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  1. I have a condor and ursus along with a nano and colby commander. I even have a sitting duck too please contact me on forums messages if anyone is interested to negotiate your best offers I am on the Xbox North American server. Thank you for your time.
  2. Hello again, as in the previous post (some secondary weapons "simple version") I decided put some more images of other models of weapons as it would be in the simple version. "Here is a suggestion of simple weapons, without attachments or mods, that I wish there was in the game. Especially this Joker RFP-9 in Semi-Auto version with the statistics of OCSP. and I would like to see the "simple" version of FR0G in the JT store. This version Colby Snr 850 could be with the statistics of Colby .45 but only with 6 shots and slow reload." In these next images are some weapons already present in the game with mods, however it should have the attachments in them, because they are weapons with fixed modification. and as a special, I made an image showing what Colby .45 would look like with extended magazine modification. (9 bullets, maybe?) This post of suggestion is more for us just to imagine how it would be if it had these weapons differentiated in the game. Sorry for any mistake in writing this post.
  3. i don't even know how to start this, that's how bad these changes are, holy crap. im just gonna get straight into it, ill start with positives since that's a much shorter list Positives: N-TEC 7 'Ursus' Delay before bloom begins to recover: 0.075 -> 0.085 (Nerf) Maximum Bloom: 2.4 -> 2.8 (Nerf) Marksman accuracy while moving: 1.2 -> 1.6 (Nerf) Minimal changes that make the gun handicapped enough to not be as big of an issue before. thanks. why can't you do this for other guns? N-TEC 5 Maximum Bloom: 2.4 -> 2.0 (Buff) Allows the gun to be viable enough to spray in close quarters again. thanks, it's not terribly accurate but its enough to not lose every fight because you have your ntec out. Stabba PIG Stamina damage: 950 -> 675 (Nerf) i mean, it doesn't fix pig perc, which was ultimately the issue, but it does lower the strength of combos like JG pig or CCG pig. so im ok with this change, it's not awful. N-HVR 243 'Scout' Damage per shot: 550 -> 600 (Buff) Equip time: 0.6 -> 0.8 (Nerf) small change, noticeable enough to make the gun seen a little more commonly, while keeping it balanced. im ok with this Obeya CAP40 'Sergeant' Recovery per second: 4.44 -> 4.5 (Buff) Radius at 10m: 37 -> 36 (Buff) nice FAR Maximum Bloom: 1.45 -> 1.65 (Nerf) nice Colby PMG 28 Accuracy when crouched: 0.8 -> 1.0 (Nerf) Accuracy at 10m: 33 -> 34 (Nerf) Effective Range: 35 -> 20 (Nerf) Min damage Range: 50 -> 35 (Nerf) Recovery per second: 7.2 -> 6.9 (Nerf) It's a little overkill, but the gun's still useable, so props. onto the negatives we GO OBIR Bolt timer: false -> true (Nerf) Reserve ammo: 240 -> 144 (Nerf) this was by no means the way to fix the OBIR's strength. lowering the damage so that the gun didn't have literally insane overdamage(as it still does) would have allowed the gun to keep its place in the meta. now there's no reason to play the gun because the Obeya CR762 exists. please for the love of god do NOT touch the cr762 and just revert this change and lower the obir's damage. N-HVR 762 Damage per shot: 850 -> 800 (Nerf) can't you just revert the stupid crosshair thing and then lower the damage to 750? S1-NA 'Manic' Accuracy while jumping: 2.2 -> 4.4 (Nerf) Damage per shot: 115 -> 110 (Nerf) Maximum Bloom: 0.6 -> 0.725 (Nerf) a great way to completely destroy a $50 gun and completely remove it from the meta. Joker SR15 Carbine "We decided to bring the Carbine back into the spotlight again" Bloom per shot: 0.23 -> 0.20 (Buff) Reserve ammo: 100 -> 140 (Buff) first of all, the carbine was never not in the spotlight, second of all, now you have people lasering with the carbine at ranges they shouldn't be. ACT-44 Effective range: 70 -> 60 (Nerf) Equip time: 0.6 -> 0.9 (Nerf) im ok with the range change, but why would you nerf the equip time? like, yeah dude, the #1 thing I want to do is switch to my ACT44 in close quarters because my close range primary is totally not a viable option. if a player needs to switch to this gun as fast as 0.6, it's because they're in a deep situation. now their secondary is no longer viable to get them out of the situation. by the time anyone pulls out their ACT44 they're gonna get melted by literally every gun that isnt a sniper/ marksman rifle. Colby RSA Fire interval: 0.85 -> 0.9 (Nerf) Delay before bloom begins to recover: 0.5 -> 0.3 (Buff) Accuracy while walking: 1.2 -> 1.75 (Nerf) Accuracy while running (not sprint): 2 -> 2.5 (Nerf) YOU NERFED THE RSA? THE ENTIRELY OFF META GUN THAT NOBODY EXCEPT ACORN AND SHERIFF ROLEPLAY DUDES USE BECAUSE IT WAS ALREADY BAD. I needn't say anymore about this. OCA-EW 626 Fire interval: 0.1 -> 0.096 (Buff) Recovery per second: 5.15 -> 5.35 (Buff) Maximum Bloom: 0.7 -> 0.66 (Buff) Accuracy when crouched: 1.0 -> 0.8 (Buff) OCA-EW 626 'Whisper' Effective Range: 50 -> 30 (Nerf) Min damage Range: 55 -> 35 (Nerf) Accuracy at 10m: 36 -> 33 (Buff) dude, wHAT? who thought this was okay? If you're nerfing the pmg you can't buff the OCA as well, ESPECIALLY NOT THIS STRONG. Now there's absolutely no reason to use a PMG, and no reason to use a shotgun unless you're holding a corner. You nerfed the range on the whisper but with the accuracy buff, it might as well not have even happened. Ridiculous. Colby SNR 850 Equip time: 0.1 -> 0.5 (Nerf) so the only benefit to an otherwise dead gun is gone now, nice this is entirely opinionated, you're free to disagree with it, just, y'know, be civilized.
  4. Hello! If you are new to apb and want to pick up some weapons from the armas market place, here are some suggestions for you! I only recommend buying account lifetime weapons as you can have it on every character in your account You can’t go wrong to choose weapons with 3 open slots as you can put mod freely on those weapon. However, some preset weapon on armas has perfect mod on them and with a cheaper price. Choosing them over the 3 slots version can save you some g1c and you can have a fully configured weapon on your new characters. Weapons not listed below doesn’t mean they must be bad, u can always test them out! Ok lets get into it! Assault rifles: COBR-A -Can’t be bought from npc -An assault rifle version of joker rifle -It has a slower ttk and high damage when compare with other assault rifles -It is extremely accurate and can run and gun -It may not be the best in any aspect, but it is a very good weapon for newbie FAR “Spearhead” - Can’t be bought from npc unless you’ve unlock it in pervious event (FAR Charger) - A mix of ntec and star, all round weapon -It is fun to use, but it is not a must get weapon as you have to use it just like star and ntec Atac (3 slots/ patroller) -Can’t be bought from npc -Fast firing, no recoil, hold mouse1 and w to win -As known as gay tec -Will get many whispers requesting you to uninstall -It has 57m range but due to poor precision, it is more like a close range weapon Joker cr5 (3 slots/ pr2) -It can be bought from npc -Reskin of ntec -It’s a ntec, you can’t go wrong with it -pr2 got everything you need for a ntec with a cheaper price Raptor45 - Can’t be bought from npc -It’s like a more precise atac, can be fired fully automatic down range -It has a slightly slower ttk and small magazine size (22) -idk why but not many ppl would complaint about this weapon -You really don’t need any mod on it -Condor(legendary) is a nerfed version imo Semi-auto rifle Oscar rifle -It will be unlocked at the very last stage of game(2 slot version) -Can run and gun with a very good accuracy and decent time to kill -A burst fire rifle, not newbie friendly Joker rifle “Punchline” -It can be bought from npc -Can run and gun -This preset got what you need for a joker rifle with a cheaper price Obir “Vladivostok” -It can be bought from npc -Mostly for mid-long range fight -3-round burst fire rifle, not newbie friendly but very very strong -This preset got what you need for a obir with a cheaper price Sub-machine gun VAS-C2 Trouble maker -can’t be bought from npc -very strong close range weapon with insane fast ttk -have to fire in marksmanship mode unless you are hugging your enemy -Only smg I suggest you to get from armas, or go get a pmg and put cj2/3 on it Sniper rifle Nekrova ISS-b “Dog ear” -Can’t be bought from npc -Just got a nerf on hard damage, it is less effective against vehicles now -4 shot kill auto sniper, still pretty decent weapon N-HVR 243 Scout RT1 -Can’t be bought from npc -A light sniper rifle with cj3 on it, which make it fire really slightly faster -It deals less damage than the HVR762 but it does not slow you down Pathfinder LR PR2 -Can’t be bought from npc -A light sniper rifle with hs1 and ir3 on it -You can do full damage to enemy up to 97m with this version and hs1 provide 5 degree more zoom -It deals less damage than the HVR762 but it does not slow you down Secondary (I know oca nano seems very op to new players but trust me it’s really not even close to good) Colby .45 ap -Broken as f*** -A fbw require higher skill -5 shots kill, 0.8sec ttk -Good range, good accuracy -It does more damage than Ntec-7 Ursus per shot lol -Best secondary imo although I can’t use it well lol N-FA9 “Quick draw pr1” -Other version with longer draw time can be bought from npc -Stupidly fast fire rate with insane ttk (0.63sec) -Super poor accuracy and high recoil -It melts ppl when u are hugging them -Noob friendly, just spray and pray ACT44 golden marksman pr1 -Best friend of smg/ shotgun -Solid 4 shot kill long range secondary with a hunting sight3 on it
  5. I'm interesting in purchasing OCSP Joker tagger pistol. My ign: CheeseTortilla Server:Jericho Whisper or email me in game when you can Thanks ^~^
  6. Hello everyone it’s been a while since i’ve been thinking on new items,weapons and modification that the developpers could add to the game so we can have more options of strategy into opposed missions. Imagine being possible to flashbang enemies or “slice them into pieces” (lol) Melee weapons would be an awesome thing, for sure a lot of persons already had the same thaugts like me, lets try to get this seen. List of items: - Katana - Knifes - Flash grenades - Molotov - Gas grenades Would you like to see those items in the game ? Suggest some other items
  7. Instead of being able to choose only one, it would be way better if you still able to get the rest of them somehow (on the same tutorial or maybe on a more advanced progression) , so you don't have to worry about having to pay 3k every time you want to change your role on a mission. Maybe you're an OCA main but you need to swap to Sniper for a certain moment, so you actually have to pay 3k for a weapon that you will not use that much at all, but you really need it on that situation. For frequent players it may not be an issue at all because they have a lot of money already or they just play the game everyday and get a good cash flow, but for players that just started playing the game and for those that don't play it that frequently paying 3k for each time they want to play a different role may really hurt their pockets, so IMO a change like this it would be really beneficial for incoming new players and casual players in general.
  8. Здравствуйте, у меня вопрос, находясь на innove серверах я купил в Armas Parlamento оружие, но из-за потери доступа к аккаунту пришлось создавать новое я только что купил оружие у Armas. Итак, вопрос в том, Могу ли я с вашей старой учетной записи перейти к той, которую я использую для этого ? /Translate/ Hello, my question is, being on innove servers I bought in Armas Parlamento weapons, but because of the loss of access to the account had to create a new I just bought the weapon from Armas. So the question in the can I from your old account to move to the one which I use to this day?
  9. account was hacked 5 years ago after recently opening volcano and nano then gamersfirst perma banned me with no reasoning little orbit unbanned me but am now missing multiple guns and cars. If i was able to choose what i got back it would be my volcano thats legit all i want. Anyone in the Jericho NA server able to help me out please D:. i have loads of transaction history purchases joker boxes just wish it told you what you got because i was so hyped when i got them but of course no one believes you because no screenshot which is so annoying. If you can help me i greatly appreciate it. Name in game is WhitesUnite. Dont question my name lmao i know its a little racist but ive seen much worse
  10. I have 8 million also i might be interested in the kommandant with the hearts tagger please reply only on the xbox console
  11. Alani

    more weapon reskins

    like ye its probably an unpopular opinion, but i feel like the game could benefit of having different sounds and new weapon reskins. like the current set up is all western weapons, why not increase and add more eastern stuff too? this is a selfish plug to add ntec/oca/whatever variants of chinese guns yo
  12. I'd like to see a single player mode ... it's not so impossible! A very obvious example and world of tanks, initially it was a game only for PC-multiplayer (ONLY MULTIPLAYER) with the years it has improved a lot. 1) the possibility of having bots, because it often happens that you want to connect, maybe shoot two shots and there is nobody online. Even divided on instances a bit like the division. 2) remove the possibility of buying weapons in time, it would be really a good thing, at least those in play, to buy them permanently without ruining the tactical factor of the games which, being timed, the minutes are precious to change tactics depending on the situation. 3) a more lively city, perhaps with some dynamic element in the maps. for example the police stations are practically empty, they have no characters inside. 4) increase the level of weapons without buying a lot of different kinds, an example could perhaps be a branching tree with all the weapons related to the cost and level in which one has. 5) better, more fluid clan management. 6) create a small district for those who start the game, it would help a lot those who approach for the first time on APB. Not to run into games with people who have much more experience, perhaps limiting the district to the completion of the tutorial that almost all do not complete and then it's always the same people complaining that they don't understand the game mechanics. 7) the possibility of choosing multiple languages because it seems to me almost a paradox that there are skins of practically all countries (20) but the selectable languages are only 4. Europe English) Ireland-Netherlands -Scotland-United Kingdon- French) France German) Germany Italian) Italy Spanish) Spain America Portuguese) Brazil English) Canada-United state Spanish) Mexico dedicated languages Polish) Poland Russian) Russia-Ukraine Swedish) Sweden Turkish) Turkey Japanese) Japan Danish) Denmark-Norway
  13. Hi guys, When owning a lot of weapons it can be annoying to find weapons quickly during missions. It would be great if there was an option to make a custom list of favorite weapons that show first in the total weapon list, so that you don't have to scroll and search any time you search for your weapon *. * This often takes too much time, when you are to late the next mission might be started and you need again selecting another weapon. In the 8 years I play APB Reloaded I saved up a lot of weapons. But even for players with less weapons this is a great and simple idea. Suggestion: Tag favorite weapons by user (maybe a star?) Show the favorite weapons first in the list of weapons. Add the "Favorites" option above the assault riffles in the selection field. Let me know what you guys think of this idea in the comments. Kind regards, Setian
  14. RPF-9 "Talon" its Obsolette "old stadistics" "now stadistics in game" for: ARMAS Weapon Information RPF-9 [30 meters effective range] in game [40m effective range] (Whitout damange losing) RPF-9 (from contacts) info [30m] in game [40m] RPF-9 "Talon" ARMAS info [30m] in game [30m] RPF-9 "Fang" ARMAS info [37m] in game [47m] RPF-9 "Talon" need update 30m to 40m same than free RPF-9 -REBALANCE its necesary again- Please update...
  15. What ever happened to the VWP? I was looking to buy it again on my new account and couldn't find it, assumed I was crazy and it never existed. Then on a whim I looked at the purchase history on my old account and sure enough, here it was. Vital Weapons Pack (Account Lifetime) 1,039 G1C 2015-08-11 22:19G1 Credits Why was this removed? The more important question, can it come back? It provided some basic weapons including the: NTEC-5 Joker SR15 Carbine JG-840 OCA-EW 626 N-HVR 762 These basic no mod weapons are perfect for casual players like me that play once in a while and want to be able to do Joker challenges (and with the basic tutorial completed, the choosing of the Shaw has all the basics covered) without buying temporary weapons or purchasing extremely expensive premium ones. It would be a nice way to introduce new buyers into Armas as well. However unlikely since this is supposed to be business, but if these weapons were to be given for completing say the advanced tutorial, would also be neat but I don't see that happening.
  16. Hi guys. Tell me why it was removed, the reactor of the weapons of APB and if not whether the information that the editor will return ?
  17. Some person was like messaging me nonstop telling me that using ir3 or any weapon mod that is 3 isn’t working since I haven’t reached the weapon role level or rank and they told me that it’s not effective until i reach the rank level is that true? I honestly think they are trying to sabotage me expecting me not to use mods. Please reply with seriously responses no need for trolls on this topic thank you
  18. [Weapon Modification for Damage] Hey I am posting my suggestion here about new weapon mods I would like to see come out in the future for apb. I heard damage mods were part of APB in 2010 and was removed later on in APB Reloaded. Is there a chance we could see them appear again for future contacts unlocks? I would love to increase my weapon damage...at a cost of course! I thought about something that could maybe help is add minor dmg buff and reduce the range of the weapon by a good amount to make it fair Example: +8% weapon damage | -30% effective range The damage would be very good but considering the large amount of range loss it could make it lot more fair and a unique mod. Making it a RED modification so it doesn't combine with range mods and fire rate mods (since it would be too cheesy for combinations) [Vehicle Modification for Speed] I was wondering if we could add speed mods to the game since there isn't any and it could be a unique way to introduce a mod for vehicles which is rare usually. Just like the character modification "Fragile" the car mod for speed would have to decrease the car health pool in order to gain extra speed. Speed is always a crucial element when it comes to time and apb is should be all about action and wars right? Cars would be more "light weight" since they have "less protection/armor". Example: +6% max speed | +30% damage from weapons OR -12% max vehicle health This mod would come crucial for moments when you need time to reach an objective and it would be balanced by making the vehicle more weak and critical to weapons/damage. Making it a ORANGE mod would make it not compatible with other mods like "Nitro Booster" for top speed reasons [?] but I think it could also be great in as a GREEN mod because it is not an activating mod. Similar stats are seen on other modifications which means it could probably be easy to make? [?] Perhaps if the modification was GREEN instead of ORANGE it could work out well too since "Nitro Booster" only affect max speed when activated AND doesn't go above the speed cap (23 m/s). (inspirations) **EDIT** Probably going for green... [Vehicles Speed Cap] Would it also be possible to raise the speed limit on all cars by maybe 25%? Cars seems to be really slow in this game and time is crucial in this game due to the number of time we have to try to take an objective on foot and do tactics to reach it. To conclude I think those modification would be an nice addition in the future and could make gameplay more interesting and more diverse because I think apb is unique in the way things happens in combat. More scenario possible could make the game more interesting in my opinion. Thank you for reading! Please people don't consider those numbers like real ones I am just putting out what seems most logic but still I am not a developer I know that... (Sorry if I made any mistake in english)
  19. https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html?m=1 what do they mean by 4 shots from 7 meters?
  20. It was nice to see and spend time with the Devs and GM's in-game, so thank you for taking the time to do so! I noticed there was no thread at least in social for feedback yet so here's one. --------------------------------- Open PVP didn't work out too well, it was somewhat enjoyable but definitely nerve wracking trying to figure out if the out of mission guy next to you is going to kill you or not. Luckily this is being addressed. Gm presence was great to see, though I do agree it would be cool to see them as split between ENF and Crim so that more people get to play against the GM team during events/testing. Testing: For testing I only used a few guns during the testing time (shredder pr3 preset with ir3) and strife. So I'll mention my experience with them and opinion. 1. Shredder got a much needed decrease in effectiveness, at least that would be for the base variants, the IR3 (pr3) version which has now only a partial gain in range in comparison to before sadly got hit with the extended rof decrease giving it a roughly 1s ttk for a weapon with ~25m range. The weapon no longer effectively 3 hits as easily, which can be seen as a positive however, that often leaves it severely lacking in most situations in the closer range ranges even against ARs with its now very high ttk. The base variants without ir3, should however be much more balanced than before the changes and won't have the same issue as the pr3. But I cannot give a full review of them as I didn't use them. Next 2. Strife, I'm unsure what to make of the change I didn't notice too much of a difference, however, it wasn't exactly too strong before imo, especially since it's high ttk kept it in check. So while I'm not against the rework it's not something I feel was needed. The strife itself isn't used very often in general because most other shotguns are better choices in most, if not all situations due to its ttk, so having a high Overkill for it isn't something I'm against. Didn't get to play around too much with the ar changes, but a test beforehand showed ntec could 7/8 hit at 52m which seems to have the desired effect for AR's. So that's a plus. Further observations: IR3 Ir3 as a as a mod or even as a preset on shotguns seem to hurt them with very little to no benefit now. Before it was used as a way to improve the weapon with no downside, now that the mod has a downside, any shotguns with it often become worse for little gain due to the rof changes and at most ~4 to 6m average to gain. If you account for spread on shotguns it may not be a very good trade. This difference forces them to lose out against their peers due to ttk differences. The mod at one point being preset made sense. With the new changes I am unsure whether it can holds true for so little to gain with the current downside. On smgs IR3 has a little better effect, however, most times they aren't effective in reaching and taking out enemies at their max ranges in the first place so it isn't likely going to see much if any use on many smgs if any. Due to losing out in cqc and unable to make use of the extra range.
  21. Here are some pictures from Keyshot 7.1's viewport, not proper renders yet. I'm probably going to add those as I make them in the next couple days. Modeled completely in Fusion 360. More screens below
  22. i thought the weapon balance like you said in the video was going to be very minor changes if anything now i feel like the best choice would be to stop the nerfs in general and to stop this new weapon balance because i feel like it will further make apb lose players everyone is so used to quick scoping or whatever you call it and many people out there cash out on a lot of money on the yukon because of the way it performs i know this game is very fast paced but that's what makes apb very nice and very different and diverse compared to other games a lot of games out there have very repetitive weapon balances but what i liked about apb the most is the weapons on here were very different from one another which makes it diverse i don't like the improved rifling nerf and i am sure a lot of people out there don't like it either also i can speak for the people who don't like the yukon nerf and the nhvr nerf im going to be very realistic about this if this weapon balance does come a lot of fast paced players like me will just leave apb i like the weapon system the way it is now if anything the registry system and the servers just need a fix since when did people become so bad that they want this game to be slow paced and the weapons to be nerfed if i wanted such a weak weapon balance i would just go back on gta v honestly and people most of the time just stick around here because of social district due to customization my last proposal is to keep the current weapons the same and bring out new weapons that you want to implement the nerfs on to because in all honesty i would not be surprised if i still see a majority of people using the old weapons compared to the new ones i just don't see why as individuals we can't learn to coexist and coplay with and against each other than that the reason im typing all of this is because im trying to save my ogre and i learned how to go up against quick switchers with snipers and yukons and i still won a lot of times why can't everyone do the same instead why not just buff other weapons that aren't mainly used as much instead of just adding downgrades to current weapons and mods that are being used and that are actually good. and just because this post get's a lot of dislikes doesn't mean that of all i just mentioned wont happen because it will probably happen not everyone gets on the forums and when they find out what happended to their beloved weapons it's just going to end up being a dispute these changes are too much if people whine so much about not getting access to a joker weapon or if they feel that it's so overpowering why can't you little orbit just take off the joker boxes concept and start selling those legendarys for double the profit which guarantees that you will get the weapon instead of just gambling for them which will give less excuses for people to whine about just think about it.
  23. Especially the bloody mary at least some reduced recoil or something to improve them a little bit more?
  24. A few suggestions: + add delay to switch back to pistol. or + reduce weapon damage with this mod. 3-Point Sling 3 shoud be ballanced.
  25. I specifically said the first time to leave auto shotguns alone but noo you people just had to whine about them and now i am seeing posts of people claiming some automatic shotguns are broken or over op or less op g1 may screwed up on a lot of things but they sure knew how to keep the shotguns right I’m just glad i see the same people who disagreed with me in the first place now disagreeing against the new changes im glad you’re upset you deserve to be upset. and the topic is about why the new shotgun changes is unnecessary
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