roof.

 

Add a third ramp to the broken highway near new cross, or change it so that there is one large unified ramp across the entire gap.

 

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Changes to Game Features

 

Limit the amount of social billboards that one person or clan can purchase at any given moment to prevent abuse.

 

That's generally it for now. Again: These ideas are not super-well thought through, and many will probably be controversial. These are naturally also moderately opinionated since I'm basing most of these changes on personal experience using and facing these weapons.

Edited by Freewind
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