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  1. So, we are having great news today with the announcement of BattleEye patch deployment and personally I can't wait to see the outcome of this, its going to be a huge bump on population but what actually concerns me is the bump of toxicity or drama that this could also raise up now. So I'd like to open a debate here beforehand so we can comment our thoughts about the allegedly cheaters and the confirmed blatant ones that will be returning to the game. I really don't think that this is a moment for us to revenge on them cheaters by creating a hell for them when they return, pretty sure many of them will consider changing their name and hide the footprint but I know this community since long enough to positively confirm that the bullying and toxicity that some times the people have can do a mess over the whole gaming experience for everyone around. Also, people with some influence or relevant presence in the game can easily lean the perception of something by pushing other players who are not sure of their standing regarding a particular issue to finally step on their side, which only helps to fuel the drama when it comes to it. This is why I think that this is the right moment to anticipate this and be prepared to handle OUR community ourselves when we are ingame by contributing with the positive atmosphere that L.O. has created around us since their arrival, I would like to say that if we start bashing against the cheaters, lot of people who Matt Scott confirmed weren't rightfully banned will be victims of harassment and bullying, at the same time that the people we know they were indeed using cheats will get cover behind this to make the rest of us look like fools who can't tell who cheats and who doesn't. But the most important thing I think we should be aware of is that if someone cheated in the past, although we are still the same community there's a new management in the game, so this fresh start is a process of building the mutual trust we both the company and the players need to look forward and grow better than ever as same as a huge chance to heal a lot of damage this game had to suffer, if we use this "second chance" the cheaters have as an excuse to feel entitled to insult them, humiliate them and create drama, we'll be opening the APB Pandora box letting the poison start to drip over this river of clean water, I think they already got a deserved punishment, I think we are like some sort of civilians or spectators here, and going against those who will return would be like going also against the decision the company made which is the only gravitation point we have to believe in the future of APB and give our best to enjoy a video game that is just that, a virtual environment to play and have fun, is not a competition or a life or death battle. So, beyond the lots of fun we all will get fighting real solid gold players and washing the fake gold plated paint over the real silvers, this is just a game and we are supposed to just play and have fun, the game management take the decisions and the community expresses their opinions, nothing else. Please make a comment here to tell everyone what are your thoughts about all this. Regards, Sal.
  2. Matt Scott, and his company Little Orbit, have allowed the game to get to an almost unplayable state, so much is common talk amongst the frustrated playerbase of APB. Moreover he is placing so much of his attention on trying to deliver even a slither of that promise to "upgrade" APB, which has been almost comical in the way the promise keeps getting downsized. All this is part of his failure to do his due diligence before acquiring APB: Reloaded, he failed not only to know the game and its deep rooted issues, but he also failed in knowing his team and their capabilities. Currently a new player entering the game will be faced with players who — as they gained experience in APB over the course of thousands upon thousands of hours — also lost their basic decency and sportsmanship in the process. That is what APB does; it is a toxic wasteland, it grinds down a person's humanity if they aren't careful to preserve it. The new player will get stomped out by pre-made teams of highly experienced veterans of APB, and if they should be so lucky that a highly skilled veteran should end up on their side, that veteran is likely to refuse to play in a team with a newbie, will not make an effort, in order to preserve their ego, or outright restart the game to get out of the team of the new or low-skilled player. You should be aware how highly developed the sense of fairness is in human beings, and none of this feels fair. No technological breakthrough will make this better, LO could figure out how to make APB run on a quantum computer for all I care, and still the community would be defeating any possibility of the game's recovery. If Matt Scott wishes, I can outline for him all of the toxic behaviours that I see in the game, I'll be a wasteland tour-guide if he needs me to, just so that he gets a grasp on the reality. If you can not make the game feel fair, perhaps you should give players an escape. Those players who would outright quit APB because of how unfair PvP feels, might be kept in by further PvE options, if PvE were viable to avoid PvP, and to progress contacts. I do not know what percentage of the APB community would be "pacifists" just looking to customise their characters and vehicles and do co-op activities, but I would say that already at least 10% of a district will have these wallflowers hanging out, who only occasionally will play missions, and not for long, as they are not able to be competitive. These wallflowers could be another source of cash-flow for this cash-starved game, perhaps a PvE district is in order, wherein you would flesh out these cooperative rather than competitive activities. This would not negatively impact the players available to missions, since these "wallflowers" rarely actually participate in missions, and take up district slots. You could incentivise them to spend time, and money, and clear them out of mission districts with a PvE district. I just can not stand the sense that so much hope is placed on a performance upgrade. Then again, perhaps Matt Scott knows these deep-rooted issues, and he doesn't actually think he can get this game up to a viable orbit again, he just keeps it around as a training environment for his devs, as he claimed that R.I.O.T mode was, in the end.
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